***************************************** * Killer Instinct 2 FAQ's Compilation * * by: _Fulgore_ * * e-mail: jmdzoom@yahoo.com * * http://www.geocities.com/jmdonline * ***************************************** Last Modified: 07/01/2002 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ############################################################################################################################# Contents ############################################################################################################################# +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Contents: 1- HardCore's FAQ v6.60 - 12/01/96 2- Kombo's FAQ v2.2 3- Chris Blaney FAQ v2.5 - 6/25/96 4- Trevor Nelson & Rajiv Kothari FAQ v5.4 5- Aaron Stroot & Patrick McCarron Codes & Stages FAQ 6- Chris Blaney Story FAQ v1.1 7- CODY_2 ADVANCED COMBOS FAQ ver. 1.05 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ############################################################################################################################# 1 ############################################################################################################################# +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ KILLER INSTINCT 2 FAQ (Arcade) ======================================================================== FAQ Version: 6.60 Written By: HardCore Date: 12/01/96. Special Thanks: Kombo ======================================================================== Welcome to one the most widely known FAQ on the Internet! HardCore's Killer Instinct 2 FAQ! This text version of the FAQ is best viewed under Microsoft Write, Notepad or DOS edit. Use those utilities to better view the FAQ. This FAQ can be found at: The Killer Instinct Web: http://www.gil.net/~hardcore/ ======================================================================== Contents ======================================================================== I. Introduction To Killer Instinct 2 II. About this Version Of the FAQ III. Killer Instinct 2 Review IV. Guide to understanding the FAQ V. Definitions VI. Combo Theory VII. Game Codes VIII. Glitches and Weird Stuff IX. Stage Codes and Descriptions X. Individual Character Moves XI. Endings XII. Where to find copies of the latest version of this FAQ XIII. Special Thanks XIV. About the KI Web XV. Killer Instinct 2 Web Pages XVI. Copyright and Legal Limbo ======================================================================== I. Introduction to Killer Instinct 2 ======================================================================== Killer Instinct 2 was released on mid-December in the Miami area, since then the game has been gathering an amazing fan interest, from the internet to the arcade filled fans. The game went through a series of changes from December until February 23 which was the date when the arcade machine was released NationWide. There were lots of bug fixes, including the good old "free token" trick. Some moves were added to the arsenal of the characters and so were the No Mercies and Ultimates which were absent from the game at test time. Killer Instinct 2 is a 2-player simultaneous fighting game made by Nintendo of America and Rare. This game is marketed through Midway. The mechanics of KI2 follow pretty much the same as KI featuring the same combo system of Auto-Doubles, combos, ultras, shadow moves, combo brakers, etc etc... but Killer Instinct 2 introduces super moves (new to the Ki scene but pretty old in arcades now) and adds a new dimension of game play. Super Moves now let you combo brake, add hits to ultras (and regular combos) as well as inflict damage on the opponents. One thing that will be missed from Killer Instinct will be the humiliations. =( 7 Characters return from KI to KI2 for a second beat up they are: Combo - new eyepatch, army pants, no gloves, MORE PAIN! Combo kept some of his old moves and lost some (like the knee). Combo is still fairly easy to use and master. Fulgore - more complex than before. Fulgore is now truly a war machine! His moves ranging from his "laser storm" to his predator like disappearing move. Fulgore is considered a favorite among the elite Killer Instinct players. Glacius - this is one mean looking bastard. Glacius has to be one of the coolest looking character in the game. Keeping the majority of his moves Glacius comes back to beat the living hell out of everyone. Not to mention he is pretty pissed off about his ship. =) Jago - what was once considered a second rate character is now among the top 2 characters in the game. While Jago kept most of his moves the slide kick is now the move that pushed him to the top. Jago looks pretty much the same as he did in KI, and might be the only one you will recognize instantly when you pop in the quarter. Orchid - the combo bitch is back and more grousome than ever. She will be kicking the crap out of more people in Killer Instinct 2. Now wilding baton sticks and leading an army against Ultra Tech, Orchid is again among the top contenders. Sabrewulf - Sabrewulf has similar moves in KI2 as he did in KI. But his looks are very different from KI. Wielding Bionic Arms and metal claws Sabrewulf looks mean enough. Too bad he is not a truly good fighter. Players consider him "cheap". Spinal - the skeleton warrior is back! Spinal is more difficult to use, but if you get used to his style of play he will be one of the best on KI2. Spinal looks pretty much the same way as he did in KI but he has a bigger blade (is that possible?!?) =) 4 New characters are added to the beat-em up action: Gargos - the big enchilada! The boss of the game is a mean looking Gargoyle but is very weak on the fighting side. Gargos covers almost the whole screen (about three fourths), and has damaging moves but thats about it. Playable via a code (look at the codes section for the code). Kim-Wu - one of the two new female characters to make it into the game. Kim-Wu resambles Chun-Li (from SF2 not Alpha) in some ways. One being the dress and her way of fighting (fast and furious). A favorite among pros also. Maya - an amazon with some cool knifes. I think of Maya as the Cammy of Killer Instinct. Tusk - your typical barbarian. Tusk carries with him a sword and some cool boots. If you can recall the Conan movies then you will know what Tusk looks like. 4 Characters didnt made the cut: Cinder Eyedol Riptor Thunder ======================================================================== II. About this version of the FAQ ======================================================================== * PLEASE MAKE SURE YOU READ THE SPECIAL THANKS SECTION OF THIS FAQ TO FIND OUT WHO DID WHAT FOR THIS FAQ* Version 6.60: ------------- Added more high damage combos for all characters. Version 6.50: ------------- Added strategies for 50% of all the characters in KI2. This was a huge job, because I had to include strategies for characters I'm not so good with. All the strategies are my own strategies so they might not work too well for you. Strategies vary from person to person. Also some of these strategies are very basic, if you are looking for more detailed strategies for each character you can simply download any of the character FAQs available at The KI Web (http://www.gil.net/~hardcore). If you wish to add your own strategies for any of the characters, by all means e-mail me: hardcore@gil.net and send it in. Version 6.10: ------------- Added all the Counters in the game! *In a Chart Form* -+ Special Thanks to "The Overfiend" by providing them from the DieHard GameFan magazine and going out and making the charts for me... thanks again Overfiend. +- Version 6.00: ------------- Added stuff for Gargos. Added High Damage Combos. Added and Removed some combos. Version 5.90: ------------- Added transition moves to the definitions. Added/Fixed/Removed a) Combo 1) Added CCA b) Fulgore 1) Added CCA c) Tusk 1) Added CCA d) Glacius 1) Added and fixed alot of stuff!!! e) Jago 1) Added and fixed alot of stuff!!! f) Kim Wu 1) Added and fixed alot of stuff!!! g) Maya 1) Added and fixed alot of stuff!!! h) Orchid 1) Added and fixed alot of stuff!!! i) Sabrewulf 1) Added and fixed alot of stuff!!! j) Spinal 1) Added and fixed alot of stuff!!! Version 5.85: ------------- Added all endings! Added/Fixed/Removed a) Combo 1) Fixed No Mercy (I made a mistake on 5.80) Version 5.80: ------------- Broke the "100K Barrier". Air Ultra Glitch added. Practice Mode Glitch * Thanks to Kombo... again =) * Introduction to Killer Instinct 2 enlarged. Manual Auto-Double added to Definitions. Pressure Moves added to the definitions. Air Combo Braking added to the definitions. Throw reversals and Throw reversals reversal added to the definitions Explained counter moves in the definitions sections. Explained speed up combos. Explained slo-mo combos. Explained Air-Combos. Added eveyone's colors. Added/Fixed/Removed: a) Combo 1) Added and fixed alot of stuff!!! b) Tusk 1) Added and fixed alot of stuff!!! c) Fulgore 1) Added and fixed alot of stuff!!! Version 5.70: ------------- Killer Instinct 2 Review Added Fixed alot of Gargos stuff. [Make sure you read the note] Version 5.65: Gargos Code added. Gargos moves added. Fixed the intro, Gargos now playable. Version 5.60: High hitting combos for all characters ;-) Combo Starters/Linkers/Enders added for all characters Added some things to the Combo Theory Removed *Editorial Comments* Added Kombo's KI2 Combo Page to the links I would like to thank: Kombo, McCarron and Rain for the combos. Simplified some of the moves... (nothing big ;-) ) Version 5.50: Re wrote MOST of the FAQ. Added Copyright and Legal Limbo information. No longer a NOTEPAD FAQ (must use other utility to view). Broke the 50K size barrier. =) Changed the format of the FAQ a bit. Deleted and added some links. KI2 Logo ASCII (needs some work) ;-) Added the famous "Combo Theory", thanks to Scooby. Removed Combos for Glacius, Combo, and Jago Added some combos for other people thanks to Scooby. Ghost Move now known as "Spirit Moves". Pseudo Ultras now known as "Assaults". Knock-Down Move now known as "Recovery Move". Decided to finally describe the stages. Added all No Mercy/Ultimate descriptions. Added Bibliography for all characters!!! Added/Removed/Fixed Moves: a) Combo 1) Shadow move simplified. 2) Power Frenzy Fixed. b) Fulgore 1) Eye-Laser Super added. 2) Air Eye-Laser Super fixed. 3) Easier Cyberdash added. 4) Triple Laser Storm Super Added. c) Glacius 1) Arctic Slam fixed. 2) Ultra Combo simplified. 3) Ultimate Ice Spear fixed. 4) No Mercy Ice Crusher fixed. d) Jago 1) Assault simplified. 2) Laser Sword Stab Ultimate simplified. e) Kim-Wu 1) Shadow Move fixed. 2) Combo Braker simplified. 3) Glow Swipes Super added, NOT CONFIRMED. 4) Multihit-Kick Super added. f) Maya 1) Combo Braker simplified. 2) Shadow Move simplified. 3) Ultra Combo fixed. g) Orchid 1) Slide simplified. 2) Fake Fireball added. h) Sabrewulf 1) Whirly Wulf simplified. i) Spinal 1) Sword Smash simplified. 2) Super Slide simplified. 3) Super Dizzy Super added. 4) Swords Play Ultimate added. j) Tusk 1) Web'o Death fixed. 2) High/Low sword simplified. 3) Shadow move fixed. 4) Rolling Claymour fixed 5) Rushing Kick fixed. Version 5.00: New/Fixed Moves and Combos: a) Combo's T.J. Air Tremor added. b) Combo's Double Spinfist added. c) Combo's Fake Dizzy fixed. d) Combo's Knock-Down Move fixed. e) Combo's Super "Air Shocker" fixed. f) Combo's Super "Super Beating" added. g) Combo's Super "Quad Roll" added. h) Combo's Ultimate "Screen Punch" fixed. i) Combo's No Mercy "Gun-em Down" fixed. j) Combo's 3-Hit Air Combo added and confirmed. k) Combo's 4-Hit Air Combo added and confirmed. l) Combo's 17-Hit Combo added and confirmed. m) Combo's 21-Hit Combo added and confirmed. n) Combo's 64-Hit Combo added and confirmed. o) Combo's 66-Hit Combo added and confirmed. p) Fulgore's Fake Laser Storm added. q) Fulgore's Air Laser added. r) Glacius No Mercy "Ice Spear" fixed. s) Glacius 3-Hit Air Combo added and confirmed. t) Glacius 4-Hit Air Combo added and confirmed. u) Glacius 17-Hit Combo added and confirmed. v) Glacius 21-Hit Combo added and confirmed. w) Glacius 64-Hit Combo added and confirmed. y) Glacius 66-Hit Combo added and confirmed. z) Jago's 3-Hit Air Combo added and confirmed. 1) Jago's 4-Hit Air Combo added and confirmed. 2) Jago's 17-Hit Combo added and confirmed. 3) Jago's 21-Hit Combo added and confirmed. 4) Jago's 64-Hit Combo added and confirmed. 5) Jago's 66-Hit Combo added and confirmed. 6) Kim-Wu's Slipt Kick fixed. 7) Kim-Wu's Super "Snap Dragon" simplified. 8) Kim-Wu's Super "Super Air Fireball" added. 9) Kim-Wu's Super "Spin Slashes" fixed. 10) Kim-Wu's No Mercy "Chest stomp" fixed. 11) Maya's Knock-Down Move added. 12) Orchid's Fake Fireball added. 13) Orchid's Pseudo Ultra fixed. 14) Orchid's Ultimate "Shocker" fixed. 15) Spinal's Flame Sword added. 16) Spinal's Knock-Down Move added. 17) Spinal's Super "Super Skull Throw" added. 18) Spinal's Super "Blue Skull Throw" added. 19) Spinal's Super "Super Slide" added. 20) Spinal's Super "Sword Rush" added. 21) Spinal's Ultra simplified. 22) Sabrewulf's Knock-Down Move added. 23) Sabrewulf's Saber-Claw added. 24) Sabrewulf's Double Saber-Claw added. 25) Tusk's Shadow Move added. Version 4.50: Added No Mercy Descriptions. Weight Height and Age added for characters. Added Strenght/Weakness and Overall ratings for some characters. New Moves: a) Tusk's Knock Down Move Confirmed. b) Tusk's Super "Flame Sword" Confirmed. c) Tusk's Super "Vicious" added. d) Tusk's Super "Rushing Kick" Confirmed. e) Tusk's Super "Rollying Claymore" added. f) Tusk's Pseudo Ultra Confirmed. g) Kim-Wu's Diagnal Air Fireball added. h) Kim-Wu's Super Spin Slashes added. i) Kim-Wu's Ultimate "Star" fixed and confirmed. j) Maya's Ultra Combo fixed. k) Maya's Pseudo Ultra added. l) Spinal's Super "Skull Assault" confirmed. m) Spinal's Super "Super Dizzy" added. n) Orchid's Knock-Down Move added. o) Orchid's Super "Super Tonfa Rush" added. p) Orchid's No Mercy added. ~Not Confirmed~. q) Glacius' Super "Reverse Uppercut" added. r) Glacius' Super "Super Uppercut Rush" added. s) Jago's Knock-Down Move added. t) Jago's Super "Multihit Windkick" Confirmed. u) T.J. Combo Knock-Down Move added. v) Sabrewulf's Pseudo Combo added. w) Sabrewulf's Super "Rock'n'Roll added. y) Sabrewulf's Super "Whirly Wulf" added. z) Sabrewulf's Ultimate "Electrocution" added. 1) Fulgore's Knock-Down Move Confirmed. 2) Fulgore's Super "Super ClawSpin" Confirmed. Version 4.25: New Moves: a) Maya's 3rd Super Move "The Lawnmower". b) Tusk's Ghost Move added. ~Not Confirmed~ c) Fulgore's "Machine Gun" Ultimate Added. d) Jago's Shindoken-TO-Windkick Transition Move added. e) Jago's Air Combo. f) Orchid's 2nd Ultimate/No Mercy. g) Spinal's 3rd Super "Super Fireball" added. ~Not Confirmed~ h) Fulgore's 3rd Super added. ~Not Confirmed~ i) Tusk's "Meteor Shower" fixed and Confirmed! j) Sabrewulf's Ultra Fixed!!! k) Sabrewulf's Fake Howl Fixed. l) Tusk's Pseudo Ultra added. ~Not Confirmed~ Version 4.10: Pseudo Ultras do exist according to Druboy and McCarron =) I would like to apologize to "Bungholio" because he repeately told me over and over that he had seen Pseudo Ultras and I told him they did NOT exist. He even contributed one or two and I will be giving him credit for his effort. Im really really sorry for this. =( -=HardCore=- Pseudo Ultras added to the "Key to Moves" section. ULtra Brakers added to the "Key to Moves" section. New Moves: a) Kim-Wu's Pseudo Ultra added. b) Spinal's Pseudo Ultra added. c) Spinal's No Mercy "Skull Drop" added. d) Orchid's Pseudo Ultra added. e) Glacius' Pseudo Ultra added. f) TJ's Pseudo Ultra added. g) TJ's Screen Punch Fixed. h) Fulgore's 2nd Super "Chest Spark" added. i) Fulgore's Pseudo Ultra added. j) Jago's 5th Super "Slide Kick" added. k) Jago's Pseudo Ultra added. l) Maya's Shadow Move added. ~Not Confirmed~ m) Kim-Wu's 2nd Shadow Move added. ~Not Confirmed~ n) Sabrewulf's Bat attack simplified. Version 4.05: Character story lines added. New Moves: a) Tusk's High/Low Sword Confirmed b) Tusk's 2nd Super "Flaming Sword" added. ~Not Confirmed~ c) Tusk's 3rd Super "Triple Kick" added. ~Not Confirmed~ d) Tusk's No Mercy "Meteor Shower" added. ~Not Confirmed~ e) Maya's Ultra Fixed Version 4.00: Counter Moves added to the "Key To Moves Section". Knock Down Moves Added to the "Key To Moves Section". Roll Moves added to the "Key To Moves Section". No Mercy added to the "Key To Moves Section". Fixed stage fatalities and select. Transition Moves added to the "Key To Moves Section". New Moves: a) High/Low Sword for Tusk added. b) Tusk's Knock-Down Move ~Not Confirmed~ c) Fireball for Kim-Wu d) Kim-Wu's Knock-Down Move e) Kim-Wu's 2nd Super Move f) Kim-Wu's Ultimate Chest Stomp Confirmed g) Kim-Wu's 2nd Ultimate "Star" added. ~Not Confirmed~ h) Maya's Air Dive added. i) Maya's 2nd Super Move added. j) Maya's No Mercy "Shrinker" added. k) Spinal's 2nd Super Move added "Sword Smash" l) Glacius' Liquidize in air added. m) Glacius' Knock-Down Move added. n) Glacius' No Mercy "Ice Spear" added. o) Jago's "Fireball Spray" Super Confirmed. p) Jago's "Meteor Fireball" Super added. q) Jago's No Mercy "Fireball Scorcher" added. r) Combo's Shadow Move added. s) Combo's "Air Shocker" Super Move added. t) Combo's No Mercy "Gun'em Down" Down added. u) Sabrewulf's No Mercy "Bat Attack" added. v) Fulgore's Knock-Down Move added. ~Not Confirmed~ w) Fulgore's No Mercy "Lazer" added. Version 3.75: Even More Super Moves added More Ultimates Some Shadow Moves The Pseudo Ultras are not real; they are just combos that end with a Super Move Even more spelling corrections Fixed Some of the things in "Special Thanks" Some New Special Moves Version 3.70: Jago's Ghost Move added Some Ultimates added Some Ultras Added Some Power Moves added Some fixes: a) How to C-C-Combo Brake was changed b) The real names of the moves were added c) Some spelling changes =) Auto Doubles added to the Key to Moves section Ultra Humiliations were removed, they were the same as Humiliations How to do a ghost was also added Stage Codes and Fatalities (Taken From Galaphine's page.) Version 3.50 The first time the FAQ was done through a .WRI utility Ultras for: Orchid, Sabrewulf, Jago, Kim-Wu, and Maya were added Ultimates for: Glacius and Maya Some of the moves were fixed. Version 3.00 Text Version of the above .WRI file Version 2.25 & Below Super Moves for all characters Moves for all characters (TEXT VERSION ONLY) ======================================================================== III. Killer Instinct 2 Review ======================================================================== Graphics: Moving a step above Killer Instinct, Killer Instinct 2 introduces more interactive levels, better animation, and amazing looking backgrounds. Starting with the levels, KI2 levels are the best backgrounds seen in a video game. For example. On Spinal's level (inside the ship) there are other skeleton warriors rowing and the dark background with the wild movement of the clouds, and lighting. The lamps hanging from the posts move everytime the ship crashes on a wave. Its exciting just looking at the level. Kim-Wu's and Combo's level feature a unique rotating technique, but it does not compare to Killer Instinct 's. The FMV sequences are out of this world, especially Glacius glowing hand. Really adds to the game's storyline! Music/Sounds: Killer Instinct 2 has the most original music that anygame has to offer. A nice mix of techno, rock, and rap in all stages! No 2 stages have a simular music. The select screen music rocks, I never get tired of hearing it! While this game is missing the announcements of all the combos, it does announce all the fighters and every character has plenty of grunts and death sounds. =) Play Control: Involving so many moves this game will never tire you! Killer Instinct had plenty of moves, including release moves, shadow moves, ultras etc.. thanks to the super moves the game its highly enhanced!!! With the supers you can add hits to your ultras, combo brake and just psych out everyone, with a great amount of damage! All the moves are done flawlessly with the use of the typical HCF movement. Overhead, air combos, combo brakers, and transition moves are just a couple of things that just truly add to the game. Overall: Killer Instinct 2 is truly the sequel I was waiting for. Nintendo and Rare did an outstanding job bringing the arcade token hog of KI into a new dimensions! This is the best KI to date. Bring on 64! Graphics: [10] Music/Sound: [10] Play Control: [10] Overall: [10] ======================================================================== IV. Guide to Understanding the FAQ ======================================================================== I make use of the abbreviations in order to write this FAQ faster. Please take a minute or two to study the basics of this FAQ so you don't waste time coming back to refer to this portion often. B = Back DF = Down Foward F = Foward DB = Down Back D = Down UF = Up Foward U = Up UB = Up Back QP = Quick Punch QK = Quick Kick MP = Medium Punch MK = Medium Kick FP = Fierce Punch FK = Fierce Kick 1 = Quick Punch 4 = Quick Kick 2 = Medium Punch 5 = Medium Kick 3 = Fierce Punch 6 = Fierce Kick [P] = Press any Punch [K] = Press any Kick DP = Dragon Punch Motion [F,DF,F] QCB = Quater Circle Back [D,DB,B] QCF = Quater Circle Foward [D,DF,F] HCB = Half Circle Back [F,DF,D,DB,B] HCF = Half Circle Foward [B,DB,D,DF,DF] FCB = Full Circle Back [U,UF,F,DF,D,DB,B,UB,U] (360 Degrees) FCB = Full Circle Foward [U,UB,B,DB,D,DF,F,UF,U] (360 Degrees) [] = Press () = Hold "+" = Add press the button (this only comes out on Combos) "-" = Continuos motion (For Example: QCB-F+[5]) "/" = or ======================================================================== V. Definitions ======================================================================== Use the following information to help you execute important moves that are of most important value to becoming the KI2 Master. Some of this termonology goes back to the original KI but some things have changed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Simple Definitions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Life Bar - the colored bar on the top of the screen. This bar decreases if you recieve damage or inflict damage on your opponent. The bar starts out green and once the bar its gone the character falls. He stands up and he gets a full Yellow-Red life bar. Timer - the timer starts at 99 seconds and slowly decreases. Once the timer reaches 00 the player with the most life wins. *NOTE* if you are fighting the Boss "Gargos" if the timer runs down to 00 he wins. No matter how much life you have. Power Bar - right under the lifebar sits another bar which changes color and lights up. Once this bar its fill (or partly filled) depending on how much you have you can execute Super Moves. Character Select Screen - this one should be very familiar to you. On this screen its where you choose your character. Special Moves - every character has 5-10 special moves. This moves can be done throughout the whole game. Special Moves require you to do special joystick motions or charges. Red Flashing Power - just about when your opponent's life bar its about to end, his lifebar will start flashing. This is "red flashing power". Throws - turtles of the KI realm beware. You will get thrown like there is no tomorrow. Characters have different ways to throw. But for those of you who may confuse this game with SF2 and start throwing, careful there is a... Counter Throw - press B+6 to counter cheap punks who throw you a bit too much. Block - the most important key to win in KI2 is to know how to block. to block all you got to do is press and hold (B) to block jump or high attacks. Use (DB) to block sweeps and many fireball attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ More Complex Definitions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to get the most out of KI2 you must know how to do the following: ------------------------------------------------------------------------ Super Moves ------------------------------------------------------------------------ Super Moves are very essential if you want to master KI2. In order for your super move to work you must have your Super Power Meter in full. Everytime you hit your opponent you gain power. If you block your opponent's moves your meter grows! When the meter its flashing RED and YELLOW simultaneous it means that its charged. Remember that the more meter you have, the more moves are available to you. Supers have many uses here are a few: Damage Linkers Combo Braker Ultra Braker Combo Enders Recovery Moves The super move bar have a maximum limit 12 blocks. ------------------------------------------------------------------------ COMBO ------------------------------------------------------------------------ Combos were unpurposely created in the old time favorite game SF2. Now this technique has become a standard for fighting games. KI2 follows suite and just as KI it becomes the King of the Combos with added features. Combos are 3+ consecutive hits that your opponent can not block!!! ------------------------------------------------------------------------ How to Co-Co-Co-Combo Brake! ------------------------------------------------------------------------ Combo Brakers are now done easier. If your opponent is doing a combo with punch all you got to do is the specific motion on the controller and then press kick and vice-versa. Punch - brakes - Kick Kick - brakes - Punch Another possible way to brake combos is by executing a Super Move. This is harder to pull off than a Combo Braker, but it inflicts more damage. ------------------------------------------------------------------------ Air Combo Braker ------------------------------------------------------------------------ When your opponent is juggling you in the air you can perform a combo braker just as you would while you are on the ground! Again Punch brakes kick and vice versa. ------------------------------------------------------------------------ Ultra Braker!!!! ------------------------------------------------------------------------ To Combo brake the Ultra execute a Super Move. This is simple to do and your opponent will recieve alot of DAMAGE! Remember that in order to do a Super Move you must have the "Power Bar Filled Out" The super move must start before the 5th hit of the Ultra in order for it to work properly. ------------------------------------------------------------------------ Ultra Combos! ------------------------------------------------------------------------ Ultras are done when your opponent has red-flashing power. You must begin to do at least a 3-Hit Combo before you can go into an Ultra. *WARNING* ultra combos can be broken in KI2. Ultra combos consist of a joystick movement which sends your opponent into submission. Your character will kick, punch and even bite the crap out of your opponent. ------------------------------------------------------------------------ Assaults ------------------------------------------------------------------------ These are miniature ultra combos as Ultras they are done with a certain control movement and press of a button. These Mini-Ultras are done when your opponents first life bar its almost gone. You must begin a combo of 3+ hits before this move can be done. ------------------------------------------------------------------------ Ultimate Combo! ------------------------------------------------------------------------ An ultimate combo its done basically the same way as the Ultras are done. Ultimates can be done ONLY during a combo. Just as Ultras in order to execute them you need to do a special joystick movement. Your character will finish your opponent with a deadly move. ------------------------------------------------------------------------ No Mercy ------------------------------------------------------------------------ To do a No Mercy your opponent must have "Red Flashing" power. Do the movement on the controller (again it varies from character to character) and boom they are set. No Mercies can be done withing or outside a combo. No Mercies CAN be blocked, but fortunately you can do a NO MERCY as many times as you want. ------------------------------------------------------------------------ Spirit Move ------------------------------------------------------------------------ This information I got from McCarron's Page =). Spirit moves will take away 1/8 of your life bar and will save it until retaliation. Green dust will began circling you that way you know if you have done the move currectly. Once you die you will come back to life as a ghost. ------------------------------------------------------------------------ Shadow Moves ------------------------------------------------------------------------ Shadow moves are done after you fill out your power bar, then just as a "Super Move" you will do a motion on the controller and boila. Shadow Moves can be identified by shadows following the character after the move. ------------------------------------------------------------------------ Recovery Moves ------------------------------------------------------------------------ Just as in part one of KI Recover Moves are moves which will counter any of the moves done by an opponent if knocked down. Motions differ from character to character. ------------------------------------------------------------------------ Roll Moves ------------------------------------------------------------------------ New to the KI scene are roll moves! Roll Moves will make your character roll either foward or back depending on how you do the move. To roll foward you have press F two times. To roll back you have to press B two times. Roll Foward: F,F Roll Back: B,B ------------------------------------------------------------------------ Auto-Doubles ------------------------------------------------------------------------ Auto Doubles are hits that require only 1 button press after a certain move or hit. In KI 2 Auto Doubles are done easier than in KI. If you press FK Auto Double = MK or MP If you press FP Auto Double = MK or MP If you press MK Auto Double = QK or QP If you press MP Auto Double = QK or QP If you press QK Auto Double = FK or FP If you press QP Auto Double = FK or FP ------------------------------------------------------------------------ Manual Auto-Doubles ------------------------------------------------------------------------ Manual Auto-Doubles are used to add more hits to your combos. The beauty of manual Auto-Doubles is that they are done manually, adding a sense of Street Fighter action in KI2. All Manual Auto-Doubles are started with a Fierce move and ended with a Medium move here is a basic list of Manual Auto Doubles: If you press FP then press MK or MP If you press FK then press MK or MP Manual Auto doubles are done while close to an opponent and can be done after a starter, Automatic Auto Double, Linkers, and much more. Experiment around with these babies. ------------------------------------------------------------------------ Pressure Moves ------------------------------------------------------------------------ Pressure moves will allow your character to hit the opponent twice. Even if blocked a special move can follow after for a combo opener. Pressure moves can be used for air juggling and can even substitute Auto-Doubles. ------------------------------------------------------------------------ Throw Reversal ------------------------------------------------------------------------ If your opponent attempts to throw you, you can counter his throw by pressing back and by pressing your character's throw button before your opponents initial frames of animation. But beware your opponent can reverse your reversal by doing the same (pressing back and his throw button in the initial frames of animation). ------------------------------------------------------------------------ Air-Juggles ------------------------------------------------------------------------ Pressure moves and some of the character's particular moves will allow you to perform juggle moves. Juggles will keep the opponent up in the air and you will be able to add extra hits in the combo. ------------------------------------------------------------------------ Counters AKA Parries ------------------------------------------------------------------------ To perform a counter you will have to press back and QP. If you hold the QP button your character's animation will speed up! Counters will let you perform all the 70+ hitters I mention below. Its very important that you master this technique. After the counter you can perform your opener which will hit 3 times instead of one or even perform what its known as a PARRY dizzy. After the parry dizzy you may perform any combo you want, or just taunt your opponent. A MUST FOR THE MASTERS OF KI! ------------------------------------------------------------------------ Speed Up Combos ------------------------------------------------------------------------ The only thing you can speed up in your combos are the linkers and the endspecials. In order to speed them up you must perform the moves just as the auto double animation begins. ------------------------------------------------------------------------ Slo-Mo Combos ------------------------------------------------------------------------ Rare has implimented Slo-Mo Combos into KI2, but this time its no longer a glitch. These Slo-Mos can only be done as enders and thats it. To perform a slo-mo ender just do the ender motion twice instead of once. For example: Do Jago's windkick motion twice instead of once and Jago will perform a slo-mo ender motion. Slo-Mos are unbreakable and can also be used in your Ultra Combo! For those characters that have enders in which you have to charge, just hold back, push foward then back and press the button! ------------------------------------------------------------------------ Release Moves ------------------------------------------------------------------------ To perform a release special move just hold down the button which you must press at the end of a combo and just perform the motion and release the button at the end. This will speed up the animation of that special move. ------------------------------------------------------------------------ Air Combos (Air Auto-Doubles) ------------------------------------------------------------------------ Air Auto Doubles can be done when your opponent jumps in the air and you jump kick/punch him with a FK or FP then you press MK or MP. This is basically Manual Auto-Doubles in the air. You can also substitute the second manual hit with an ender move that juggles. For example you can jump kick with Jago with FK then perform his Medium Windick. This was also possible in KI. ------------------------------------------------------------------------ Transition Moves ------------------------------------------------------------------------ Transition moves are moves that are executed while your character its still in his first move animation. For example you can do Jago's Windkick but before he lands you can execute the uppercut (tiger fury). This moves are used alot to trick your "turtling opponent". ======================================================================== VI. Combo Theory ======================================================================== -+- I'LL LIKE TO THANK SCOOBY FOR THE COMBO THEORY INFORMATION HE SO KINDLY DONATED TO MY FAQ. HIS INFORMATION IS INTACT, WITH THE EXCEPTION OF SOME MINOR EDITING BY MYSELF ;-). THANKS FOR THE INFO SCOOBY.-+- Starters: This is used to begin a combo. A starter can be a number of moves, as seen below: · Almost every Special Moves · Ducking attacks (Ducking 6 or Ducking 3. · Mid-Air attacks (Jumpkick while opponent is in the air) · Overhead attacks (B + 3..when opponent is ducking) · Dropkicks · Throws...Yes, you can combo off of throws. · Counter attacks (B + 1 while opponent attempts to hit you with a punch or kick). AD: Auto-Double...Single Button Press in a combo that adds 2 hits. Sometimes you can grab 3 or even four with an AD. Linkers: Special move done in a combo to keep the chain goin'. You have to do a linker to go to your next AD. It goes: AD -- Linker -- AD and so on. You can't go AD -- AD -- AD. Shadows can also be linkers, REALLY maxing your combo out. Shadows can be Linkers: You have to have the super power to be able to do a shadow, so watch out for that. Replace any or all of your linkers in a combo with a shadow and you get 5 hits for every shadow!! That's how you can pull off 50 hitters. You can also add hits a number of other ways, so read on. Supers can be Linkers: Its possible to use some of your characters Supers into a combo to add an extra 5 hits. Warning in order for you to perform this you must have 3 full blocks in your Super Meter bar. CCA: Stands for Correct Counter Attack. If after performing a counter attack (B+1), you do the right CCA, you will get 3 hits instead of one. Only one CCA per character. A CCA is just a special move... but, doing the right one will get you 3 hits instead of one. Overhead: An overhead is one way you can attack your opponent while they are ducking. Do this by B+3. After hitting them you can do an AD or a Special move then combo off of that. Throws: Yeah you can throw and then preform an air juggle combo. To throw F+3 then do a characters special move and followed by other special moves. I'm not sure how many characters can do this. I would imagine all of 'em. Dropkicks: Jump towards with, in most cases, 6 and then there is a coordinated AD for each character you must do this AD after to continue with the combo. It's 2 for most characters. The order is Dropkick with 6 -- AD -- Special Move. Mid-Air attacks: This is where you jump towards an opponent while they are jumping towards you and juggle them with moves for a manual combo. If they jump towards you, jump right back at them in the air with 6, a do a series of special move to juggle your opponent and get a combo while your at it. Ducking attacks: You can do a low attack and then it opens the opportunity to use a special move starter to begin a combo. To do a Ducking attack, just do: D + 3 for a punch then do a special starter move OR D + 6 to do a low kicking attack and you can do an AD only on the D + 6 attack. And then bring out the rest of your combo. CEF: CEF stands for Combo Ender Factor. This is the extra hit system. If you end each combo with a different ender in every combo. You do one combo ender, the next ender wil be 2 hits instead of one (as long as the ender is different) then the next will be 3 and the next will be 4. Every character's highest CEF is 4. It also adds hits to your ultra. I have guessed the combo addition goes like this: 1.( C E F = 1 --- U l t r a = 1 4 ) 2.( C E F = 2 --- U l t r a = 1 8 ) 3.( C E F = 3 --- U l t r a = 2 2 ) 4.( C E F = 4 --- U l t r a = 2 6 ) 5.( C E F = 5 --- U l t r a = 3 0 ) Say you do a 10 hit combo and you CEF is 3 and you slip the Ultra movement in there. 10 + 22 = 32. Your total is 32....Duh? There is a 5th Combo ender!!! But, you must preform ALL of the combo enders in order to be able to do the 5th Combo Ender. This gives you boocoo hits. Shadows, CCAs and supers also give you those extra hits. So You can rack up the hits easy using this system. Enders: Special moves you do to finish a combo. They are usually done with a fierce rather than a medium or quick. Do get the most hits out of a combo, you would put an ender at the end of a combo. Remember, the CEF will give you extra hits to add to your combo. Supers as Enders: You can end your combo with a super if you wish. By doin' a super in a combo you get 3 to 5 extra hits. But, (this is a BIG but, so listen). Why do a Super and drain your meter, and also loose a chance to accomplish a higher CEF? However, If you did the super at the last hits of an Ultra, and you raised your CEF by not doing the super earlier, you get lotsa hits!! Super meter is precious, so keep it. And don't forget, shadows are 5 hits in a combo. This is the AD Table: It's simple how it works. Whatever your current button is, you just degrade one power. A Medium (5 & 2) is one less power than Fierce(3 & 6), therefor, After hitting any Fierce(3 & 6) your next button would be any Medium (5 & 2). It's easy!! If you hit a Quick (1 & 4) you just start over andgo to any Fierce (3 & 6). I'm sure you'll cath on. With this material it's easy to build combos. But, to build even bigger combos, read on. AD TABLE +-----------------------------------------------------+ | Current Button is: | Next Button will be: | ------------------------------------------------------ | Button 1 or 4 | Button 3 or 6 | ------------------------------------------------------ | Button 2 or 5 | Button 1 or 4 | ------------------------------------------------------ | Button 3 or 6 | Button 2 or 5 | +-----------------------------------------------------+ Combo Evaluation: We'll pick apart a combo to show you how many hits, and what the ADs, Starters, Linkers and enders are.So, Let's take a look: Maya 9 Hit Blaster [cB, F + 2] -- [cB + 1] -- [F + 2] -- [cB + 1] -- [F + 5] Translates to: · cB - F+2 (Starter)2 hits (Since this starter, hits twice) · cB+1 (AD) 2 hits (ADs are 2 hits) · F+2 (Linker) 2 hits (This linker is the same move as the starter) · cB+1 (AD) 2 hits (ADs are 2 hits) · F+5 (Ender) 1 hit (If your CEF was 2 it would be 2 hits) This is the basic combo system format. And that's how you accomplish the hit total. Remeber with the CEF you can add extra hits. This combo's CEF is 1. Meaning the last hit will hit only once. You can add extra hits by using a shadow as a linker, Put a Ducking 3 at the begining, using a jumpkick attack, or by using a combination of manuals and autos in the MIDDLE of the combo. Which I'm about to explain now: Maya 15 Hit Killer: [cDB + 3] -- [F + 2] -- [1] -- [cB + 6] -- [F + 2] -- [1] -- [cB + 6] -- [F + 5] (CEF at 3). Translates to: · cDB (Setup) 1 hit (Duck while charging back so you can do a starter) · 3 (Ducking 3) 1 hit (this will do a punch and give you a chance to do a starter) · F+2 (Starter) 2 hits (Although you did a ducking 3, this is the true starter) · 1 (AD) 2 hits · cB+6 (Manual) 1 hit · F+2(Linker) 2 hits (remember this move w/ her is 2 hits) · 1 (AD) 2 hits · cB+6 (Manual) 1 hit · F+5. (Ender) 3 hits (Since the CEF is 3). ~Note: I'm not sure if the combo above works...I might have the Manuals (6's) in the wrong place. After looking over that, you'll notice some extra things placed in there. Manuals being one of them. By simply hitting 6 once in the combo you get an extra hit, do it twice get two. Another thing added is the Ducking 3. Again adding one extra hit. And finally the CEF = 3. That's two more hits than B4. Now, I could put a Shadow in there adding another three. (Shadows are 5 hits in a combo but, when it replaces a two hit move that's 3 more hits.) And there's always Supers, and CCAs. But, I think shadows is where you get your hits, the more links you have the more shadows you can put in. If you have 3 shadows, that's 15 hits!!! You can also do a combination: Put, the shadows in, add the ultra movement at the end and while they come down (must do at the last hits of the combo) add a Super to get 4 or 5 more hits. So, you can create a nice combo just by simply applying some thought to it and doin' a little math. ======================================================================== VII. Game Codes ======================================================================== Killer Instinct was packed with codes, including a Boss Code that let you choose the mighty EYEDOL. Killer Instinct 2 follows the tradition by adding plenty of codes. Please Note that this are not even 50% of the game codes and that the game might have many more codes as people unvail them. GARGOS CODE!!! Hold up then tap FP,MP,MK,FK,MP,QP,QK,MK at the character selection screen. Random Select: Hold Up on the controller and press the start button. Random Select will let the computer choose a character for you. Speed Codes: These codes speed up the game. Turbo: Down + MP or MK (Faster than normal) Ultra: Down + FP or FK (Much faster than Turbo) Cancel Code: Down + QP or QK (Cancels Speed Codes) ======================================================================== VIII. Glitches and Weird Stuff ======================================================================== Air Ultra: When the opponent's life bar is flashing red, just do a combo that makes the character fall (you must know what hit knocks the opponent down so you are begin the motion early) then do a release ultra (hold the button then do the motion) and its done. Practice Mode: With 4 credits (2 credits per character) you can do this glitch rather easily! Grab a friend and take him along to the arcade so he can do some blocking or some attacking. One must pick Glacius and the other must choose Jago. He who is controlling Jago MUST do the spirit move and let himself get beat up, but careful at the end you can not do any of the finishers (ultra, no mercy, or ultimate). Jago will comeback with his Spirit move and the clock will freeze. Thanks to this now you can fight eternally, if you are a little careful =). Practice combos, supers, moves, counters and basically whatever the hell you want!!! Make sure that when Glacius's life bar is almost gone that he does the energy regain, this way you can keep repeating the process! If you are worried about losing powerbars and then you are going to have to attack Jago, then go right ahead, but use the "Super Linker" (get close and press FK,FK,FK until he refills his energy back!), of course Jago MUST block all these moves, but the beauty of it is that this move takes absolutely NO energy! ======================================================================== IX. Stage Selection and Descriptions ======================================================================== You can start a stage fatality by doing a move that knocks off your opponent (or sends them into the air), yes you can also initialize a stage fatality by starting a combo. Remember this combo has to throw the person up in the air. Also, the move must be done on an specific portion of the stage. Spinal's Ship: Stage/Music Select: D+6 Description: The BEST stage in Killer Instinct 2. This is the second pirate ship stages. There are a lots of skeletons rowing the ship and they are humming "Oh eee oohhhh". The sky is as that of a storm that its approaching and the music goes over anything on the game. The rocking music its a must heard. I wish they had a CD like Killer Cutz but of the actual game music. Oh yeah and the crates to the left portion of the ship can be broken. Stage Finish: Do a knock off combo or move on the left side of the ship. Don't forget to crush the crates. Description: Your opponent will fall off the edge and right through the water. The excellent camera work will show the character fall to the bottom of the sea. Pirate Ship: Stage/Music Select: D+5 Description: Not as good as Spinal's Ship, but you got to love those skeletons beating on the drums, hehehe. Stage Finish: None Known Yet. Description: N/A Kim Wu's Dojo: Stage/Music Select: D+4 Description: The carpet makes the stage look like a circus rather than a dojo! But otherwise it might be one of the most revolutionary stage. This stage does NOT rotate 360º it comes very close. The background its quite bland with some mountains. Not a looker. Stage Finish: Perform a knock off move or combo at the left or right side of the stage. Description: The character falls down a cliff, when the trees are about to brake their fall... they hit an edge of the cliff and they bounce into some trees. T.J. Combo's Hood: Stage/Music Select: D+3 Description: Your usual street hood! Just watch any of the gang movies and you know what this looks like. Stage Finish: None Known Yet. Description: N/A Jago's Bridge: Stage/Music Select: D+1 Description: Dont mess with this guy's property!!! (hehe...) A wooden bridge, much like Thunder's in KI stands (or should I say hangs?) over a big waterfall. Jago's shrine is on the background. I like this stage alot. Stage Finish: Perform a knock off move or combo anywhere on the bridge. Description: Your opponent falls into the water, and falls down to the bottom of the lake. Helipad: Stage/Music Select: U+6 Description: At first I thought this was a garden. I'm not kidding look at the stage for a first time and you will think its a garden. But upon further inspection you find what seems to be one of the most beautifully done stages of KI2. In the background you can see the big daddy... Orchid's Helicopter. The barrels at the far left will explode revealing some more stage to fight on. Stage Finish: Perform a knock off move or combo at the left side of the level, the part that was revealed by the explotion. Description: The character falls off the building unto another building. A big fall indeed. ;-) Fulgore's Museum: Stage/Music Select: U+5 Description: The museum where Ultra Tech exhibited Fulgore. This level looks RAW!!! There is a very high tech environment, you can feel it. Lets not forget the red light that swings around the area. It adds to the feel. The left side of this stage can be broken and a valve will fall leaving lots of smoke. Cool effects. Stage Finish: None Known Yet. Description: N/A Tusk's Stonehenge: Stage/Music Select: U+4 Description: You known that "weird" stone thinggie in England? Its here, and its even better than before. In the center of the stage there is a firepit who shots (or spits) rocks and molten lava. Move to the sides of screen and shatter the rocks. Stage Finish: Perform a knock off move or combo by the firepit. Description: This reminds me, when Eyedol falls down to the lava pit on Killer Instinct. This looks better, but basically the same idea. Glacius's Spaceship: Stage/Music Select: U+3 Description: Sparks all around, snow covering ground! This is Glacius wrecked ship, with broken wings and pilot cockpit! One of the better stages. Stage Finish: None Known Yet. Description: N/A Maya's Jungle: Stage/Music Select: U+2 Description: One of my favorites ;-) This stage its graphically superb. There are smoke signals in the background near the pyramid as well as some light emitting from it. Sometimes when it rains it looks awesome with some realistic looking raindrops. Stage Finish: None Known Yet. Description: N/A Sabrewulf's Castle: Stage/Music Select: U+1 Description: You are a guest to Sabrewulf's castle. The fight takes place in a hallway of the castle. Just like some of the stages of KI2 if you go to the far right you can barch through the wall into the streets. There is a well where you can knock your opponent into. Try to hit the chandeliars to make them go faster. Stage Finish: Perform a knock off move or combo near the well at the far right of the stage. Description: Your opponent falls down and hit rock bottom. Hidden Skyboard: Stage/Music Select: D+5 (On Both Controllers) Description: Just like KI if you are at the corner of this stage you can get knocked off by a combo or a special move. KI logos as well as Rare logos make up the ground. Stage Finish: Perform a knock off move or combo near the edges of the stage (at anytime). Description: The character falls down through lots of clouds until they see what lurks behind... (you can figure that out by yourself). Gargos' Doungeon: Stage/Music Select: D+2 Description: This stage its cool to say the least. There are two gargoyle statues on both sides of the stage. You are on a bridge by the way. Stage Finish: Perform a knock off move or combo anywhere on the bridge. Description: I'm getting bored of saying the same thing over and over ;-) (hehe) the character falls off the ledge and BOOM. ======================================================================== X. Individual Character Moves ======================================================================== *NOTE* I'm not confirming any Gargos stuff any longer! I wasted too much money and I'm not going to spend more money on this character. I got tired of losing with him. If you want to confirm things for him go right ahead and drop me a line. -HardCore- *************** GARGOS *************** Height: ?? Weight: ?? Age: ?? Story: ?? =Special Moves= Flame: D,DF,F [QP] Fly: U [FP] Air Fireball: D,DF,F [FP] -=In Air=- Shoulder Dash: D,DB,B [MK/FK] Jumping Overhead Slam: D,DF,F [K] -=Done in Air=- Laugh: D,DB,B [FP] -=Reflects fireball attacks=- Uppercut: F,D,DF [FP] Combo Breaker: D,DF,F [P/K] Recovery Move: D,DF,F [FP] Air Combo: D,DF,F [P] Counter: B [QP] Throw: F [FP] Counter Throw: F [FP] Pressure Move: F [FK] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\COMBOS/\ ------ =Combo Starters= Jumping Overhead Slam: D,DF,F [FP] Double Claw Dash: B,F [K] Shoulder Dash: D,DB,B [K] =Combo Enders= 1: F,D,F [FP] 2: F,D,F [FP] 3: F,D,F [FP] 4: F,D,F [FP] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *************** COMBO *************** Height: 6'1" Weight: 220 lbs. Age: 26 years Story: After a decisive victory over Riptor in the tournament, Combo attempted to destroy Ultratech HQ. Caught as Ultratech is ripped into the past, Combo must escape home before it is too late. =Colors= Purple, Pinkish-Brown, Green, Aqua, Black =Special Moves= Air Tremor: B,DB,D,DF,F [MK] T.J. Tremor: B,F [MK] Spinfist: (B),F [QP] Double Spinfist: F,B [QP] Double Roller Coaster: (B),F [MP] Powerline: (B),F [FP] Skull Crusher: (B),F [FK] Cyclone Punch: Hold [FP] for 3 seconds and Release Fake Dizzy: D,DB,B [QK] -=Press any button to come out of fake=- Run Past: B,F [QK] Roll Backwards: B,B Combo Breaker: B,F,[P/K] Ultra Braker: F,DF,D,DB,B,F [FP] -+ 6 Bar Blocks +- Recovery Move: B,F [MK/FK] Air-Combo: F,B [K] Throw: F [MP] Reversal: B [MP] Counter Move: B [QP] Pressure Move: F [FK] =Super Moves= Power Frenzy: F,DF,D,DB,B,F [FP] -+ 6 Bar Blocks +- Super Tremor: F,DF,D,DB,B [MK] (AIR) -+ 4 Bar Blocks +- Shadow Move: D,DB,B,F [MP] -+ 3 Bar Blocks +- Super Rollercoaster: F,DF,D,DB,B,F [MP] -+ 3 Bar Blocks +- Super Spinfist: F,DF,D,DB,B,F [QP] -+ 3 Bar Blocks +- =Finishers= Assault: B,F [FK] Ultra Combo: F,B, [FP] Ultimate Screen Punch: Hold [QK], release [QK] No Mercy Gun'em Down: (F),DF,D,DB,B,F [FK] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ *Screen Punch* - TJ punches opponent, he flies the friendly skies. *Gun'em Down* - TJ takes out a gun, and shots the crap out of the opponent. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\COMBOS/\ ------ =Combo Starters= 1: TJ Tremor: B,F [MK] 2: Roller Coaster: B,F [MP] 3: Spin Fist: B,F [QP] 4: Skull Crusher: B,F [FK] CCA: Roller Coaster: B,F [MP] =Linkers= 1: Spinfist: B,F [QP] 2: Roller Coaster: B,F [MP] 3: Super Spin Fist: F,DF,D,DB,B,F [QP] 4: Super Rollercoaster: F,DF,D,DB,B,F [MP] 5: Shadow Move: D,DB,B,F [MP] =Combo Enders= 1: SpinFist:(B),F [QP] 2: PowerLine:(B),F [FP] 3: Run Past: (B),F [QK] 4: TJ Tremor: (B),F [MK] Hidden: (B),F [FK] Power Frenzy: F,DF,D,DB,B,F [FP] -=In Ultra=- Counter Dizzy: B+1, PowerLine +3 Highest Hitting Combo: 74 Hit Ultra Combo Counter (B+1), HCT+2, 1, 3, 2, HCB,F+2, 1, 3, 2, HCB,F+2, 1, 3, 2, HCB,F+2, F+6,HCB,F,F+6, B+3, wait HCB,F+3 Highest Hitting Combo (Ultra/Jago Spirit On): 80-Hit Ultra Combo Must have: (1) 5 Enders (2) Full Power Bar (3) Jago Spirit Move COUNTER (B+1),B,F+2,1,3,2,HCB,F+2,1,3,2,HCB,F+2,F+6,HCB,F+2,F+6,HCB,F+2, 1,3,2,ultra(F,B+3),wait and when he finish his ultra,HCB,F+3,F+6,HCB,F+3,F+6 Highest Damage Combo: 73% Damage b+1,b,t+2,1,3,2,hcb,t+2,1,3,2,hcb,t+2,1,ultra ******************************* ********** COUNTERS *********** ************************************************************************ --------------------------------------------------------- | |Spinfist |Rollercoaster | TJ Tremor | --------------------------------------------------------- |COMBO |TJ Tremor |Spinfist |Rollercoaster | |Kim-Wu |Tornado Kick |Firecracker |Split Kick | |Maya |Flip Kick |Savage Blades |Mantis | |B. Orchid |Flik Flak |San |Tiger Slide | |Jago |Windkick |Laser Blade |Ninja Slide | |Glacius |Cold Shoulder |Liquidize |Icy Grip | |Tusk |Boot Kick |Web of Death |Skull Splitter| |Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce | |Spinal |Skeleskewer |Flame Blade |Skull Skrape | |Fulgore |Cyber Dash |Eye Laser |Plasma Shield | --------------------------------------------------------- ******************************* ********* Strategies ********** ************************************************************************ Combo is meant to be played offensively most of the times. Combo lacks a fireball which means he is not one who you would want to turtle with, because you will never win a fireball war with him. First of all lets rid of the worthless moves you should not use with Combo at all. The "fake dizzy" is the most worthless move in the whole entire game. At first it seemed like a pretty powerful move, because since everyone was a beginner this would trick those who are weak minded. As the days rolled by there was no way that you could catch anybody with this lame move. Do not attempt to fake out any player with this move, in fact keep away from it as much as you can. Unfortunately the fake dizzy can only be performed while you are standing on the fighting arena. Combo's spin fist is a bit quicker than in KI so use it often to catch the opponent off guard. Many people tend to attack you when you are walking towards them so remember that the Spin Fist can be done by holding Towards and then pressing back and QP. This is very useful and can get a starter going. The skull crusher move is perfect for all the turtle players who like to crouch and wait for you to attack in order for them to counter your moves or "parry". Mix up with over the head moves and sweeps as well as the "Run Past" move in order to keep your opponent guessing. Remember to vary your attacks as much as possible and keep your combos short and sweet. Also Combo's improved cyclone punch can now be used to juggle your opponent so make good use of it, and then follow with the "power line". One great thing about the powerline is the ability to use "transition moves" or moves that can stringed together to confuse your opponent. For example use Combo's Powerline motion but hold towards to charge while you are running... then press back and FP and Combo will stop the move, while the opponent who might have been ready to uppercut you would be open for a foolish mistake. Now to concentrate a little about Combo's "run past" move... The run past move is probably one of Combo's greatest arsenal. You can use this move in a great variety of ways. For pressure combos, for surprise attacks, to get away from the corner tricks and many others that are too many to mention here. As far as his supers go, they are basically the same as his moves with an extra couple of hits, the Super Tremor though its very effective and quick so use it often to catch your opponent off guard. I recommend Combo for beginners and for those players that are aggresive and most attack at all times, but overall Combo is one of the better characters because of his great run past move and his different ways to begin a combo. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *************** FULGORE *************** Height: 6'5" Weight: 560lbs Age: Unknown Story: The advanced and deadlier successor to the original Fulgore cyborg destroyed by Jago. Activated after the time jump, its final Ultratech commands are executed... find Jago and kill him. =Colors= Redish-Rusted, Aqua, Dark Grey, Grey, Light Grey, Blueish =Special Moves= Cyber Dash: B,DB,D,DF,F [MK/FK] Plasma Shield: D,DB,B [QK] UpperCut: F,D,DF [P] Laser Storm: D,DF,F [P] Fake Laser Storm: D,DB,B [QP] Eye Laser: DF,D,DB [MP/FP] Teleport: B,D,DB [P/K] Combo Braker: F,D,DF [P/K] Ultra Braker: D,DB,B,DB,D,DF,F [FP] -+ 6 Bar Blocks +- Recovery Move: F,D,DF [P] Air-Combo: F,D,DF [P] Counter Move: B [QP] Pressure Move: B [FP] =Super Moves= Lock-On: D,DF,F [QK] -+ 1 Bar Block +- Triple Laser Storm: D,DB,D,DF,F [QP] (Once Locked On) -+ 3 Bar Blocks +- Electro Reflect: F,DF,D,DB,B,F [QK] -+ 3 Bar Blocks +- Air Eye Laser: DF,D,DB [FP] -+ 1 Barb Block +- Cloak: D,DB,B [FK] (repeat to uncloak) Drains Super Bar Block... Plasmaport: B,D,DB [P/K] -+ 1 Bar Block +- Super Cyber Dash: B,DB,D,DF,F,B [FK] -+ 3 Bar Blocks +- =Finishers= Assault: F,D,DF [QP] Ultra Combo: F,D,DF [QK] Ultimate Heavy Artillery: F,B,DB,D,DF,F [MK] No Mercy Lazer: B,DB,D,DF,F,B [MP] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ *Heavy Artillery* - Fulgore turns into a battletech and shoots heavy artillery at opponent. *Laser* - laser falls from the sky, your opponents veins and a whole bloody mess is left behind. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\COMBOS/\ ------ =Combo Starters= 1: Cyber Dash: B,DB,D,DF,F [MK/FK] 2: Eye Laser: DF,D,DB [MP] Combo Linkers: 1: Eye Laser: DF,D,DB [MP] 2: Cyber Dash: B,DB,D,DF,F [MK] 3: Electro Reflect: F,DF,D,DB,B,F [QK] 4: Super Cyber Dash: B,DB,D,DF,F,B [FK] =Combo Enders= 1: Cyber Dash: B,DB,D,DF,F [FK] 2: Eye Laser: DF,D,DB [FP] 3: Laser Storm: D,DF,F [MP] 4: Uppercut: F,D,DF [FP] Hidden: D,DF,F [QP] Super: D,DB,B,DB,D,DF,F [FP] -=In Ultra=- Counter Dizzy: B+1, Uppercut + 1 Honorable Mention Combo (Ultra): 80-Hit Ultra Counter (B+1),HCF+5,1,6,5,HCF,B+6,5,6,5,HCF,B+6,B+3,HCF,B+6,2,3,2, ultra(DP+4),super...(QCB,HCF+3, wait and when he finish his ultra and does his teleport and press ,F,DF,F+4 Highest Hitting Combo (Ultra): Infinite Hit Ultra COUNTER (B+1),HCF+5,4,DF,D,DB+2,4,HCB,F+4,B+3,HCB,F+4,6,F,D,DF+4,QCB, HCF+3, F, D, DF+4, REPEAT. Highest Damage Combo: 73% Damage b+1,qct5,1,6,2,hct,b+6,5,6,5,hct,b+6,5,ultra ******************************* ********** COUNTERS *********** ************************************************************************ --------------------------------------------------------- | |Plasma Shield |Eye Laser |CyberDash | --------------------------------------------------------- |Fulgore |Cyber Dash |Eye Laser | |Kim-Wu |Tornado Kick /Firecracker |Split Kick | |Maya |Flip Kick |Savage Blades |Mantis | |B. Orchid |Flik Flak |San |Tiger Slide | |Jago |Windkick |Laser Blade |Ninja Slide | |Glacius |Cold Shoulder |Liquidize |Icy Grip | |COMBO* |TJ Tremor |Spinfist /Rollercoaster | |Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce | |Spinal |Skeleskewer |Flame Blade |Skull Skrape | |Tusk |Boot Kick |Web of Death |Skull Splitter| --------------------------------------------------------- * -> Fulgore can counter the Spinfist and Rollercoaster with the Cyberdash NOT the Eyelaser. ******************************* ********* Strategies ********** ************************************************************************ I'm not a Fulgore player, never have been; but I recognize that Fulgore is a very violent war machine. I hate playing against a good Fulgore player because they usually beat me. So Im going to be writting some of the strategies that have been done on me and that work rather well =8]. I must say that Fulgore is an annoying character to play against. He is one of the most "cheesy" characters in the game. A basic laser storm, plasma slice trick will do away with some if not most of the characters. This is one of the major reasons why I mastered Spinal =8]... anyhow... For Fulgore you can basically keep any opponent at bay by simply releasing a triple laser storm continously (note the lock on move requires 1 bar block) since the recovery time was improved from Killer Instinct. Make good use of Fulgore's fake laser storm to make an opponent stupidily fall into a trap (either a plasma slice or an air combo). Fulgore lacks openers and this is basically his greatest weakness. A lot of people expect you to start your combos with the Cyber Dash, so its really a matter of time for you to do a cyber dash and be countered and comboed. The electro reflect works very well for those opponents who are willing to play your fireball war game, just perform the move and send them right back at them. Use the cloacking move a lot but don't stay in a particular place for too long because your "heat" will show on the screen. Keep moving and jumping back. The plasmaport is a very useful move, use it by teleporting once to the front and then to the back, most of the players expect it the other way around ... The eyelaser is just a very cheap way to keep your opponent away from you, if you are feeling good go for it. Fulgore has been improved from Killer Instinct and is once again among the top contenders. But those of you who are novices will probably have some trouble adapting to his style of play. Fulgore is for the pros only. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ***************** Glacius ***************** Height: Variable Weight: Variable Age: Unknown Story: 2 millenia from now a captured relative earns freedom by slaying a fire being and escaping home. But now in the past, a distress call has been answered. Glacius must free his stranded kin. =Colors= Green, White, Blue, Yellow, Purple, Red =Special Moves= Cold Shoulder: D,DF,F,[MP] Liquidize: D,DF,F [K] -=Can be done in the air if done with [MK]=- Icy Grip: D,DF,F,[QP] Arctic Blast: D,DB,B,[P] Ice Lance: D,DB,F,[FP] Energy Gain: D,DF,F hold [QK] -=You gain more the longer you hold=- Combo Braker: D,DF,F,[P/K] Ultra Braker: B,DB,D,DF,F,B [QP] -+ 6 Bar Blocks +- Recovery Move: D,DF,F [MK/FK] Air-Combo: D,DF,F [K] Counter Move: B [QP] Throw: F [FP] Reversal: B [FP] Pressure Move: F [FK] =Super Moves= Arctic Slam: B,DB,D,DF,F,B, [MP] -+ 3 Bar Blocks +- Arctic Breath: F,DF,D,DB,B,F, [FP] -+ 4 Bar Blocks +- Quad Throw: B,DB,D,DF,F,B [QP] -+ 6 Bar Blocks +- Reverse Uppercut: D,DB,B [FK] -+ 3 Bar Blocks +- Super Uppercut Rush: B,DB,D,DF,F,B [FK] -+ 3 Bar Blocks +- =Finishers= Assult: D,DB,B [QK] Ultra Combo: D,DF,F [QK] Ultimate Ice Spear: D,DB,B,F [MK] No Mercy Ice Crusher: B,F,DF,D,DB,B [QK] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ *Ice Spear* - Glacius stabs the opponent with an ice pick. *Ice Crusher* - Glacius grabs his opponent, freezes him and blam! Ice cubes anyone? +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\COMBOS/\ ------ =Combo Starters= 1: Icy Grip: D,DF,F [QP] 2: Liquidize: D,DF,F [MK] 3: Cold Shoulder: D,DF,F [MP] CCA: Liquidize: D,DF,F [MK] =Linkers= 1: Liquidize: D,DF,F [MK] 2: Cold Shoulder: D,DF,F [MP] 3: Super Uppercut Rush: B,DB,D,DF,F,B [FK] 4: Arctic Slam: B,DB,D,DF,F,B, [MP] =Combo Enders= 1: Icy Grip: D,DF,F,[QP] 2: Liquidize: D,DF,F [FK] 3: Ice Lance: D,DB,F,[FP] 4: Arctic Blast: D,DB,B,[FP] Hidden: D,DF,F [QK] Super: B,DB,D,DF,F,B, [MP] -=In Ultra=- Honorable Mention Combo (Ultra): 74-Hit Ultra Combo Counter (B+1), QCT+5, 1, 3, 2, HCT,B+6, 2, 3, 2, HCT,B+6, 2, 3, 2, HCT,B+6, F+6,HCT,B+6, F+6, QCT+4, wait then, HCT,B+1 Highest Hitting Combo (Ultra): 75-Hit Ultra Combo COUNTER (B+1),F+6,HCF+5,4,6,5,HCF,B+6,5,6,5,HCF,B+6,F+6,HCF,B+6, F+6,HCF,B+6,5,3,2,ultra(QCT+4),super(HCB,F+1) Highest Hitting Combo (Ultra/Jago Spirit On): 80-Hit Ultra Combo Must have: (1) 5 Enders (2) Full Power Bar (3) Jago Spirit Move COUNTER(B+1),HCF+5,4,HCF,B+6,5,HCF,B+6,F+6,HCF,B+6,F+6,HCF,B+6,5, ultra(QCT+4),wait andas soon as his ultra is finish tap 4 repeatly. Highest Damage Combo: 72% Damage b+1,qct5,1,6,2,hct,b+6,5,6,5,hct,b+6,5,ultra Highest Damage Combo: 100% Damage jump+6,D+3, then press 4 continuosly. ******************************* ********** COUNTERS *********** ************************************************************************ --------------------------------------------------------- | |Liquidize |Icy Grip |Cold Shoulder | --------------------------------------------------------- |Glacius |Cold Shoulder |Liquidize |Icy Grip | |Kim-Wu |Tornado Kick |Firecracker |Split Kick | |Maya |Flip Kick |Savage Blades |Mantis | |B. Orchid |Flik Flak |San |Tiger Slide | |Jago |Windkick |Laser Blade |Ninja Slide | |Tusk |Boot Kick |Web of Death |Skull Splitter| |COMBO |TJ Tremor |Spinfist |Rollercoaster | |Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce | |Spinal |Skeleskewer |Flame Blade |Skull Skrape | |Fulgore |Cyber Dash |Plasma Shield |Eye Laser | --------------------------------------------------------- ******************************* ********* Strategies ********** ************************************************************************ Looking meaner than ever, Glacius returns to become one of KI2's better character. Glacius speed has bastly improved and since now all the moves are motions rather than charging he is easier to play with. The liquidize move has many different uses now so use them wisely. Among its uses is the liquidize in mid air which allows you to perform various tricks to confuse your opponent. The behind the back liquidize move is awesome so use it whenever you have a chance. For example throw a fireball (Artic Blast) and follow it with a behind the back uppercut. People will be fooled by the fireball and leave themselves open for the uppercut. Simple! The artic blast now travels in a straight foward pattern unlike the cool bouncy effect the original move had. The speed pattern though is basically the same as from KI. The slow fireball travels awfully slow and the fast fireball... well travels fast. Mix the speed up to fool jumping opponents into mistakely jumping into your projectiles. Cold Shoulder? Well to our advantage the cold shoulder has been giving a bit of speed. Now it is more effective than in part 1 and what is even better is the fact that it has now been given a standard quater circle motion. Use the cold shoulder to start your combos, whenever you are able to counter your opponent. Last but not least is the Ice Lance. Not only has this move changed visually, but it has also gained a much faster animation which accounts for a better usefulness when countering opponents. You should use this move to counter all jumping enemies and as cheesy as you can be. Oh and use the quick kick liquidize move to duck under fireballs. This is a great way to evade the fire go lucky players. Overall Glacius is a great character that can be used by both pros and beginners alike. Glacius takes the front seat in Killer Instinct 2 and now gets the respect he deserves from all the players. With Glacius you can't go wrong... unless you like the heat... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ******************* JAGO ******************* Height: 5'9" Weight: 190lbs. Age: 22 years Story: After destroying Fulgore a furious Jago is betrayed by his one-time master the Tiger Spirit. The disguised Demon Lord used him to escape from the void and now Jago swears vengeance. =Colors= Violet, Green, White, Black, Yellow, Red =Special Moves= Windkick: DF,D,DB,[K] Laser Sword: DF,D,DB,[FP] Shindouken: F,D,DF [P] Endouken: D,DF,F,[P] Red Endouken: Hold [FP] D, DF, F, Release [FP] Fake Endouken: D,DF,F [QK] Ninja Slide: DB,D,DF,[K] Spirit Move:F, DF,D,DB,B,F [QK] Combo Breaker: F,D,DF, [P/K] Ultra Breaker: D,DB,B,DB,D,DF,F [FP] -+ 6 Bar Blocks +- Recovery Move: F,D,DF [P] Air-Combo: DF,D,DB [K] Counter Move: B [QP] Throw: F [FP] Reversal: B [FP] Pressure Move: F [FK] =Super Moves= Tiger Trash: D,DB,B,DB,D,DF,F,[FP] -+ 6 Bar Blocks +- Shadow Move: F,DF,D,DB,B,F [MK] -+ 3 Bar Blocks +- Multihit WindKick: D,DF,F,B [MK] -+ 3 Bar Blocks +- Multihit Fireball: DF,D,DB, [QP] -+ 4 Bar Blocks +- Slide Kick: B,DB,D,DF,F,B [FK] -=Done in a Combo=- -+ 3 Bar Blocks +- =Finishers= Assault: DB,D,DF [QK] Ultra Combo: DF,D,DB [QK] Ultimate Laser Sword Stab: F,D,DF [FK] No Mercy Fireball Scorcher: F,DF,D,DB,B,F [MP] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ *Laser Sword Stab* - uhm hah yiha! Nice swords play by Jago. *Fireball Scorcher* - the tiger spirit within Jago causes a dragon to appear. He burns the crap out of the character. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\COMBOS/\ ------ =Combo Starters= 1: Wind Kick: DF,D,DB,[K] 2: Slide Kick: DB,D,DF [K] 3: Laser Sword: DF,D,DB [MP/FP] CCA: Wind Kick: DF,D,DB,[MK] =Linkers= 1: Laser Sword: DF,D,DB [MP] 2: Slide Kick: DB,D,DF [QK/MK] 3: Wind Kick: DF,D DB [QK/MK] Multihit Windkick: D,DF,F,B [MK] Slide Kick: B,DB,D,DF,F,B [FK] Shadow Move: F,DF,D,DB,B,F [MK] =Combo Enders= 1: Wind Kick: DF,D,DB,[FK] 2: Laser Sword: DF,D,DB [FP] 3: Tiger Fury: F,D,DF [FP] 4: Endouken: D,DF,F,[FP] Hidden: F,D,DF [MP] Super: D,DB,B,DB,D,DF,F,[FP] -=In Ultra=- Honorable Mention Combo (Ultra): 72-Hit Ultra Combo COUNTER(B+1) DF,D,DB+3,1,DF,D,DB+5,1,3,2,HCB,F+5,F+6,HCB,F+5,F+1,HCB, F+5, F+6, HCB, F+5, F+6,ULTRA,QCB,HCF+3 Highest Hitting Combo (Ultra): 78-Hit Ultra Combo Must have: (1) 5 Enders (2) Full Power Bar COUNTER(B+1),QCDB+5,1,3,2,2,shadow(HCB,F+5),1,3,2,2,shadow,1,3,2,2, shadow,3,2,2,shadow,3,2,2ultra(QCDB+4),wait,super(QCB,HCT+3) Highest Damage Combo: 58% Damage QCDB+3, 2, HCB,F+5, F+6, HCB,F+5, QCB,HCT+3 ******************************* ********** COUNTERS *********** ************************************************************************ --------------------------------------------------------- | |Laser Blade |Ninja Slide |Windkick | --------------------------------------------------------- |Jago |Windkick |Laser Blade |Ninja Slide | |Kim-Wu |Tornado Kick |Firecracker |Split Kick | |Maya |Flip Kick |Savage Blades |Mantis | |B. Orchid |Flik Flak |San |Tiger Slide | |Tusk |Boot Kick |Web of Death |Skull Splitter| |Glacius |Cold Shoulder |Liquidize |Icy Grip | |COMBO |TJ Tremor |Spinfist |Rollercoaster | |Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce | |Spinal |Skeleskewer |Flame Blade |Skull Skrape | |Fulgore |Cyber Dash |Plasma Shield /Eye Laser | --------------------------------------------------------- ******************************* ********* Strategies ********** ************************************************************************ Behoned any character... Jago is probably the easiest and best character overall in Killer Instinct 2 period. If you ever played KI or SF2 then you will right at home with Jago... all you will have to do is adapt to the KI environment and complex combo system. Jago has 3 new moves in his arsenal. The fake endokuken, the spirit move and his ninja slide. There are also 5 new supers but thats another story. Anyhow the windkick now sadly fails to counter fireballs like it did in Killer Instinct. But in order to supplement for that loss is his ninja slide which is perhaps a better move than the windkick when it comes to countering fireballs because it allows Jago to slide on the floor. The ninja slide is very effective because it surprises by its speed and leaves the opponent open for an easy opener. Another great new addition is the fake fireball which simulates Jago's fireball animation but has a better recovery time (almost instant) and leaves jumping beans open for a tiger trash or even an air combo. Vary this form of attack with regular fireballs and a doze of red fireballs. The spirit move aka ghost move will allow Jago to come back from the dead if he is defeated in 2 rounds. Jago will recover about 1/6th of his life bar and will be 4 times as powerful. This move is awesome and should be used first thing in a battle or during round bouts. Use lots of pressure combos and air combos to deplete your opponents energy quickly and effectively! Vary your attacks as much as possible, and you will leave home a winner. Jago is by far the best character in Killer Instinct 2 hands down. *Note* Carefull with Spinal players like myself =8]. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ******************** Kim-Wu ******************** Height: 5'4" Weight: 130lbs. Age: 17 years Story: Descendant of the heroes who banished Eyedol and Gargos, Kim is appointed her people's guardian. With the return of Gargos, Kim must fulfill her duty to her homeland and destroy him forever. =Colors= Black, White, Red, Yellow, and Magenta Strenghts: Well Kim-Wu its what I call, weird. Kim-Wu its a character that can be annoying and impossible to beat, and then it turns into a weak predictable annoying character =). Well lets take it this way her Tornado Kick its great for a combo starter and should be used after countering or to start a combo. The Air Fireball are great assets to this already lacking character. Im not a Kim-Wu player so if anyone can help me on this one your more than welcomed to. Weakness: Kim-Wu its predictable and her moves arent too powerful. I cant seem to understand her to much. NEED HELP Overall: [6] =Special Moves= Tornado Kick: DF,D,DB,[K] Firecracker: DF,D,DB,[MP/FP] Split Kick: DB,D,DF,[FK] Fireflower: D,DF,F,[QP] Air Fireflower: D,DF,F [P] Diagonal Air Fireflower: D,DB,B [P] Combo Breaker: F,DF,F,[P/K] Ultra Breaker: D,DB,B,DB,D,DF,F [FP] -+ 6 Bar Blocks +- Recovery Move: D,F,DF [P] Air-Combo: D,DF,F [P] Counter Move: B [QP] Throw: F [FP] Reversal: B [FP] Roll: F,F Pressure Move: F [FK] =Super Moves= Shadow Move: F,DF,D,DB,B,F [FK] -+ 3 Bar Blocks +- Snap Dragon: D,DB,B,DB,D,DF,F [FP] -+ 6 Bar Blocks +- Spin Slashes: F,DF,D,DB,B,F [FP] -+ 3 Bar Blocks +- Super Air Fireflower: B,DB,D,DF,F,B [MP] -+ 4 Bar Blocks +- Multihit Kick: F,DF,D,DB,B,F [FK] -+ 3 Bar Blocks +- =Finishers= Assault: D,DB,B [QK] Ultra Combo: D,DF,F [QK] Ultimate Star: B,DB,D,DF,F,B [QK] No Mercy Chest stomp: (B),F,B,DB,D,DF,F [MK] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ *Star* - a star explodes in your face!!! *Chest Stomp* - Kim-Wu goes wild and steps on your chest! Yippie! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\COMBOS/\ ------ =Combo Starters= 1: Firecracker: DF,D,DB [FP] 2: Split Kick: DF,D,DB [FK] 3: Tornado Kick: DF,D DB [K] CCA: Tornado Kick: DF,D DB [MK] =Linkers= 1: Firecracker: DF,D,DB [MP/FP] 2: Split Kick: DF,D,DB [FK] 3: Tornado Kick: DF,D,DB [QK/MK] Spin Slashes: F,DF,D,DB,B,F [FP] Multihit Kick: F,DF,D,DB,B,F [FK] Shadow Move: F,DF,D,DB,B,F [FK] =Combo Enders= 1: Firecracker: DF,D,DB [FP] 2: Tornado Kick: DF,D,DB [FK] 3: Fireflower: D,DF,F,[QP] 4: Split Kick: DF,D,DB [FK] Hidden: DB,D,DF [MK] Super: D,DB,B,DB,D,DF,F [FP] Honorable Mention Combo (Ultra): 72-Hit Ultra Combo COUNTER(B+1),HCB+5,1,HCB+2,1,6,2,HCB,F+3,F+6,HCB,F+3,F+2,HCB,F+6, F+6,HCB,F+6 F+6,ULTRA,QCB,HCF+3 Highest Hitting Combo (Ultra): 76-Hit Ultra Combo Must have: (1) 5 Enders (2) Full Power Bar COUNTER(B+1),QCDB+5,hold QCDB and tap 5 repeatly,4,6,5,HCB,F+6, 1,6,5,HCB,F+6,F+6,HCB,F+6,F+6,HCB,F+6,1,6,5,ultra(QCT+4),super (QCB,HCT+3) Highest Hitting Combo (Ultra/Jago Spirit On): 80-Hit Ultra Combo Must have: (1) 5 Enders (2) Full Power Bar (3) Jago Spirit On (4) Double Counter COUNTER(B+1),QCDB+5,hold QCDB and tap 5 repeatly,4,6,5,HCB,F+6,1,6,5, HCB,F+6,F+6,HCB,F+6,F+6,HCB,F+6,1,3,2,ultra(QCT+4),super(QCB,HCT+3) ..wait HCF+6,HCF+6,HCF+6,HCF+6,HCF+6 Highest Damage Combo: 61% Damage QCDB+3, 2, HCB,F+6, F+6, HCB,F+6, QCB,HCT+3 ******************************* ********** COUNTERS *********** ************************************************************************ --------------------------------------------------------- | |Fire Cracker |Split Kick |Tornado Kick | --------------------------------------------------------- |Kim-Wu |Tornado Kick |Firecracker |Split Kick | |Tusk |Boot Kick |Web of Death |Skull Splitter| |Maya |Flip Kick |Savage Blades |Mantis | |B. Orchid |Flik Flak |San |Tiger Slide | |Jago |Windkick |Laser Blade |Ninja Slide | |Glacius |Cold Shoulder |Liquidize |Icy Grip | |COMBO |TJ Tremor |Spinfist |Rollercoaster | |Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce | |Spinal |Skeleskewer |Flame Blade |Skull Skrape | |Fulgore |Cyber Dash |Plasma Shield /Eye Laser | --------------------------------------------------------- ******************************* ********* Strategies ********** ************************************************************************ Kim Wu is the most widely used of the three new characters. What makes her such a powerful character is the fact that the she is quick and her moves are very effective and hard to counter. Kim-Wu's combos are also very fast so you got to be quick! The split kick is Kim-Wu's most effective move. As an opener the split kick allows you to hit crouching opponents for an easy opener. The move is fast and will give the opponent almost no chance to react to it. Make your opponent block low by using variations of sweeps etc... and then jump into a split kick. This move is annoying to the players. The tornado kick move is a very good opener so use it whenever possible. Use Kim Wu's roll to your advantage against those who like to crouch. By quickly doing the roll you will appear in the back of your cought off guard opponent and perform a starter. EASY combo! :) The fireflowers is excellent! Many people who are experts at Kim-Wu use these moves frequently, by mixing your highs and lows and diagonal. The firecraker is not really a move to brag about, most people just use it as a linker and thats all. Make use of Kim Wu's fast combos to make them a tid longer than others. Remember that slo-mo combos are unbreakable so make good use of them. Kim Wu is a great character, perhaps not the best overall but a very good choice for beginners and pros alike, her overall annoying factor is her greatest strength... make use of it! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ******************** Maya ******************** Height: 5'10" Weight: 140lbs. Age: 23 years Story: Made Queen of Amazonia after her part in banishing the Dark Lord Gargos. Cast out by her tribe as Gargos returns, Maya must vanquish him to regain her throne. =Colors= Red, Blue, Yellow, Black, Magenta, and White Strenghts: The Combo Bitch is back... wait a minute this is not Orchid! Maya is a mirror image of the Orchid of KI. Maya its quick and effective. Use her Flip Kick and the Mantis alot! The Jungle leap is very annoying so wear it out. Weakness: Very weak. She is easy to counter once you block her moves. Overall: [7] Pick Maya and have a good time beating up on your opponents. =Special Moves= Flip Kick: (B),F [MK] Savage Blades: (B),F [MP] Mantis: (B),F [FP] -=Can be done after jungle leap=- Air Mantis: F,B [FP] Jungle Leap: (B),F [QK/FK] Air Jungle Leap: F,B [QK] Cobra Bite: (B),F [QP] Combo Breaker: B,F [P/K] Ultra Breaker: F,DF,D,DB,B,B,F [FK] -+ 6 Bar Blocks +- Recovery Move: B,F [QP] Air-Combo: F,B [K] Counter Move: B [QP] Throw: F [FP] Reversal: B [FP] Pressure Move: F [FK] =Super Moves= Tree Cutter: F,DF,D,DB,B,F,[FK] -+ 6 Bar Blocks +- Shadow Move: F,DF,D,DB,B,F [FP] -+ 3 Bar Blocks +- Super Flip Kicks: F,DF,D,DB,B,F [MK] -+ 3 Bar Blocks +- Lawnmower: F,DF,D,DB,B,F [MP] -+ 3 Bar Blocks +- =Finishers= Assault: (F),B [FP] Ultra Combo: (F),B [FK] Ultimate Elephant: F,DF,D,DB,B,F [QK] No Mercy Shrinker: B,DB,D,DF,F,B [QP] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ *Elephant* - an elephant magically fall on your opponent. *Shrinker* - a red ray its emitted from Maya's forehead. The opponent shrinks down in size. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\COMBOS/\ ------ =Combo Starters= 1: Savage Blade: B,F [MP] 2: Mantis: B,F [FP] 3: Air Mantis: F,B [FP] 4: Flip Kicks: B,F [MK] CCA: Savage Blade: B,F [MP] =Linkers= 1: Savage Blade: B,F [MP] 2: Mantis: B,F [FP] 4: Flip Kicks: B,F [MK] Super Flip Kicks: F,DF,D,DB,B,F [MK] Lawnmower: F,DF,D,DB,B,F [MP] Shadow Move: F,DF,D,DB,B,F [FP] =Combo Enders= 1: Cobra Bite: (B),F [QP] 2: Mantis: B,F [FP] 3: Jungle Leap: (B),F [FK] 4: Jungle Leap: (B),F [QK] Hidden: F,B [QP] Super: F,DF,DB,B,F,[FK] Honorable Mention Combo (Ultra): 73-Hit Ultra Combo COUNTER(B+1),HCF+2,1,HCF+2,1,3,2,HCB,F+2,F+6,HCB,F+2,F+1,HCB,F+5,F+6, HCB,F+5, F+6,ULTRA,HCB,F+6 Highest Hitting Combo (Ultra): 77-Hit Ultra Combo Must have: (1) 5 Enders (2) Full Power Bar COUNTER(B+1),5,HCF+2,hold Forward and press 2 repeatly ,1,3,2, HCB,F+2,1,3,2,HCB,F+2,F+6,HCB,F+2,F+6,HCB,F+2,1,3,2,ultra,(F,B+6), super(HCB,F+6) Highest Hitting Combo (Ultra/Jago Spirit On): 80-Hit Ultra Combo Must have: (1) 5 Enders (2) Full Power Bar (3) Jago Spirit On COUNTER(B+1),5,HCF+2,(F)and tap 2 repeatly,1,3,2,HCB,F+2,1,3,2, HCB,F+2F+6,HCB,F+2,F+6,HCB,F+2,1,3,2,ultra(F,B+6),wait,super HCB,F+6) Highest Damage Combo: 79% Damage b+1,b,f+2,hold f and tap 2 repeatly,1,3,2,hcb,t+5,1,3,2,hcb,t+5 1,ultra ******************************* ********** COUNTERS *********** ************************************************************************ --------------------------------------------------------- | |Savage Blades |Mantis |Flip Kick | --------------------------------------------------------- |Maya |Flip Kick |Savage Blades |Mantis | |Kim-Wu |Tornado Kick |Firecracker |Split Kick | |Tusk |Boot Kick |Web of Death |Skull Splitter| |B. Orchid |Flik Flak |San |Tiger Slide | |Jago |Windkick |Laser Blade |Ninja Slide | |Glacius |Cold Shoulder |Liquidize |Icy Grip | |COMBO |TJ Tremor |Spinfist |Rollercoaster | |Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce | |Spinal |Skeleskewer |Flame Blade |Skull Skrape | |Fulgore |Cyber Dash |Plasma Shield /Eye Laser | --------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ******************* Orchid ******************* Height: 5'7" Weight: 125lbs. Age: 24 years Story: Eyedol's death by Orchid's hand freed massive energies, ripping Ultratech back in time. Now 2000 years in the past, Orchid must face a new challenge, and an even greater foe. =Colors= White, Black, Red, Wine, Golden-Brown, Violet =Special Moves= Flik Flak: DF,D,DB,[K] San: DF,D,DB,[MP] Fierce San: DF,D,DB [FP] Airbuster: F,D,DF,[K] Tonfa Fire: D,DF,F,[P] Fake Tonfa Fire: D,DF,F [QK] Slide: DB,D,DF [K] Fake Fireball: D,DF,F [QK] Combo Breaker: F,D,DF,[P/K] Ultra Breaker: D,DB,B,DB,D,DF,F [FK] -+ 6 Bar Blocks +- Recovery Move: F,DF,F [K] Air-Combo: DF,D,DB [K] Counter Move: B [QP] Throw: F [FP] Reversal: B [FP] Pressure Move: F [FK] =Super Moves= Gyro Kyaku: D,DB,B,DB,D,DF,F [FK] -+6 Bar Blocks +- Tiger: F,DF,D,DB,B,F [MK] -+ 3 Bar Blocks +- Super San Rush: B,DB,D,DF,F,B [FP] -+ 3 Bar Blocks +- =Finishers= Assault: D,DF,F [FP] Ultra Combo: D,DB,B, [QK] No Mercy Scorcher: B,F,DF,D,DB,B [MK] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ *Scorcher* - Anybody want any seconds? Orchid throws a fireball that fry your opponent. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\COMBOS/\ ------ =Combo Starters= 1: Flik Flak: DF,D,DB [K] 2: Slide: D,DF,F, [K] 3: San: D,DB,B [MP] CCA: San: D,DB,B [MP] =Linkers= 1: Flik Flak: DF,D,DB [QK/MK] 2: Slide: D,DF,F [MK] 3: San: D,DB,B [MP] Super San Rush: B,DB,D,DF,F,B [FP] Tiger: F,DF,D,DB,B,F [MK] =Combo Enders= 1: Airbuster: F,D,DF [FK] 2: Flik Flak: DF,D,DB [FK] 3: San: D,DB,B [FP] 4: Slide: D,DF,F, [QK] Hidden: D,DF,F [QP] Super: D,DB,B,DB,D,DF,F,[FK] Highest Hitting Combo (Ultra): 77-Hit Ultra Combo Must have: (1) 5 Enders (2) Full Power Bar counter,QCDB+2,hold QCDB and press 2 repeatly,1,3,2,HCF,B+3,2,3, 2,HCF,B+3,F+6,HCF,B+3,F+6 ,HCF,B+3,2,3,2ultra(QCDB+4),super (QCB,HCT+6) Highest Hitting Combo (Ultra/Jago Spirit On): 78-Hit Ultra Combo Must have: (1) 5 Enders (2) Full Power Bar (3) Jago Spirit On COUNTER(B+1),F+6,QCDB+2,hold QCDB and press 2 repeatly,1,3,2,HCF, B+3,2,3,2,HCF,B+3,F+6,HCF,B+3 ,F+6,HCF,B+3,2,3,2ultra(QCDB+4),super (QCB,HCT+6)...wait and when she's on the ground,QCDF+6 Highest Damage Combo: 78% Damage b+1,qcdb2,hold qcdb and tap 2 repeatly,1,3,2,hct,b+3,2,3,2,hct, b+3,2,ultra ******************************* ********** COUNTERS *********** ************************************************************************ --------------------------------------------------------- | |San |Tiger Slide |Flip Flak | --------------------------------------------------------- |B. Orchid |Flik Flak |San |Tiger Slide | |Kim-Wu |Tornado Kick |Firecracker |Split Kick | |Maya |Flip Kick |Savage Blades |Mantis | |Tusk |Boot Kick |Web of Death |Skull Splitter| |Jago |Windkick |Laser Blade |Ninja Slide | |Glacius |Cold Shoulder |Liquidize |Icy Grip | |COMBO |TJ Tremor |Spinfist |Rollercoaster | |Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce | |Spinal |Skeleskewer |Flame Blade |Skull Skrape | |Fulgore |Cyber Dash |Plasma Shield /Eye Laser | --------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ********************* Sabrewulf ********************* Height: 5'11" Weight: 400lbs. Age: 46 years Story: Unwilling to succumb to the beast within him, Sabrewulf was badly beaten in the KI tournament. Captured by Ultratech, he is driven berserk by their "repairs" and now has only revenge to live for. =Colors= White, Red, Brown, Green =Special Moves= Sabre-Wheel: (B),F [MP] Double-Spin: F,F,B [MP] Sabre-Pounce: (B),F [FP] Sabre-Spin: (B),F [MK] Sabre-Hop: F,F or B,B Double Sabre-Claw: (F),B [MK] Sabre-Flip: (B),F [FK] Sabre-Howl: (B),F [QP] -=Hold [QP] to replenish your power meter=- Fake Howl: (B),F [QK] -=last's only about a second=- Combo Breaker: B,F [P/K] Ultra Breaker: F,DF,D,DB,B,F [FK] -+ 6 Bar Blocks +- Recovery Move: B,F [FK] Air-Combo: F,B [P] Counter Move: B [QP] Pressure Move: F [FK] =Super Moves= Lupus Loopy: F,DF,D,DB,B,F [FK] -+ 6 Bar Blocks +- Triple Fire Claw: F,DF,D,DB,B,F [FP] -+ 4 Bar Blocks +- Air Ground Spark: F,DF,D,DB,B [FP] -+ 4 Bar Blocks +- *AUTO DIZZY* Rock'n'Roll: F,DF,D,DB,B,F [MP] -+ 3 Bar Blocks +- Whirly Wulf: F,DF,D,DB,B,F [MK] -+ 3 Bar Blocks +- =Finishers= Assault: F,B [QK] Ultra Combo: B,F [QK] Ultimate Electrocution: Hold [FK] Release [FK] No Mercy Bat Attack: Hold [QP] Release [QP] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ *Electrocution* - ~Have NOT seen it yet~ *Bat Attack* - a flock of bats carry the character off screen. Then you hear a loud scream and blood drips. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\COMBOS/\ ------ =Combo Starters= 1: Sabre-Wheel: (B),F [MP] 2: Sabre-Spin: (B),F [MK] 3: Sabre-Pounce: (B),F [FP] CCA: Sabre-Spin: (B),F [MK] =Linkers= 1: Sabre-Wheel: (B),F [MP] 2: Double Sabre-Claw: (F),B [MK] Rock'n'Roll: F,DF,D,DB,B,F [MP] Whirly Wulf: F,DF,D,DB,B,F [MK] =Combo Enders= 1: Sabre-Spin: (B),F [MK] 2: Sabre-Flip: (B),F [FK] 3: Sabre-Pounce: (B),F [FP] 4: Sabre-Howl: (B),F [QP] Hidden: B,F [QK] Super: F,DF,D,DB,B,F [FK] Honorable Mention Combo (Ultra): 73-Hit Ultra Combo COUNTER(B+1),HCF+5,1,HCF+2,1,3,2,HCB,F+2,F+6,HCB,F+2,F+1,HCB,F+5, F+6,HCB,F+5,F+6,ULTRA,HCB,F+6 Highest Hitting Combo (Ultra): 77-Hit Ultra Combo Must have: (1) 5 Enders (2) Full Power Bar COUNTER(B+1),6,B,F+5,hold forward and tap 5 repeatly,1,6,5,HCB,F+2, 1,3,2,HCB,F+2,F+6,HCB,F+2,F+6,HCB,F+2,4,3,2,ultra(B,F+4), super(HCB,F+6) Highest Hitting Combo (Ultra/Jago Spirit On): 80-Hit Ultra Combo Must have: (1) 5 Enders (2) Full Power Bar (3) Jago Spirit On COUNTER(B+1),HCF+5,hold forward and tap 5 repeatly,1,6,5,HCB, F+2,1,3,2,HCB,F+2,F+6,HCB,F+2,F+6,HCB,F+2,4,3,2,ultra(B,F+4), super(HCB,F+6),CB,F+3,CB,F+3,CB,F+3,CB,F+3,CB,F+3 Highest Damage Combo: 79% Damage b+1,b,f+5,hold f and tap 5,repeatly,4,6,2,hcb,t+5,1,3,2,hcb,t+5,4,ultra ******************************* ********** COUNTERS *********** ************************************************************************ --------------------------------------------------------- | |Sabrespin |Sabrepounce |Sabrewheel | --------------------------------------------------------- |Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce | |Kim-Wu |Tornado Kick |Firecracker |Split Kick | |Maya |Flip Kick |Savage Blades |Mantis | |B. Orchid |Flik Flak |San |Tiger Slide | |Jago |Windkick |Laser Blade |Ninja Slide | |Glacius |Cold Shoulder |Liquidize |Icy Grip | |COMBO |TJ Tremor |Spinfist |Rollercoaster | |Tusk |Boot Kick |Web of Death |Skull Splitter| |Spinal |Skeleskewer |Flame Blade |Skull Skrape | |Fulgore* |Cyber Dash |Eye Laser |Plasma Shield*| --------------------------------------------------------- * -> The Cyber Dash and the Plasma Shield are BOTH broken by the Sabrespin!! The Sabrewheel does NOT brake the Plasma Shield! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ******************** Spinal ******************** Height: 5'5" Weight: 110lbs. Age: 651 years Story: Although destroyed by Thunder in the present, a younger Spinal still exists in the past. Resurrected by Gargos and forced to serve him, he goes up against the tyrant to win his freedom. =Colors= Red, White, Yellow, Purple, Blue, Green =Special Moves= Skeleport: D,DB,B,[K] -+ 1 Bar Blocks +- Skele Skewer: D,DF,F [MP] Flame Blade: D,DF,F,[FP] Skull Scrape: DB,D,DF,[FK] Power Devour: B,[QP] Soul Drain: D,DF,F,[QP] Soul Fire: D,DF,F [K] -+ 1 Bar Blocks +- DartKick: D [FK] -=In the air=- Skull Replenisher: D,DB,B [MP] -+ 1 Bar Blocks +- Skull Dash: F,F Combo Breaker: D,DB,B [P/K] Ultra Breaker: D,DB,B,DB,D,DF,F [FK] -+ 6 Bar Blocks +- Recovery Move: D,D [K] Air-Combo: D [FK] Counter Move: B [QP] Throw: F [FP] Reversal: B [FP] Pressure Move: F [FP] =Super Moves= Super Skull Replenisher: D,DB,B [FP] -+ 6 Bar Blocks +- Grim Reaper: D,DB,B,DB,D,DF,F,[FP] -+ 4 Bar Blocks +- Super Soul Fire: D,DB,B,DB,D,DF,F [MK/FK] -+ 6 Bar Blocks +- Super Skull Scrape: B,DB,D,DF,F,B [FK] -+ 3 Bar Blocks +- Super Flame Blade: F,DF,D,DB,B,F [FP] -+ 3 Bar Blocks +- =Finishers= Assault: B,DB,D,DF,F [FP] Ultra Combo: F,DF,D,DB,B [FP] Ultimate Sword Play : D,D [QK] No Mercy Skull Drop: D,DF,F,D,DF,F [QP] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ *Sword Play* - the best of them all! Spinals starts cutting the opponent then he fries him with lighting! AWESOME! *Skull Drop* - a BIG ass skull falls on the opponent. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\COMBOS/\ ------ =Combo Starters= 1: Skele Skewer: D,DF,F [MP] 2: Flame Blade: D,DF,F,[FP] 3: Skull Scrape: DB,D,DF,[FK] CCA: Skull Scrape: DB,D,DF,[FK] =Linkers= 1: Flame Blade: D,DF,F,[FP] 2: Skull Scrape: DB,D,DF,[FK] Super Skull Scrape: B,DB,D,DF,F,B [FK] Super Flame Blade: F,DF,D,DB,B,F [FP] =Combo Enders= 1: Skele Skewer: D,DF,F [MP] 2: Skeleport: D,DB,B [FK] 3: Skeleport: D,DB,B [MK] 4: Skeleport: D,DB,B [QK] Hidden: D,DF,F [QK] Super: D,DB,B,DB,D,DF,F [FK] Honorable Mention Combo (Ultra): 66-Hit Ultra Combo HCF+2,1,6,5,HCF,B+2,F+3,HCF,B+2,F+3,HCF,B+2,F+3,HCF,B+2,F+3,ULTRA, HCF+6 Highest Hitting Combo (Ultra): 71-Hit Ultra Combo HCF+2,1,3,2,HCF,B+2,1,3,2,HCF,B+2,F+3,HCF,B+2,F+3,HCF,B+2,4,3,2, ultra(QCB+3)super(,HCB+6) Highest Damage Combo: 62% Damage 6, 5, HCT,B+2, F+3, HCT,B+2, HCT+6 ******************************* ********** COUNTERS *********** ************************************************************************ --------------------------------------------------------- | |Flame Blade |Skull Skrape |Skeleskewer | --------------------------------------------------------- |Spinal |Skeleskewer |Flame Blade |Skull Skrape | |Kim-Wu |Tornado Kick |Firecracker |Split Kick | |Maya |Flip Kick |Savage Blades |Mantis | |B. Orchid |Flik Flak |San |Tiger Slide | |Jago |Windkick |Laser Blade |Ninja Slide | |Glacius |Cold Shoulder |Liquidize |Icy Grip | |COMBO |TJ Tremor |Spinfist |Rollercoaster | |Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce | |Tusk |Boot Kick |Web of Death |Skull Splitter| |Fulgore |Cyber Dash |Eye Laser /Plasma Shield | --------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *********************** Tusk *********************** Height: 6'11" Weight: 380lbs. Age: 31 years Story: With the return of the Demon Lord to the land, Tusk leaves the arena to issue his challenge. Only by defeating all adversaries can a hero gain the right to face the evil Gargos. =Colors= His skin turns into different complexities: White, Tanned, Very Tanned, and Tanned with an oily look. =Special Moves= Boot Kick: DF,D,DB,[K] Web'o'Death: DF,D,DB [FP] -=Press F+[FP] for 2 extra hits=- Skull Splitter: DB,D,DF [FK] Fake Skull Splitter: D,DF,F [QK] The Conqueror: F,D,DF [P] Back Stab: F,DF,F,DB,B [QP] High Sword/Low Sword: F [FP] Combo Braker: F,D,DF,[P/K] Ultra Braker: D,DB,B,DB,D,DF,F [FP] -+ 6 Bar Blocks +- Recovery Move: F,D,DF [P] Air-Combo: DF,D,DB [K] Throw: F [FK] Reversal: B [FK] Counter Move: B [QP] Pressure Move: F [FP] =Super Moves= The Destroyer: D,DB,B,DB,D,DF,F,[FP] -+ 6 Bar Blocks +- Flame Sword: B,DB,D,DF,F,B [K] -+ 4 Bar Blocks +- Rushing Kick: F,DF,D,DB,B,F [FK] -=In Combo=- -+ 3 Bar Blocks +- Rollying Claymore: F,DF,D,DB,B,F [FP] -=In Combo=- -+ 3 Bar Blocks +- Shadow Move: B,DB,D,DF,F,B [FK] -+ 3 Bar Blocks +- =Finishers= Assault: B,DB,D,DF,F [MP] Ultra Combo: F,DF,D,DB,B [MP] Ultimate Dinosaur Attack: F,D,DF [MK] No Mercy Meteor Shower: B,DB,D,DF,F,B,DB,D,DF,F [MP] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ *Dinosaur Attack* - a dinosaur appears in the middle of nowhere and has a snack ;-) *Meteor Shower* - lots of meteors come down at the opponent. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\COMBOS/\ ------ =Combo Starters= 1: Boot Kick: DF,D,DB [K] 2: Back Stab: F,DF,F,DB,B [QP] 3: Web of Death: DF,D,DB [FP] 4: Skull Splitter: DB,D,DF [FK] CCA: Web of Death: DF,D,DB [FP] =Linkers= 1: Web of Death: DF,D,DB [FP] 2: Boot Kick: DF,D,DB [QK/MK] 3: Rushing Kick: F,DF,D,DB,B,F [FK] Shadow Move: B,DB,D,DF,F,B [FK] =Combo Enders= 1: Conqueror: F,D,DF [FP] 2: Boot Kick: DF,D,DB [FK] 3: Skull Splitter: DB,D,DF [FK] 4: Back Stab: F,DF,D,DB,B [QP] 5: Hidden: F,D,DF [QP] Destroyer: D,DB,B,DB,D,DF,F [FP] -=In Ultra=- Counter Dizzy: B+1, Conqueror +1 Honorable Mention Combo (Ultra): 75-Hit Ultra Combo Counter(B+1),6,QCDB+3,5,3,2,HCF,B+3,2,3,2,HCF,B+3,2,3,2,HCF,B+3,3, 2,HCF,B+3,3,2,ultra(HCB+2),super(QCB,HCF+3)... Highest Hitting Combo (Ultra): 78-Hit Ultra Combo Do a missed QCDB+3,then F+3,2,3,2,HCB,F+6,3,2,HCB,F+6,3,2,HCB, F+6,3,2,HCB,F+6,2,D+3, ultra (HCB+2),then do the super motion during the ultra (QCB,HCF+3)(it will charging up tha super bar)then super 2 times (one after the other)wait,HCF+6,HCF+6,HCF+6,HCF+6 ,HCF+6... Most Damaging Combo: 94% Jump+6,D+3, F,DF,F+1, F,DF,F+1, F,DF,F+1, F,DF,F+1, QCB,HCT+3 ******************************* ********** COUNTERS *********** ************************************************************************ --------------------------------------------------------- | |Web of Death |Skull Splitter|Boot Kick | --------------------------------------------------------- |Tusk |Boot Kick |Web of Death |Skull Splitter| |Kim-Wu |Tornado Kick |Firecracker |Split Kick | |Maya |Flip Kick |Savage Blades |Mantis | |B. Orchid |Flik Flak |San |Tiger Slide | |Jago |Windkick |Laser Blade |Ninja Slide | |Glacius |Cold Shoulder |Liquidize |Icy Grip | |COMBO |TJ Tremor |Spinfist |Rollercoaster | |Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce | |Spinal |Skeleskewer |Flame Blade |Skull Skrape | |Fulgore |Cyber Dash |Eye Laser /Plasma Shield | --------------------------------------------------------- ======================================================================== XI. Character Endings ======================================================================== -+ TJ COMBO +- Kill Tusk: Having won the tournament and vanquish Gargos, Combo knows he can achieve anything. With no challenge remaining in the past Combo returns to the future through a time portal. Strengthened by his experience he vows soon to regain his lost fame and fortune once again. Don't Kill Tusk: Having won the tournament and vanquish Gargos, Combo knows he can achieve anything. Rejected by modern society for cheating, Combo grabs the chance to again win fame in the arena. Staying in the past he puts his fighting skills to work and soon becomes a great champion. -+ FULGORE +- Kill Jago and Orchid: Defeating Gargos has opened the way towards a new and more Robot controlled Ultratech. Fulgore's program has run its course. The vengeange of Ultratech is complete with the death of Jago. All of Ultratech's enemies have fallen. None now stand in the way of their deadliest weapon. Bent on armageddon Fulgore builds his robotic army. A doomed Earth will soon fall to a merciless enemy. Kill Jago Dont Kill Orchid: Defeating Gargos has opened the way towards a new and more Robot controlled Ultratech. Fulgore's program has run its course. The vengeange of Ultratech is complete with the death of Jago. But other spare enemies lie in wait. Eager to grasp vengeange and finish it once and for all. Although Fulgore rebuilds Ultratech, Orchid takes a warning to the future. A deadly strike by agents soon ends the Ultratech threat forever. Kill Orchid Don't Kill Jago: Defeating Gargos has opened the way towards a new and more Robot controlled Ultratech. Fulgore's task lies incomplete and his deadly nemesis is still alive. The error of sparing his nemesis is soon apparent. Jago tracks down fulgore for a final confrontation. Building a mord of cyborgs Fulgore fights an epic battle against the army raised by his nemesis. A final epic confrontation is inevitable. The fate of the world rests on the outcome... Don't Kill Jago or Orchid: Defeating Gargos has opened the way towards a new and more Robot controlled Ultratech. Fulgore's task lies incomplete and his deadly nemesis is still alive. The combined might of Jago and Orchid assails Fulgore. The price of failure is a high one. Fulgore's failure and destruction at the hands of Jago and Orchid has sealed the fate of Ultratech. -+ GLACIUS +- Kill Sabrewulf and Destroy Glacius' Spaceship: With Gargos defeated Glacius starts the long search for his lost comrades. Returning to a well hidden place previously discovered, Glacius is reunited with the captured members of his race. Freeing his captured comrades Glacius leads them back to his ship, and onto their home world. The rescue mission has been a total success. Don't Kill Sabrewulf, Destroy Glacius Spaceship: With Gargos defeated Glacius starts the long search for his lost comrades. Returning to a well hidden place previously discovered, Glacius is reunited with the captured members of his race. But he has been careless a spared enemy has tracked him with only revenge in mind. His joy at finding his comrades is short lived. Kill Sabrewulf: With Gargos defeated Glacius starts the long search for his lost comrades. Although victorious Glacius still has no idea where his captured friends are. Frustrated he resigns himself to a long trip home alone... The consulation that he himself has survived is not enough. Leaving earth the victory is hollow. His mission is a failure and his people remain lost. -+ JAGO +- Kill Fulgore Don't Kill Orchid: Jago's task is complete he has risen to the heights of which only a grand master can attain. Jago's victory is doubly complete with the total destruction of his nemesis Fulgore. And in the events that follow, Jago finds out he has a lost sister - Orchid. United at last they form a deadly fighting team. Fulgore is dead but the new team of Jago and Orchid must face a familiar enemy. Ultratech is rebuilt. The fight is not yet over... Kill Fulgore and Orchid: Jago's task is complete he has risen to the heights of which only a grand master can attain. Jago's victory is doubly complete with the total destruction of his nemesis Fulgore. But his victory seems hollow searching for his sould and using power of meditation he senses he has lost something unknown. Although Fulgore was destroyed in the conflict. Enough remained of Ultratech and it was rebuilt. Jago must continue his quest... Don't Kill Fulgore or Orchid: Jago's task is complete he has risen to the heights of which only a grand master can attain. After all the battles, Jago senses Fulgore has survived. Wary of the danger the cyborg presents he knows he must watch his back. The attack is quick to arrive, but the mysterious Orchid comes to Jago's aid once again. Unable to withstand both of them Fulgore is destroyed. Fulgore is dead but the new team of Jago and Orchid must face a familiar enemy. Ultratech is rebuilt. The fight is not yet over... Kill Orchid, Don't Kill Fulgore: Jago's task is complete he has risen to the heights of which only a grand master can attain. After all the battles, Jago senses Fulgore has survived. Wary of danger the cyborg presents he knows he must watch his back. But mere vigilance is not enough against the lethal Fulgore. Taking full advantage of Jagos weakness the cyborg finally gets its revenge. With no one left to stop him, Fulgore rebuilds Ultratech in the past. History is rewritten to a world totally ruled by the corporation. -+ KIM WU +- Kill Spinal: Her task as guardian is complete she can now return home. After a long trek back to her homeland, Kim We is once again confident that it is safe from danger in any form. Undefeated in combat, with her enemies crushed beneath her, Kim has proven herself the best guardian yet to bless her people. Don't Kill Spinal: Her task as guardian is complete she can now return home. Although Gargos is destroyed a servant of his who was not destroyed when the opportunity presented itself remains at large. Brooding over previous losses in combat, Kim Wu soon finds out that this lack of concentration can prove to be fatal. -+ MAYA +- Dont Kill Tusk: Maya saves her home land from Gargos life in the rain forest can proceed as normal. The threat has been destroyed and Maya has earned a new admirer. She quite takes a fancy to... the two are soon married and with the protection of Maya's goddess ther reign is a long peaceful one. Kill Tusk: Maya saves her home land from Gargos life in the rain forest can proceed as normal. Triumphant, Maya returns home on her own to the jungle realm of amazonia. The enchantments of the queen keep the tribe well defended and although lonely she rules well. -+ ORCHID +- Kill Sabrewulf, Don't Kill Jago: Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. Cursing Orchid as he is dying, Gargos reveals that Jago is her brother and theyd both soon be dead... Separated at birth the orphaned brother and sister are reunited. A new fighting team has been formed. Kill Jago and Sabrewulf: Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. With his dying breath Gargos curses Orchid to the same fate that had befallen her brother Jago. She returns home, but her victory is hollow, for the rest of her life she mourns the loss of the brother she never knew. Don't Kill Jago or Sabrewulf: Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. Cursing Orchid as he is dying, Gargos reveals that Jago is her brother and theyd both soon be dead... Reaching beyond the grave, Gargos possesses Sabrewulf and attacks. But Jago slays the wulf and they siblings return home to a new life. Kill Jago, Don't Kill Sabrewulf: Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. With his dying breath Gargos curses Orchid to the same fate that had befallen her brother Jago. His spirit possessing Sabrewulf in a last desperate act. Gargos attacks, taken by surprise, Orchid falls and Gargos has his vengeance. -+ SABREWULF +- Kill Glacius: With Gargos defeated Sabrewulf pursues his search for a cure. There is nothing left for him in this time, so Sabrewulf grasps the opportunity to return home. Hope has finally vanished and life is emptier then ever. Having still found no cure, his only achievement was a petty revenge. Don't Kill Glacius: With Gargos defeated Sabrewulf pursues his search for a cure. Sabrewulf bitterly regrets leaving alive a member of a race he made his mortal enemy. Bereft of all hope, Sabrewulf finally succumbs to the madness of the beast. All that has once human to him is finally gone. -+ SPINAL +- Kill Kim Wu: Freed of the chains of slavery Spinal relishes his freedom. Unable to recover the artifact that summoned him, Spinal contemplates his future. Consultation with his ancestors offers Spinal no guidance. Sadly he resigns himself to an eternity alone and without purpose. Don't Kill Kim Wu: Freed of the chains of slavery Spinal relishes his freedom. Unable to recover the artifact that summoned him, Spinal contemplates his future. Lost, he goes to consult with his ancestors. During the ceremony he learns once important lesson, never leave your enemies alive. -+ TUSK +- Kill Combo, Don't Kill Maya: Tusk has achieved his goal and now awaits a greater challenge. Finding one of his past adversaries particularly grateful to him for destroying Gargos, he scorts Maya back to her homeland. Taks and Maya wed and embled a long rule over Amazonia. Tusk is never truly happy. His thirst for battle remaining unquenshed. Kill Combo and Maya: Tusk has achieved his goal and now awaits a greater challenge. With another challenge successfully completed, Tusk thirst once more for battle. He begins the ardous journey back to the arena. For now at least he lives only for the fight, more than living up to his legendary reputation Tusk goes on to become the greatest undefeated champion ever seen. Kill Maya, Don't Kill Combo: Tusk has achieved his goal and now awaits a greater challenge. With another challenge successfully completed Tusk thirst once more for battle. He begins the ardous journey back to the arena. With younger and more skilled fighters around every corner. Tusk wonders how long he'll remain champion ======================================================================== XII. Where to find copies of the latest version of this FAQ ======================================================================== This FAQ is available at: The Killer Instinct Web: http://www.gil.net/~hardcore/ The Arkade Web Center: http://www.mygale.org/02/kombo If you just have an e-mail address then e-mail me at: hardcore@gil.net If you support my FAQ, please mail me the web site or BBS number so I can add it to this list. ======================================================================== XIII. Special Thanks ======================================================================== I would like to thank the following people for providing me with eXcellent information for making this FAQ possible: Skywalker: thanks for helping me into the world of WRITE. Master'o'Disaster: the first KI2 Moves. KOMBO: All of the high hitting combos!!! And Damage Combos also. Rain: Some of the high hitting combos... Druboy: For giving me a link, which accounts for my fan mail thanks. RepVip: for keeping me updated whenever you heard something new. Shmoove: Informed me of the different endings and how they worked. Curtis and Marcario: Fulgore's Machine Gun JMODRA: for the fixing Tusk's Meteor Shower No Mercy. The Overfiend: thanks for the counters! Trevor: high damage combos. Bruce: for fixing Wulf's Ultra and his fake howl. The Jamester: Jago's Shindoken-TO-Windkick Transition Move and Jago's air combo. ComboMaster: Spinal's "Super Fireball and Fulgore's 3rd Super". McCarron: TOO MUCH STUFF TO MENTION IN SUCH LITTLE SPACE! Galphine: The stage select and the stage fatalities Scooby: The Combo Theory! Nuff said ;-) Saleem: Kim-Wu's Super. Jedi: plenty of supers The Legend: high damage combos. The E: for the No Mercy descriptions; you saved me lots of time thanks. BCH: for Spinal, Kim-Wu, Fulgore, TJ, Glacius, Orchid, and Jago's PU Bungholio: for telling me there was PU in the game, also for the Super Connectors. Labrat: for Maya's Shadow Move Thor: Tusk's Pseudo Ultra Micheal: Kim-Wu's 2nd Shadow Move. Zero: destributing my FAQ. D.Monic and *Seiken*: for the story lines. The Critic: for the AVI on my page. Nintendo of America: for making the best game on this planet! Killer Instinct 2 Fans: for coming to my page and for playing the game. ======================================================================== XIV. About the KI Web ======================================================================== The KI Web is a series of Web Pages published by myself. All the pages are Killer Instinct related. Consisting of: Killer Instinct Page Killer Instinct 2 Page Killer Instinct Gold (Ranked #1 in KI Gold News) The KI Web has gone through some great changes and its now been updated every single day! Check it out: http://www.gil.net/~hardcore ======================================================================== XV. Killer Instinct 2 Web Pages ======================================================================== With these two Killer Instinct 2 Pages you got all the info you need: The Killer Instinct Web: http://www.gil.net/~hardcore/ Kombo's Ki2 Kombos: http://www.club-internet.fr/perso/frantz/index.htm ======================================================================== XVI. Copyright and Legal Limbo ======================================================================== Killer Instinct 2 and all related characters are a trademark of Nintendo of America, RARE and their respected owners. Killer Instinct 2 was distributed by Williams. This FAQ was written without permission from Nintendo. Distribute this FAQ to everybody without any modifications unless otherwise noted by the author. DO NOT SALE this FAQ, or else i'm going to go to your house and kick your dog's face off. This FAQ is free of charge. Please give credit where credit is DUE! ;-) Believe or not it takes time to write this crap. Did you know: That if you were to blow a fart in a public place in Mexico you would get kicked out? Authorities say that the reason for this is because what was really causing the global warming and the heavy smoke clouds of Mexico City was actually the heavy doze of Bean Burritos the Mexican community consumes everyday. Do not copy this FAQ without the author's permission! Remember that if I can kick your dog's face, I can kick your cats face off too. ======================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ############################################################################################################################# 2 ############################################################################################################################# +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ KILLER INSTINCT 2 [COMPLETE FAQ] by KOMBO v 2.2 ============================================================================= ================================= Contents ================================= ============================================================================= 1 . Contents 2 . introduction 3 . What's New ? 4 . Key GUIDE 5 . Informations 6 . Explanations 7 . Individuals Moves & Combos 8 . Computer Techniques 9 . 2 players Techniques 10 . Codes 11 . Glitches & Weird stuffs 12 . Rumors 13 . KI2 and INTERNET 14 . Credits & Thanx ============================================================================= ============================== INTRODUCTION ================================= ============================================================================= Welcome to the best KI2 FAQ ever made !! here u'll find explanations, moves combos, glitches, techniques, endings, codes, rumors,infos, and more !!!!!. So keep looking to this FAQ, cuz i'm gonna add more stuffs soon !!. Please note that this FAQ has the biggest combos and the best GLITCHES, but some of it can be hard to do at the beginning,the COMBOS part is more for the KI2 experts, (see the big-combos infos in the infos section) just practice yourself (use JAGO if it's your first time) and sorry for the inconvenience. All of my combos are confirmed by me and work on the 1.5 version. I would like to give a very special thanx to NICOLAS, STEPHANE, and NES some french friends of mine who have found most of the BIG combos here,and who are probably the best KI2 players in the WORLD,french players RULES!! heheh :p .... ---- the latest version of this faq can be found at ----- ----- / INFOS ABOUT < \_____________/ 1 - "the Broken Ultra" (BU). 2 - "the LEGENDS SCORES". 3 - "the 80 hits Combos". 4 - "the JAGO Spirit Glitch". 5 - "the DOuble Counter Glitch". 6 - "the big-combos". 7 - "the COUNTER". -=== {INFORMATION ABOUT the "BROKEN ULTRA" GLITCH (BU) } - First I want U to know that this GLITCH is confirmed by me personaly,yeah !! i've done 80 with all tha characters with this glitch !! so check this : Why i call it "BROKEN ULTRA" ?? because by using this glitch u will break the oponent ultra !! so it's like in KI1,the time is FREEZE !! U can touch your oponent from any distance and U and your oponent are invincible !! so u can play all the time U want !! but this is not the most interresting thing to do with this Glitch !! yeah, the most interresting thing to do with this Glitch is to do some easy 80 hits COMBOS !! and because when u do this glitch U can touch your opponent from any distance,it's very easy to pull of some 80...So here is the easiest way to do this glitch, but first u MUST be with another KI player !! u cannot do this glitch alone !! PUSH the two start button and choose CLACIUS (it's the guinea pig !! because he has a Revitalize move u can try many times U want !!) and choose the character which u want to perform a 80 !! (for example JAGO) so with JAGO hit GLACIUS to the 2nd bar, and when GLACIUS is nearly flashing red,i said NEARLY !! do this combo : "QCDB+6,2,QCDB+4" Normaly the QCDB+6 (WIND KICK) will put GLACIUS to his Flashing red bar, and when u push the connector 2,be sure to do the QCDB+4 (ultra) VERY QUICLKY!!! Now With GLACIUS, wait the connector 2 to finish and when the connector 2 i s nearly finished, do tha breaker motion immediatly !! (HCT+4) ( because in fact U must break the 2nd hits of the connector ) and u will break the ultra at the same time !! here is the glitch ! u break the ULTRA and the connector at the same time !! (that's why U have to do the ULTRA very quickly !! because if u do the ultra motion to late, u will break the connector but not the ultra !!). If u break too early the connector 2, U just have to do the revitalize move of GLACIUS (QCT+4) and retry again and again until u break the "connector+ULTRA" !! ok ??! ! now when U have breaking the ultra, u can do some EASY 80 with any moves !! i said "ANY" !! For example U can hit 5,5,5,5, or U can do QCDB+4 repeatly or DP+1 repeatly. do what U want and it will hit him to 80 hits !! (see tha INDIVIDUALS COMBOS section for all tha easy 80). To get out the BROKEN ULTRA (yeah !! if u want put your initials for da 80) u have to do this : a SUPER MOVE (the one u do in the ULTRA) or a THROW or a COMBO BREAKER or a FATALITIE or another ULTRA or an ULTIMATE !! but remember to do one of this forbidden moves only after the 80 !!! *MORE INFOS : When U r in the Glitch,do the revitalize move of GLACIUS (QCT+4)to regain his entire energy bar then begin the 80,U will do a 80 hits 60% damage (u cannot do 100% ! ! it will stop at 60% ! don't know why ! (61 or 62% if u have done some manuals ) To know if U're doing the breaker at the right time,train yourself by trying 2 break th is COMBO: "QCDB+6,2,QCDB+4" (with JAGO),if U're doing tha glitch correctly,when u'll break tha connector 2, u will see his QCDB+4 (WIND KICK) !! so when u train yourself to break the connector 2, and if U don't see the WIND KICK after the BREAKER, it means that U R not doing tha Glitch corectly. U can do this glitch against tha computer (if he's in HARD mode), it works nearly everytimes versus GARGOS, just do a starter, a connector, and do the ULTRA very quickly !! then GARGOS will break your Ultra nearly every time.. -=== {INFORMATION ABOUT the "LEGENDS SCORES" } The Legends score keeps track of all your qualifying scores and gives you points for them based on how high you are on the list. There are 5 types of qualifying scores: Hits, Damage, Streak, Speed, and Fatals. I'm sure you can figure out what the first 4 are. The Fatals qualifier is not displayed, but you get points for it. If you perform a lot of ultimates on your opponents, you may get a Fatals qualify depending on what the qualifiers on your machine are. I'm not sure if there's a way to find out wh at the qualifiers are on a machine. You must perform the ultimate inside a combo. No Mercys don't count. Between rounds, the CPU will display how many ultimates you've done. For Hits and Damage qualifiers, you get 1 to 5 points. Only your highest qualifier determines how many points you get.So say you have the top 3 hits qualifiers, you'll still only get 5 points for the top one. It counts the same as if you only had one qualifier, but it was on top. You get one less point for each rank lower. The Streak, Speed,and Fatals qualifiers work the same way, except you get 1 to 10 points for each of those. I'm pretty sure the highest number of points you can get is 140.Here's the breakdown of points: 5 points each for hits qualifiers for the 10 characters: 50 5 points each for damage qualifiers for the 10 characters: 50 5 points for hits qualifier with Gargos: 5 5 points for damage qualifier with Gargos: 5 10 points for Streak qualifier: 10 10 points for Speed qualifier: 10 10 points for Fatals qualifier: 10 --- Total points: 140 -==== { INFORMATION ABOUT THE 80 HITS COMBOS } Well now there is a lot of 80 hits combos, and because they are easy to do, evrybody can remove you from tha score, but in fact not really....i mean NINTENDO removed tha points from the score but they put a new system, it's the DAMAGE qualify...and if you have looked good, u can see that if you have done a 80 with 75% damage and if 75% damage is the best damage with tha character, then you will stay first until someone do a better damage 80 hits...DAMAGE is very important... -==== { INFORMATION ABOUT THE JAGO SPIRIT GLITCH } To do this glitch,fight in 2 players mode,pick the characters wich you want perfom a 80 and Fight us JAGO, then do the JAGO SPIRIT move (HCB,F+4) then do the ultra to JAGO,and because he did his SPIRIT,he's not dead after the ultra, so you can juggle him with an AIR-JUGGLE and a SUPER !!! -==== { INFORMATION ABOUT THE DOUBLE COUNTER GLITCH } To do this glitch,do one counter normaly,and hold the joystick in position and tape the button twice very quickly !! example : with SABREWULF: back+1, then counter(HCF+5) hold Forward and tape 5 twice !!) *note: this glitch works only with some characters (ORCHID,MAYA,SABREWULF,KIM-WU). *note: a friend of mine has done it with GLACIUS and JAGO). -==== { INFORMATION ABOUT THE BIG COMBOS } If u just start playing KI2, u'll may not be able to do the big combos (even if you're very good at KI1), becuz of the manuals,and the supers...so i'd like to give you some advices ....First start to play KI2 with JAGO or KIM WU or ORCHID ..becuz they are very easy to use,and their big combos are easy too..they have all the same super motion (HCB,F) note that HCB,F can be done by QCDB,F, it works with both motions...When u'll be able to do their big combos, start using GLACIUS, and FULGORE, they are easy to use, but their supers are not HCB,F but HCF,B,so if u play on the right joystick u may have some troubles to do it, try to jump on the left side when u want to start a big combo ..their big combos are really easy too,and they have some pretty cool supers.. Once u'll be able to do the big combos of GLACIUS,FULGORE,JAGO,KIM WU,and ORCHID u can start playing with MAYA,SABREWULF,and TJ COMBO..but u may have some trouble to pull off their supers linkers ...i mean for example : with MAYA, if u do her super linker : HCB,F+2 u may do her savage blade instead of her super ..that's becuz in fact u do HCB,HCF+2, this problem won't happened with the easy characters (GLACIUS,FULGORE,JAGO,ect..) so u have to do the super motion very slowly at the begining, then u'll not do HCB,HCF but HCB,F. i'm sure that everybody can do HCB, even if u have never played KI2 before, but the Forward is the hardest part in fact ..cuz with these characters u can't do anything but Forward after HCB or it will do a special move...that's why they are the hardest character in tha game, so do it slowly..watch your hand, and look at what u're doing, do the HCB, and wait a little, then push the joystick forward and press the button...u see it works 100%, and after a few games u'll do it faster and faster...For SPINAL and TUSK (especially TUSK) they are the most difficult characters in the game to use for tusk u have do the super very quickly or it will do it in 2 parts, if u want my advice, give up. TUSK is an excelent character in 2 players mode, but he sucks for the big combos, SPINAL too, so if u want to have some fun just play with the 9 others characters .. -==== { INFORMATION ABOUT THE COUNTER } One thing u have to know about the COUNTER,is that after been hit,u'll have 2 seconds to do the Correct Counter Attack motion...but if u do it very very quickly u'll do less damage, if u wait a little and do the CCA,u'll do more damage !! example with JAGO: if u do back+1,then be hit,then immediatly QCDB+5 u'll do 3hits 16% but if u wait a little after been hit and do QCDB+5 u'll do 3hits 18%,this works with everybody, u just have to wait a little after been hit then do the CCA move,here is the TABLE of the counters damage portions: If u do the CCA immediatly | If u wait a little ------------------------------------------------------------------------------ JAGO : 16% | 18% TJ COMBO : 22% | 30% FULGORE : 16% | 18% ORCHID : 16% (Double: 29%) | 18% (double: 31%) MAYA : 16% (Double: 29%) | 18% (double: 31%) SABREWULF: 16% (Double: 29%) | 18% (double: 31%) KIM-WU : 16% (Double: 29%) | 18% (double: 31%) TUSK : 21% | 21% SPINAL : / | / note: this bug works better on the left joystick .. ============================================================================== =============================== Explanations ================================= ============================================================================== ____________________ / \ > EXPLANATIONS ABOUT < \____________________/ 1 - the Super Moves. 11 - Shadow Moves 21 - Slow-Mo COMBOS 2 - the COMBOS 12 - Recovery Moves 22 - Release Moves 3 - the COMBOS Breakers 13 - Roll Moves 23 - Air COMBOS 4 - Air COMBOS Breakers 14 - Auto-Doubles 24 - Transition Moves 5 - Ultra Breakers 15 - Manuals AD 25 - Rock,Scissor,Paper 6 - Ultra COMBOS 16 - Pressure Moves 26 - ENDERS 7 - Assaults 17 - Throw Reversal 8 - Ultimate COMBOS 18 - Air-Juggles 9 - No Mercy 19 - Counters (or Parries) 10 - Spirit Moves 20 - Speed Up COMBOS Here we go ... ----<1>----- Super Moves ------------ Super Moves are very essential if you want to master KI2. In order for your super move to work you must have your Super Power Meter in full. Everytime you hit your opponent you gain power. If you block your opponent's moves your meter grows! When the meter its flashing RED and YELLOW simultaneous it means that its charged. Remember that the more meter you have, the more moves are available to you. Supers have many uses here are a few: Damage Linkers Combo Breaker Ultra Breaker Combo Enders Recovery Moves The super move bar have a maximum limit 12 blocks. --<2>--- COMBOS -------- Combos were unpurposely created in the old time favorite game SF2. Now this technique has become a standard for fighting games. KI2 follows suite and just as KI it becomes the King of the Combos with added features. Combos are 3+ consecutive hits that your opponent can not block!!! -----<3>------- COMBO BREAKERS --------------- Combo Breakers are now done easier. If your opponent is doing a combo with punch all you got to do is the specific motion on the controller and then press kick and vice-versa. Punch - brakes - Kick Kick - brakes - Punch Another possible way to breake combos is by executing a Super Move. This is harder to pull off than a Combo Braker, but it inflicts more damage. -------<4>---------- AIR COMBOS BREAKERS -------------------- When your opponent is juggling you in the air you can perform a combo breaker just as you would while you are on the ground! Again Punch breakes kick and vice versa. ------<5>------ ULTRA BREAKERS --------------- To Combo breake the Ultra execute a Super Move. This is simple to do and your opponent will recieve alot of DAMAGE! Remember that in order to do a Super Move you must have the "Power Bar Filled Out" The super move must start before the 5th hit of the Ultra in order for it to work properly. -----<6>----- ULTRA COMBOS ------------- Ultras are done when your opponent has red-flashing power. You must begin to do at least a 3-Hit Combo before you can go into an Ultra. *WARNING* ultra combos can be broken in KI2. Ultra combos consist of a joystick movement which sends your opponent into submission. Your character will kick, punch and even bite the crap out of your opponent. ---<7>--- ASSAULTS --------- These are miniature ultra combos as Ultras they are done with a certain control movement and press of a button. These Mini-Ultras are done when your opponents first life bar its almost gone. You must begin a combo of 2+ hits before this move can be done and u must have done an ender. -----<8>------- ULTIMATE COMBOS --------------- An ultimate combo its done basically the same way as the Ultras are done. Ultimates can be done ONLY during a combo. Just as Ultras in order to execute them you need to do a special joystick movement. Your character will finish your opponent with a deadly move. --<9>---- NO MERCY --------- To do a No Mercy your opponent must have "Red Flashing" power. Do the movement on the controller (again it varies from character to character) and boom they are set. No Mercies can be done withing or outside a combo. No Mercies CAN be blocked, but fortunately you can do a NO MERCY as many times as you want. ---<10>------ SPIRIT MOVES ------------- This information I got from McCarron's Page =). Spirit moves will take away 1/8 of your life bar and will save it until retaliation. Green dust will began circling you that way you know if you have done the move currectly. Once you die you will come back to life as a ghost. ----<11>----- SHADOW MOVES ------------- Shadow moves are done after you fill out your power bar, then just as a "Super Move" you will do a motion on the controller and boila. Shadow Moves can be identified by shadows following the character after the move. -----<12>------ RECOVERY MOVES --------------- Just as in part one of KI Recover Moves are moves which will counter any of the moves done by an opponent if knocked down. Motions differ from character to character. ---<13>---- ROLL MOVES ----------- New to the KI scene are roll moves! Roll Moves will make your character roll either foward or back depending on how you do the move. To roll foward you have press F two times. To roll back you have to press B two times. Roll Foward : F,F Roll Back : B,B ----<14>----- AUTO-DOUBLES ------------- Auto Doubles are hits that require only 1 button press after a certain move or hit. In KI 2 Auto Doubles are done easier than in KI. If you press 6 Auto Double = 5 or 2 If you press 3 Auto Double = 5 or 2 If you press 5 Auto Double = 4 or 1 If you press 2 Auto Double = 4 or 1 If you press 4 Auto Double = 6 or 3 If you press 1 Auto Double = 6 or 3 -------<15>---------- MANUALS AUTO-DOUBLES --------------------- Manual Auto-Doubles are used to add more hits to your combos. The beauty of manual Auto-Doubles is that they are done manually, adding a sense of Street Fighter action in KI2. All Manual Auto-Doubles are started with a Fierce move and ended with a Medium move here is a basic list of Manual Auto Doubles: If you press 3 then press 2 or 5 If you press 6 then press 5 or 2 Manual Auto doubles are done while close to an opponent and can be done after a starter, Automatic Auto Double, Linkers, and much more. Experiment around with these babies. -----<16>------- PRESSURES MOVES ---------------- Pressure moves will allow your character to hit the opponent twice. Even if blocked a special move can follow after for a combo opener. Pressure moves can be used for air juggling and can even substitute Auto-Doubles. -----<17>------ THROW REVERSAL --------------- If your opponent attempts to throw you, you can counter his throw by pressing back and by pressing your character's throw button before your opponents initial frames of animation. But beware your opponent can reverse your reversal by doing the same (pressing back and his throw button in the initial frames of animati on). ----<18>---- AIR JUGGLES ------------ Pressure moves and some of the character's particular moves will allow you to perform juggle moves. Juggles will keep the opponent up in the air and you will be able to add extra hits in the combo. -------<19>---------- COUNTERS AKA PARRIES --------------------- To perform a counter you will have to press back and QP. If you hold the QP button your character's animation will speed up! Counters will let you perform all the 70+ hitters I mention below. Its very important that you master this technique. After the counter you can perform your opener which will hit 3 times instead of one or even perform what its known as a PARRY dizzy. After the parry dizzy you may perform any combo you want, or just taunt your opponent. A MUST FOR THE MASTERS OF KI! ------<20------- SPEED UP COMBOS ---------------- The only thing you can speed up in your combos are the linkers and the endspecials. In order to speed them up you must perform the moves just as the auto double animation begins. --------<21>-------- SLOW MOTIONS COMBOS -------------------- Rare has implimented Slo-Mo Combos into KI2, but this time its no longer a glitch. These Slo-Mos can only be done as enders and thats it. To perform a slo-mo ender just do the ender motion twice instead of once. For example : Do Jago's windkick motion twice instead of once and Jago will perform a slo-mo ender motion. Slo-Mos are unbreakable and can also be used in your Ultra Combo! For those characters that have enders in which you have to charge, just hold back, push foward then back and press the button! -----<22>----- RELEASE MOVES -------------- To perform a release special move just hold down the button which you must press at the end of a combo and just perform the motion and release the button at the end. This will speed up the animation of that special move. ---<23>---- AIR COMBOS ----------- If u jump Forward + a button when your oponent is in the air and if after the button hit the oponent then press back,or do a QCDB (depends for each charac ters) + a button (same system then the autodouble)then u'll do a 3 or 4 hits AIR COMBO. -------<24>------- TRANSITIONS MOVES ------------------ Transition moves are moves that are executed while your character its still in his first move animation. For example you can do Jago's Windkick but before he lands you can execute the uppercut (tiger fury). This moves are used alot to trick your "turtling opponent". -------<25>-------- ROCK,SCISSOR,PAPER ------------------- U may have noticed that when u do the QCDB+4,5,or 6 with JAGO it will counter his QCDF+4,5,6 (slide) and the QCDB+3 will counter the QCDB+6, so that's the rock, scissor paper theory,once u'll know every moves that go through the other moves u'll be a real KI2 MASTAH, and u'll win your fight easily..here's da list of the rock scissor paper theory : ___________________________________________________________________ | Jago | Laser Blade<------>Wind Kick<-------->Ninja Slide | | Combo | Spin Fist<-------->TJ Tremor<-------->Rollercoaster | | Fulgore | Plasma Shield<---->Cyberdash<-------->Eyebeam | | Orchid | San<-------------->Flik Flak<-------->Slide | | Glacius | Liquidize<-------->Cold Shoulder<---->Icy Grip | | Spinal | Flame Blade<------>Skeleskewer<------>Skull Scrape | | Sabrewulf | Sabrespin<-------->Sabrewheel<------->Sabrepounce | | Tusk | Web of Death<----->Boot Kick<-------->Flaming Sword | | Kim Wu | Fire Cracker<----->Tornado Kick<----->Split Kick | | Maya | Savage Blades<---->Cobrabite<-------->Mantis | |___________|_______________________________________________________| ---<26>--- ENDERS ---------- If you just start playing KI2,you should learn how the combos works.. Well for this game,they made a new combos system,if you want make some big combos like 70 hits or more,you must do all the enders before, because the number of hits of your ULTRA depends of the number of enders you've done before !! here is how it works : no endings or 1 ending : ULTRA 14 hits 2 differents endings : ULTRA 18 hits 3 differents endings : ULTRA 22 hits 4 differents endings : ULTRA 26 hits 4 differents + the hidden : ULTRA 30 hits but to do the hidden one,you must have done all the others before !! that's why we call it "the hidden" !!.To know where you are in the endings combination, the first ending will hit just one time !! the second you will do, will hit 2 times (2 hits) the third 3 times, etc.... ============================================================================== ======================== INDIVIDUALS MOVES & COMBOS ========================== ============================================================================== ____________________ / \ > INDIVIDUAL LISTING < \____________________/ 1|---> JAGO 2|---> TJ COMBO 3|---> FULGORE 4|---> ORCHID 5|---> GLACIUS 6|---> SPINAL 7|---> SABREWULF 8|---> TUSK 9|---> KIM WU 10|---> MAYA 11|---> GARGOS ============================================================================== ~ JAGO ~ ============================================================================== HEIGHT : 5'9" WEIGHT : 190 lbs. AGE : 22 years STORY : After destroying Fulgore a furious Jago is betrayed by his one-time master the Tiger Spirit. The disguised Demon Lord used him to escape from the void and now Jago swears vengeance. == SPECIAL MOVES == Tiger Fury : F,QCT+P Laser Blade : QCDB+2/3 Endokuken : QCT+P Red Endokuken : H3, QCT+R3 Fake Endokuken : QCT+4 Wind Kick : QCDB+K Ninja Slide : QCDT+K (=) == TRANSITION MOVES == DP to windkick : F,QCT+P, QCDB+5/6 2 hits wind kick : QCDB,B,F+6 (F+6 on impact) == OTHER MOVES == Combo Breaker : F,QCT+_ Retaliation : F,QCT+P Ghost Move : HCB,F+4 Air Juggle : QCDT+6 Air JuggleX2 : F+6 Overhead : B+3 Double Attack : F+6 U. Combo Breaker : QCB,HCF+3 Counter Attack : QCDB+5 Counter Dizzy : F,QCT+1 == SUPER MOVES == Tiger Thrash : QCB,HCF+3 (******) Fireball Spray : HCB+1 (****, =, Super Drainer) Shadow Wind Kick : HCB,F+5 (***, =) Super Slide Kick : HCF,B+6 (***, CO) == FINISH MOVES == Ultimate : F,QCT+6 No Mercy : HCB,F+2 Pseudo Ultra : QCT+4 (must have done an ender before) Ultra : QCB+4 == COMBOS LINKERS == 3/6 : After QCDB+4/QCDT+4 1/4 : After QCDB+5/QCDT+5 2/5 : After QCDB+6/QCDT+6/QCDB+3 Super Linker1 : HCB,F+5 Super Linker2 : HCF,B+6 == COMBOS ENDERS == 1 - F,QCT+3 2 - QCDB+3 3 - QCT+3 4 - QCDB+6 5 - F, QCT+2 (must have done all the enders before) == REGULARS COMBOS == Kewl looking combos: 14: QCDB+6,B,F+6,5,3,2,2,QCDB+5,1,QCDB,QCDB+6 (NEL,5EN,SLOW MOTION) 16: 6,QCDB+5,1,6,5,QCDB+5,1,3,DP+2,wait,QCDB+6 (air-5EN) 21: QCDB+6,B,F+6,1,6,5,QCDB+5,1,F+3,QCDF+6,D+5,QCDB+5,1,6,5 QCDB+5,F+6 (THROW combo) Unbreakable combos: 3~(22%): counter,DP+1,walk,ACDB+3,DP+3 8 (45%): counter,QCDB+5,QCB,HCF+3 (FULL) 18 (57%): counter,QCDB+5,HCB,F+5,HCB,F+5,QCB,HCF+3 (FULL) 23 (62%): counter,QCDB+5,HCB,F+5,HCB,F+5,DP+2,jump Forward.. ..QCB,HCF+3 (5EN,FULL) Big Super combos: 30: counter,F+6,QCDB+5,1,3,2,2,HCB,F+5,1,3,2,2,DP+2,jump F, QCB,HCF+3 (5EN,*********) 31: counter,F+6,QCDB+5,1,3,2,2,HCB,F+5,1,3,2,2,QCDF+4 QCB,HCF+3 (Mini ultra,*********) Big Damage combos: 62%: counter,QCDB+5,1,6,5,HCB,F+5,1,6,5,HCB,F+5,1,QCB,HCF+3 (FULL) 63%: 6,5,HCB,F+5,6,5,HCB,F+5,1,QCB,HCF+3 (FULL) 73%: [26%: QCDB+5,1,3,2,2] wait... counter,QCDB+5,1,6,5,HCB,F+5,1,6,5,HCB,F+5,1,QCDB+4 (******) 75%: [25%: QCDB+5,3,2,2] wait... counter,QCDB+5,1,6,5,HCB,F+5,1,6,5,HCB,F+5,F+6,H6,DP+R6 (******,1.4,2.0) Ultra Combos 75: counter,F+6,QCDB+5,1,6,5,HCB,F+5,1,6,5,HCB,F+5,1,6,5,HCB,F+5,F+6,HCB,F+5, F+6, QCB+4,wait,QCB,HCT+3 (5EN,FULL,NEL) 78: counter,QCDB+5,1,3,2,2,HCB,F+5,1,3,2,2,HCB,F+5,1,3,2,2,HCB,F+5,3,2,2, HCB,F+5,3,2,2,QCB+4,wait,QCB,HCT+3 (5EN,FULL,NEL) == GLITCHES COMBOS == Big combos: 80: DP+1,then hit button 1 repeatly !!! (BU) 80: F+6,QCDB+4,as soon as the ultra is finished tape 4 repeatedly (SPIRIT,NEL) Damage combos: 100%: make FULGORE jump and press 4 repeatly !! (TUSK or FulGore GLITCH) == USEFULL INFOS == - to do his 78 hits combo easily,Hold forward when you do the "2,2" and do it in "ultra" turbo mode (D+6 at character selection screen). - When u do his 16 hits air-5ENDER,u must do the DP+2 very quickly after pressing 3. - To do his 80 hits combos,it's very very easy.Just fight in 2 players mode "JAGO vs JAGO" then do the spirit move of tha JAGO u don't play..then do him tha ultra and at the end of the ultra press 4 very quickly !! - When u do his Easy 80 with the Broken Ultra Glitch,his DP+1 will hit 3 times!! - When u do his 21 hits throw combo, after the throw, don't move !! just do QCDF+6,and D+5 then quickly do a QCDB or QCDF+5,then continue the combo .. - his super HCB,F+5 can be done also by QCDB,F+5,and his super QCB,HCF+3 can be done by QCB,QCDF+3 ... - When u do his 73%,wait a little after the counter (like half a second) (see the infos section "about the COUNTER") = ENDING == Jago has risen to heights only a grand master can attain. After all the battles, Jago senses Fulgore has survived. He knows he must watch his back. This attack is quick to arrive, but the mysterious Orchid comes to Jago's aid once again, and Fulgore is destroyed. However, the new team must face a familiar enemy as Ultratech is rebuilt. The fight is not over yet. ============================================================================== ~ TJ COMBO ~ ============================================================================== HEIGHT : 6'1" WEIGHT : 220 lbs. AGE : 26 years STORY : After a decisive victory over Riptor in the tournament, Combo attempts to destroy Ultratech HQ. Caught as Ultratech is ripped into the past, Combo must escape home before it is too late. == SPECIAL MOVES == Spinfist : cB,F+1 Double Spinfist : cF,B+1 Double Rollercoaster : cB,F+2 (=) Triple Rollercoaster : HCT+2 (=) Powerline : cB,F+3 TJ Tremor : cB,F+5 Skull Crusher : cB,F+6 Cyclone : H3, R3 Fake Dizzy : HCB+4 Sneak Behind : cB,F+4 == TRANSISTION MOVES == Powerline to spinfist : cB,F+3, B+1 Powerline to roll : cB,F+3, B+2 Powerline to stop : cB,F+3, B+3 Powerline to run past : cB,F+3, B+4 Recovery to tremor : cB,F+K, HCT+5 == OTHERS MOVES == Combo Breaker : B,F+_ Retaliation : cB,F+K (When getting up only) Air Juggle : cB, F+3 Air JuggleX2 : F+6 Overhead : B+2 Throw : F+2 Double Attack : F+6 Counter Attack : cB,F+2 Counter Dizzy : cF,F+3 U. Combo Breaker : HCB,F+3 == SUPER MOVES == Super Flurry : HCB,F+3 (from ** - ******, 1 hit to 5 hits) Dizzy Spark : HCB+5 (***, Ground/Midair) Shadow Rollercoaster : HCB,F+2 (***, =) Super Beating : HCB,F+1 (***, CO) == FINISH MOVES == Ultimate : H4 3 seconds, R4 No Mercy : HCB,F+6 Pseudo Ultra : cB,F+6 (must have done 1 ender before) Ultra : cF,B+3 == COMBOS LINKERS == 1/4 After cB,F+2/HCT+2 2/5 After cB,F+6 3/6 After cF,B+1 Super Linker1 : HCB,F+2 Super Linker2 : HCB,F+1 == COMBOS ENDERS == 1 - cB,F+1 2 - cB,F+3 3 - cB,F+4 4 - cB,F+5 5 - cB,F+6 (must have done all the enders before) == REGULARS COMBOS == Unbreakable combos: 7~(57%): counter,B,F+3,jump forward+6,3,HCB,F+3 8 (45%): counter,B,F+2,HCB,F+3 (******) Big Damage Combos: 62%: counter,HB,wait a little,F+2,1,HCB,F+2,1,HCB,F+2,1,HCB,F+3 (FULL) 75%: [24%: F,B+1,F+6,F,B+1] wait ... counter,B,F+2,1,6,5,HCB,F+2,1,6,5,HCB,F+2,HF,3,B+3 (******) 77%: [23%: F,B+1,6,B,F+1 (B,F+1=1hit)] wait ... counter,HB,wait,F+2,1,6,5,HCB,F+2,1,6,5,HCB,F+2,HF,3,B+3,wait,HCB,F+3 Ultra combos: 74: counter,HDB,5,F+2,1,3,2,HCB,F+2,1,3,2,HCB,F+2,1,3,2,HCB,F+2,F+6,HCB,F+2 HF+6,B+3,HCB,F+3 (5EN,NEL,FULL) == GLITCHES COMBOS == Big combos: 80: Down+3 then push 1 repeatly (BU) 80: counter,B,F+2,1,3,2,HCB,F+2,1,3,2,HCB,F+2,F+6,HCB,F+2,F+6,HCB,F+2,1,3,2 F,B+3,wait for the ultra to finish,HCB,F+3,F+6,HCB,F+3,F+6 (5EN,SPIRIT,NEL,FULL) == USEFULL INFOS == - When u do his 77% damage non glitch,u have to wait a little before doing the CCA then u'll do a CCA of 30% instead of a CCA of 22% (see the infos section). - If u have some problems with the super (HCB,F+2),i mean if it always throw the opponent instead of doing the super,it's becuz u do it to fast !! just do HCB, wait then Forward+2. - i'm not sure of that but his super (HCB,F+3) can be done by QCB,HCF+3 ... = ENDING == Having won the tournament and vanquished Gargos, Combo knows he can do anything. Rejected by modern society for cheating, Combo grabs the chance to win fame again - this time in the arena. Staying in the past, he puts his fighting skills to work and becomes a great champion. ============================================================================== ~ FULGORE ~ ============================================================================== HEIGHT : 6'5" WEIGHT : 550 lbs. AGE : Unknown STORY : The advanced and deadlier successor to the original Fulgore cyborg destroyed by Jago. Activated after the time jump, its final Ultratech commands are executed... find Jago and kill him. == SPECIAL MOVES == Cyberdash : HCT+K / cB,F+5/6 Eyelaser : QCDB+2/3 Teleport : B,QCB+_ (*, =) Plasma Shield : QCB+4 Laser Storm : QCT+P Plasmaslice : F,QCT+P Fake laser storm : QCB+1 == TRANSITION MOVES == Uppercut to Laser : F,QCT+3, QCDB+2/3 (*) == OTHER MOVES == Combo Breaker : F,QCT+_ Retaliation : F,QCT+P Air Juggle : QCDB+3 Air JuggleX2 : F,QCT+P Throw : ??? Overhead : B+6 Double Attack : B+3 Counter Attack : QCT+5 Counter Dizzy : F,QCT+1 U. Combo Breaker : QCB,HCT+3 == SUPER MOVES == Ultra Slice : QCB,HCT+3 (******) Chest Flame : HCB,F+4 (***, CO) Claw Spinner : HCT,B+6 (***, CO) Invisible : QCDB+6 (*) Air Eye Laser : QCDB+2/3 (*) Lock On : QCT+4 (*) Teleport Front : B,QCB+P (*) Teleport Behind : B,QCB+K (*) == FINISH MOVES == Pseudo Ultra : F,QCT+1 (must have done 1 ender before) Ultra : F,QCT+4 Ultimate : F,HCT+5 No Mercy : HCT,B+2 == COMBOS LINKERS == 3/6 : After HCT+4 1/4 : After HCT+5 5/2 : After HCT+6 Super Linker : HCT,B+6 Super Linker2 : HCB,F+4 == COMBOS ENDERS == 1 - F,QCT+3 2 - QCT+2 3 - HCT+6 4 - QCDB+3 5 - F,QCT+1 (must have done all the enders before) == REGULARS COMBOS == Kewl looking combos: 14: HCF+6,5,6,5,HCF+5,1,6,5,QCDB,QCDB+3 (NEL,5EN,SLOW MOTION) 20: QCF+6,5,6,5,QCF+5,1,6,5,QCB+2,DP+3 (air-EN,4EN,quick!!) 20: 6,HCF+5,1,6,5,HCF+5,1,3,DP+1,wait,QCDB+3 *5 (air-5EN) 35: B+3,HCF,B+6,5,6,5,HCF,B+6,5,6,DP+1,wait,QCDB+3,QCDB+3,QCDB+3,QCDB+3 QCDB+3,wait,QCB,HCF+3 (FULL,u must be in the corner when u start the combo) Unbreakable combos: 3 (23%): 6,QCDB+3,DP+3 8 (46%): counter,QCF+5,QCB,HCF+3 (******) Big Damage combos: 60%: QCF+5,1,6,5,HCB,F+6,1,6,5,HCF,B+6,QCB,HCF+3 (FULL) 63%: B+3,HCF,B+6,B+3,HCF,B+6,5,QCB,HCF+3 (FULL) Ultra Combos: 67: HCF+5,1,6,5,HCF,B+6,B+3,HCF,B+6,B+3,HCF,B+6,B+3,HCF,B+6,B+3, F,QCF+4,wait,QCB,HCF+3 (5EN,FULL,NEL) 80: counter,QCF+5,1,6,5,HCT,B+6,B+3,HCT,B+6,B+3,HCT,B+6,5,6,5,F,QCT+4, wait,QCB,HCT+3,when he teleports,F,QCT+4(ultra),repeat... (5EN,FULL,NEL) == GLITCHES COMBOS == Big Damage combos: 100%: reflect the JAGO Dragon Fatality,but throw a slow fireball before, then wait and throw the 3 fireball (RED BAR,need to do the lock-on before,1. 5) Big Combos: 80: DP+1 then hit 1 repeatly !! (BU) == USEFULL INFOS == -For more infos about the 100%,see the GLITCHES section .. -When u do the unlimmited ultra,you have to do the super when fulgore is doing his ultra,becuz he'll teleport at the end to do the super move,and that's at this moment that u do the ultra again.. -Instead of doing his ULTRA again (in his COMPUTER 80) do the Machine Gun morph ULTIMATE !! (after teleport do B+3,then,F,HCF+5) this will give U an ULTRA+ULT IMATE !! -Sometimes after the counter when u press the connector,it doesn't come out, don't ask me why, it's just that sometimes it works, sometimes it doesn't werk!.. = ENDING == Defeating Gargos opens the way toward a more robot-controlled Ultratech. Fulgore's task is incomplete, however, and his deadly nemesis is still alive. Jago and Orchid join forces and assail Fulgore, and the price is high. Fulgore's destruction at the hands of Jago and Orchid also seals the fate of Ultratech. ============================================================================== ~ ORCHID ~ ============================================================================== HEIGHT : 5'7" WEIGHT : 125 lbs. AGE : 24 years STORY : Eyedol's death by Orchid's hand freed massive energies, ripping Ultratech back in time. Now 2000 years in the past, Orchid must face a new challenge, and an even greater foe. == SPECIAL MOVES == Flik Flak : QCDB+K San : QCDB+3 Air Buster : F,QCT+K Tonfa Fire : QCT+P Fake Tonfa Fire : QCT+4 Tonfa Dash : QCDB+2 Tiger Slide : QCDT+K (=) == TRANSITION MOVES == tonfa dash 3hits : QCDB+2,F+2,B+2 == OTHER MOVES == Combo Breaker : F,QCT+_ Retaliation : F,QCT+K Air Juggle : QCDT+K Air JuggleX2 : F+6 Double Attack : F+6 Overhead : B+3 Throw : F+3 Counter Attack : QCDB+2 Counter Dizzy : F,QCT+4 U. Combo Breaker : QCB,HCT+6 == SUPER MOVES == Gyro Kyaku : QCB,HCT+6 (******) Super Tiger Morph : HCB,F+5 (***, =) Super Tonfa Slash : HCT,B+3 (***, CO) == FINISH MOVES == Ultimate : HCT,HCT+4 No Mercy : cB,HCB+5 Ultra : QCB+4 Pseudo Ultra : QCT+4 (must have done 1 ender before) == COMBOS LINKERS == 3/6 : After QCDB+4/QCDT+4 1/4 : After QCDB+5/QCDT+5/QCDB+2 2/5 : After QCDB+6/QCDT+6 Super Linker : HCB,F+5 Super Linker : HCT,B+3 == COMBOS ENDERS == 1 - F,QCT+6 2 - QCDB+6 3 - QCDB+3 4 - QCDT+4 5 - QCT+1 (must have done all the enders before) == REGULARS COMBOS == KeWL looking combos: 18: QCB+6,5,6,5,F+3,wait,QCDF+6,1,QCDB+2,1,6,5,QCB+6,F+6 (THROW combo) 18: 6,QCB+5,1,6,5,QCB+5,1,6,QCF+1,wait,QCDF+6 (air-5EN) Unbreakable combos: 3~(20%): counter,DP+4,QCB+6,DP+6 15 (57%): counter,QCDB+2,hold QCDB and tape 2 repeatedly,HCB,F+5, QCB,HCF+6 (******,***) 16 (60%): counter,6,QCDB+2,hold QCDB and tape 2 repeatedly,HCB,F+5 QCB,HCF+6 (******;***) Big Super combos: 37: counter,QCDB+2,hold QCDB and tape 2 repeatedly,1,6,5,HCB,F+5,1,6,5, HCB,F+5,1,QCT+4,QCB,HCF+6 (1EN,FULL,mini ultra,NEL in the green bar) Big Damage Combos: 62%: counter,QCDB+2,hold QCDB and tape 2 repeatedly,1,6,5,HCB,F+5,1,6,5,HCB, F+5,1,QCB,HCF+6 (FULL) 63%: 6,5,HCB,F+5,6,5,HCB,F+5,1,QCB,HCF+6 (FULL) 80%: [-19%: QCB+5,1,QCDB+3 (QCDB+3=1hit)] counter,QCDB+2,hold QCDB and press 2 repeatedly,1,6,5,HCB,F+5,1,6,5, HCB,F+5,F+6,B,HCB+5 (******,1.4,2.0) Ultra Combos: 72: counter,QCDB+2,1,6,5,HCB,F+5,1,6,5,HCB,F+5,F+6,HCB,F+5,F+6,HCB,F+5,1,6,5 QCB+4,wait,QCB,HCT+6 (FULL,NEL) 77: counter,F+6,QCDB+2,hold QCDB and press 2 repeatedly,1,6,5,HCB,F+5,1,6,5, HCB,F+5,F+6,HCB,F+5,F+6,HCB,F+5,1,6,5,QCB+4,wait,QCB,HCT+6 (FULL,NEL) == GLITCHES COMBOS == Big combos: 80: DP+4,then hit 1 repeatly !! (BU) Damage combos: 100%: jump+5,D+3,QCB,HCT+6,QCB,HCT+6 (SUG,FULL) == USEFULL INFOS == - To do her 8 hits counter (F+6,QCDB+2,2,2,2),you must do the "QCDB+2" very quickly after the "F+6" !! (it's very hard to do). - Remember that the 80% non-glitch works only on the recent version,becuz if u do it on the old version the game will reset ... - her unbreakable combos are easy to do,so if u think u're gonna loose,don't hesitate to do them .. - remember to hold Down,Back when u do the double counter !! = ENDING == Gargos is defeated, and the forces of good can rid the world of Ultratech. Cursing Orchid as he dies, Gargos reveals Jago is her brother, and they'll both soon be dead. Reaching beyond the grave, Gargos reaches Sabrewulf, and attacks. However, Jago slays Sabrewulf, and the siblings return home. ============================================================================== ~ GLACIUS ~ ============================================================================= HEIGHT : Variable WEIGHT : Variable AGE : Unknown STORY : 2 millenia from now a captured relative earns freedom by slaying a fire being and escaping home. But now in the past, a distress call has been answered. Glacius must free his stranded kin. == SPECIAL MOVES == Icy Grip : QCT+1 Cold Shoulder : QCT+2 Ice Lance : QCT+3 Liquidize : QCT+5/6 (gound/midair, =) Artic Blast : QCB+P Energy gain : QCT+H4 (drain your own super) == TRANSITION MOVES == Liquidize to behind : QCT+5, QCB+6 Energy Gain to Liquidize : QCT+H4, QCT+5 == OTHER MOVES == Combo Breaker : QCT+_ Retaliation : QCT+3 Air Juggle : QCT+6 Air JuggleX2 : F+6 Double Attack : F+6 Throw : F+3 Overhead : B+3 Counter Attack : QCT+5 Counter Dizzy : QCT+3 U. Combo Breaker: HCB,F+3 == SUPER MOVES == Super Arctic Breath : HCB,F+3 (****) Multiple Throws : HCT,B+1 (******, CO) Reverse Liquidize : QCB+6 (***, =) Beat Down : HCT,B+2 (***, CO) Super Liquidize : HCT,B+6 (***, CO) == FINISH MOVES == Ultimate : HCB,F+5 No Mercy : cB,HCB+4 Pseudo Ultra : HCB+4 (must have done 1 ender before) Ultra : HCT+4 == COMBOS LINKERS == 1/4 : After QCT+2/QCT+5 Super Linker : HCT,B+2 Super Linker2 : HCT,B+6 == COMBOS ENDERS == 1 - QCT+6 2 - QCT+1 3 - QCT+3 4 - QCB+4 5 - QCT+4 (must have done all the enders before) == REGULARS COMBOS == KeWL looking combos: 10: HCF+2,1,3,2,HCF+2,1,D+3,any enders .. (air-ender) 18: HCF+2,1,3,2,HCF+2,1,D+3,HCF+1,wait,QCF+6 (air-5EN) 18: HCF+2,1,D+3,QCF+4 (air-ultra,best looking with 5EN) 33: counter,QCF+5,1,6,5,HCF,B+6,1,6,5,HCF,B+6,1,D+3,QCB+4,wait QCF+6,QCF+6 (******,air-mini-ultra,best looking in the big stages) Unbreakable combos: 8 (43%): 3,HCF+2,3,HCF+2,3,HCF+2,F+6 8~(50%): counter,QCF+3,walk F,3,HCF+2,3,HCF+2,3,HCF+2,F+6 11~(53%): counter,QCF+3,walk F,3,HCF+2,3,HCF+2,D+3,QCF+4,wait,QCF+6 (5EN) 16 (48%): counter,6,QCF+5,HCF,B+6,D+3,QCF+4,wait,QCF+6 (***,5EN) Big Damage Combos: 62%: HCF+2,1,3,2,HCF,B+2,1,3,HCF,B+1 (******) 70%: counter,QCF+5,1,6,5,HCF,B+6,5,6,5,HCF,B+6,5,HCF,B+1 (FULL) 72%: [-27%: HCF+2,1,HCF+2,1,HCF+2] wait ... counter,QCF+5,1,6,5,HCF,B+6,5,6,5,HCF,B+6,5,QCF+4 (******) 74%: [-25%: F+6,QCF+2,F+6 ] wait ... counter,QCF+5,1,6,5,HCF,B+6,5,6,5,HCF,B+2,1,D+3,QCF+4 (******,air-ultra) Ultra Combos: 75: counter,F+6,QCF+5,4,6,5,HCF,B+6,5,6,5,HCF,B+6,F+6,HCF,B+6,F+6,HCF,B+6 5,3,2,QCF+4,wait,HCB,F+1 (5EN,NEL,FULL) == GLITCHES COMBOS == Big combos: 80: counter,HCF+5,4,HCF,B+6,5,HCF,B+6,F+6,HCF,B+6,F+6,HCF,B+6,5,QCF+4, wait and as soon as his ultra is finish tape 4 repeatedly (5EN,NEL,FULL,SPIRIT) 80: D+3 then hit 4 repeatly (BU) Damage combos: 100%: jump+6,Down+3,then hit 4 repeatedly (SUG,FULL) == USEFULL INFOS == - To do his 5 hits counter (F+6,QCF+5) you must do the "QCF+5" very quickly after the Forward+6 !!. - To do his 80 hits, it's the same than JAGO,but his quick kick (4) is a little bit slow, so press 4 very quickly until JAGO fall down (u can get 30 hits maximum with 4). - His 70% is without the ultra or the ultimate !! u can do it at any point in the match the only thing u need is a full super bar (i mean red&yellow). - Try to do all his enders in the air (D+3,after a connector) it looks real cool !!. - When u do his super in the ultra (HCF,B+1) u'll be able to move after the ultra !! = ENDING == With Gargos defeated, Glacius starts the long search for his lost comrads. Frustrated, he resigns himself to a long trip home alone. Leaving Earth, his victory is hollow, as his mission is a failure and his people remain lost. ============================================================================== ~ SPINAL ~ ============================================================================== HEIGHT : 5'5" WEIGHT : 110 lbs. AGE : 651 years STORY : Although destroyed by Thunder in the present, a younger Spinal still exists in the past. Resurrected by Gargos and forced to serve him, he goes up against the tyrant to win his freedom. == SPECIAL MOVES == Soul Drain : QCT+1 (super drainer) Skelescrew : QCT+2 Flame Blade : QCT+3 Skeleskewer : QCT+K Skull Scrape : DB/D/DT+6 (=, Direction determines move) Power Devour : B+1 Skeleport : QCB+K Searing Skull : QCT+5 (Requires skull or skulls) == OTHER MOVES == Combo Breaker : QCB+_ Retaliaion : QCB+K Air Juggle : QCT+5 (Requires skull) Air JuggleX2 : F+3 Double Attack : F+3 Throw : F+6 Overhead : B+3 Counter Moves : He has no counter! U. Combo Breaker : QCB,HCT+3 == SUPER MOVES == Grim Reaper : QCB,HCT+3 (***, =) Super Searing Skull: HCB,HCT+6 (***) Super Dizzy : HCB,HCT+5 (***) Sword Smash : HCB,F+3 (***) Blue Skull : HCT,HCT+5 (****) 1 Skull Powerup : QCB+2 (*, 1 added:) 6 Skull Replenish : QCB+3 (******, full 6 skulls) Super Searing Skull: HCT+6 (***, CO) Super Flame Blade : HCT,B+2 (***, CO) Super Slide : HCT,B+6 (***, CO) == FINISH MOVES == Ultimate : D,D,D+4 No Mercy : HCT,HCT+1 Pseudo Ultra : QCT+3 (must have done an ender before) Ultra : HCB+3 == COMBOS LINKERS == 2/5 : After DF+6/QCT+3 1/4 : After QCT+2 Super Linker : HCT,B+6 Super Linker2 : HCT,B+2 == COMBOS ENDERS == 1 - QCB+2 2 - QCB+4 3 - QCB+5 4 - QCB+6 5 - QCT+1 (must have done all the enders before) == REGULARS COMBOS == KeWL looking combos: 12-16: QCF+2,1,6,5,QCF+2,1,6,5,QCF+3,any ender (air-enders best looking with 5EN) 16: 6,QCF+2,1,6,5,QCF+2,1,6,QCF+1,wait,QCB,HCF+3 (air-5EN,***) Big Damage Combos: 65%: [-34%: HCF+2,1,3,2,HCF+2,1,D+3] wait ... QCB,HCF+3,5,6,5,HCF,B+6,5,6,5,HCB+3 (******) 68%: [-32%: HCF+2,wait,1,wait,HCF+3,HCF+3 the oponent must protect the HCF+3, HCF+3)] wait ...HCF+2,wait half a second,6,5,HCF,B+6,5,6,5,HCF,B+6,5, HCB+3 (******) Ultra Combos: 67: F+3,QCF,B+6,2,3,2,HCF,B+6,2,3,2,HCF,B+6,F+3,HCF,B+6,F+3,QCB+3, wait,HCF+6 (5EN,NEL,FULL) == GLITCHES COMBOS == Big combos: 80: Down+3 then hit 1 repeatly (BU) == USEFULL INFOS == - When u do his super HCF,B+6,u have do it slowly and do the F,B+6 correctly or it will do the super fireballs. - becuz he has no counter,the max we can get is 67,his supers linkers are weird though u'll need some practice to do it. = ENDING == Freed of the chains of slavery, Spinal relishes his freedom. He is unable to recover the artifact that summoned him, however, and contemplates his future. Lost, he goes to consult with his ancestors. During the ceremony, her learns one important lesson: Never leave you enemies alive. =============================================================================== ~ SABREWULF ~ =============================================================================== HEIGHT : 5'11" WEIGHT : 400 lbs. AGE : 46 STORY : Unwilling to succumb to the beast within him, Sabrewulf was badly beaten in the KI tournament. Captured by Ultratech, he is driven berserk by their "repairs" and now has only revenge to live for. == SPECIAL MOVES == Sabre Wheel : cB,F+5 or cF,B+5 (=) Sabrepounce : cB,F+3 or cF,B+3 Fake Sabrehowl : cB,F+4 or cF,B+4 Real Sabrehowl : cB,F+1 or cF,B+1 Sabrespin : cB,F+2 or cF,B+2 Sabreflip : cB,F+6 or cF,B+6 Double Sabrewheel: F,F,B+2 or B,B,F+2 (=) Double Sabrespin : F,F,B+5 or B,B,F+5 == TRANSITION MOVES == Sabrepounce to stop : cB,F+3,hold 3,push 2 Fake Sabre to anymove : F,cB+4,F+2 or 5 or 3 or 6 Double Jump : B,B,F == OTHER MOVES == Combo Breaker : B,F+_ Retaliation : cB,F+6 Air Juggle : cB,F+3 Air JuggleX2 : F+6 Double Attack : F+6 Overhead : B+3 Throw : ??? Counter Attack : cB,F+5 Counter Dizzy : cB,F+6 U. Combo Breaker: HCB,F+6 == SUPER MOVES == Loopy : HCB,F+6 (******) Lupus Loopy : HCB,F+3 (****) Claw Slash : HCB,F+5 (***) Dizzy Snap : HCB+3 (****,Midair) Lupus Flip : HCB,F+2 (***, CO) == FINISH MOVES == Ultra : cB,F+4 Pseudo Ultra : cF,B+4 (must have done an ender before) Ultimate : H6,R6 No Mercy : H1,R1 == COMBOS LINKERS == 1/4 : After cB,F+2/cB,F+5/cF,B+2 2/5 : After cB,F+3 Super Linker : HCB,F+5 Super Linker2 : HCB,F+2 == COMBOS ENDERS == 1 - cB,F+1 2 - cB,F+3 3 - cB,F+5 4 - cB,F+6 5 - cB,F+4 (must have done all the enders before) == REGULARS COMBOS == KeWL looking combos: 18: 6,HCF+2,1,6,5,HCF+2,1,HB,6,F+4,wait,HCF+3 (air-5EN) 21: D+6,B,F+2,1,B,F+2,4,HF,H4,B+R4,HCF+3,HCF+3,HCF+3,HCF+3,HCF+3 (air-M-ultra,1EN) Big Damage Combos: 62%: counter,B,F+5,hold F,and tape 5 repeatedly,1,3,2,B,F+2,1,3,2, B,F+2,1,HCB,F+6 (******) 63%: 6,5,HCB,F+2,6,5,HCB,F+2,1,HCB,F+6 (FULL) 78%: [-21%: B,F+5,1,B,F+1 (B,F+1=1hit)] wait ... counter,B,F+5,hold F,and tape 5 repeatedly,4,6,5,HCB,F+5,4,6,5,HCB,F+5 1,B,F+4 (FULL,NEL) Ultra Combos: 77: counter,6,B,F+5,hold F,and tape 5 repeatly,1,6,5,HCB,F+2,1,3,2,HCB,F+2 F+6,HCB,F+2,F+6,HCB,F+2,4,3,2,B,F+4,wait,HCB,F+6 (5EN,NEL,FULL) == GLITCHES COMBOS == Big combos: 80: counter,HCF+5,hold F,and tape 5 repeatly,1,6,5,HCB,F+2,1,3,2,HCB,F+2,F+6 HCB,F+2,F+6,HCB,F+2,4,3,2,B,F+4,HCB,F+6,CB,F+3,CB,F+3,CB,F+3,CB,F+3,CB, F+3 (5EN,SPIRIT,NEL,FULL) 80: F+6 then hit 1 repeatly (BU) Damage combos: 100%: B,F+6,then HCB,F+6,HCB,F+6 (SUG,FULL) == USEFULL INFOS == - The double Counter of SABREWULF is the easiest one to do !! - When u do his 78%,u may get 79% if u wait a little before doing the B,F+5. - When u do his super (HCB,F+6) do the HCB,wait,then F+6 (it's more easy like that) - to charge your super bar,just do B,F+1 and hold 1 ... = ENDING == After he defeats Gargos, he finds some medicine to cure himself. He throws bottles of pills into his mouth, and gets better or something. =============================================================================== ~ TUSK ~ =============================================================================== HEIGHT : 6'11" WEIGHT : 380 lbs. AGE : 31 STORY : With the return of the Demon Lord to the land, Tusk leaves the arena to issue his challenge. Only by defeating all adversaries can a hero gain the right to face the evil Gargos. == SPECIAL MOVES == Back Stab : HCB+1 Boot Kick : QCDB+K Web of Death : QCDB+3 Fake Skull Splitter: QCDT+4 Skull Splitter : QCDT+6 (=) Conquerer : F,QCT+P == TRANSITION MOVES == Fake Skull Split to Skull Splitter : QCDF+4,QCDF+6 Fake Skull Split to Boot Kick : QCDF+4,QCDB+K == OTHER MOVES == Combo Breaker : F,QCT+_ Retaliation : F,QCT+P Air Juggle : QCDT+6 Air JuggleX2 : F,QCF+1,F,QCF+1 Double Move : F+3 Throw : F+6 Overhead : B+3 Counter Attack : QCDB+3 Counter Dizzy : F,QCT+1 Ultra Combo Breaker: QCB,HCT+3 == SUPER MOVES == Destroyer : QCB,HCT+3 (******) Super Flaming Sword: HCT,B+4 (***) Shadow Roll : HCT,B+6 (***, =) Super Web : HCT,B+3 (***, CO) Multi Kicks : HCB,F+5 (***, CO) == FINISH MOVES == Ultimate : F,QCT+5 No Mercy : HCT,HCT+2 Ultra : HCB+2 Pseudo Ultra : HCT+2 (must have done an ender before) == COMBOS LINKERS == 3/6 : After QCDB+4/QCDT+4 1/4 : After QCDB+5/QCDT+5 2/5 : After QCDB+6/QCDT+6 Super Linker : HCT,B+3 Super Linker2 : HCB,F+6 Super Linker3 : HCT,B+6 == COMBOS ENDERS == 1 - F,QCT+3 2 - QCDB+6 3 - QCDT+6 4 - HCB+1 5 - F,QCT+1 (must have done all the enders before) == REGULARS COMBOS == KeWL looking combos: 11: QCDB+5,1,6,5,QCDB+5,1,D+3,any ender that hit 2 times (2EN,best looking with 5EN) 18: QCDB+5,1,D+3,HCB+2 (air-ultra) Big Damage Combos: 62%: counter,HCB+3,5,6,5,QCDB+5,4,6,5,QCDB+5,4,QCB,HCF+3 (******) Ultra Combos: 77: counter,6,B,F+5,hold F,and tape 5 repeatly,1,6,5,HCB,F+2,1,3,2,HCB,F+2 F+6,HCB,F+2,F+6,HCB,F+2,4,3,2,B,F+4,wait,HCB,F+6 (5EN,NEL,FULL) == GLITCHES COMBOS == Big combos: 78: do a missed QCDB+3,then F+3,2,3,2,HCB,F+6,3,2,HCB,F+6,3,2,HCB,F+6,3,2, HCB,F+6,2,D+3,ultra(HCB+2),then do tha super motion during the ultra (QCB,HCF+3) (it will charge up tha super bar)then super 2 times (one after one) wait,HCF+6,HCF+6,HCF+6,HCF+6,HCF+6 (5EN,NEL,FULL,SPIRIT,AIR ULTRA) 80: DP+1 then hit 1 repeatly (BU) Damage combos: 100%: jump+6,D+3,Dp+1,DP+1,DP+1,DP+1,QCB,HCT+3,HCF+6. (SUG,FULL) == USEFULL INFOS == - To do his HARD 78,u must miss the QCDB+3,and begin the combo by the F+3 !! and remember it's an AIR ULTRA !! - To do his Regular 74 hits,U may have some problems at the beginning,with tha counter and tha connector(counter,6,QCDB+3,5,3,2)U must push the connector 5 one time only and do the 3,2 very slowly..or it won't work.. - When u do his super,do it quickly or it will vut the combo in 2 parts (don't use the super : HCF,B+3 cuz it cut the combo one time on two) - TUSK is like GLACIUS, he can do all his ender,ultra in the air !! just push D+3 after a connector and do quickly your ender. (note: it doesn't work with the hidden ender) = ENDING == With this challenge successfully completed, Tusk thrists once more for battle, and begins the arduos journey back to the arena. For now, at least, he lives only for the fight. Tusk goes on to become the greatest undefeated champion ever seen. =============================================================================== ~ KIM WU ~ =============================================================================== HEIGHT : 5'4" WEIGHT : 130 lbs. AGE : 17 STORY : Descendant of the heroes who banished Eyedol and Gargos, Kim is appointed her people's guardian. With the return of Gargos, Kim must fulfill her duty to her homeland and destroy him forever. == SPECIAL MOVES == Firecracker : QCDB+2/3 Tornado Kick : QCDB+K Splitkick : QCDT+K (=) Fireflower : F,QCT+1 Fireshot : QCT+2/3 Straight Air Dive : QCT+P Angled Air Dive : QCB+P == OTHER MOVES == Combo Breaker : QCT+_ Retaliaton : F,QCT+P Air Juggle : QCDT+6 Air JuggleX2 : F+6 Double Attack : F+6 Overhead : B+6 Throw : F+3 Counter Attack : QCDB+5 Counter Dizzy : QCDB+2 Ultra CboBreaker : QCB,HCT+3 == SUPER MOVES == Snap Dragon : QCB,HCT+3 (******) Shadow Kick : HCB,F+6 (***) Super Air Fireball: HCT,B+2 (****, super drainer) Super Firecracker : HCB,F+3 (***, CO) == FINISH MOVES == Ultimate : HCB,F+4 No Mercy : HCT,B+1 Ultra : QCT+4 Pseudo Ultra : QCDB+4 (must have done an ender before) == COMBOS LINKERS == 3/6 : After QCDB+4 2/5 : After QCDB+6/QCDT+6/QCDB+3 1/4 : After QCDB+2/QCDB+5 Super Linker : HCB,F+6 Super Linker2 : HCB,F+3 == COMBOS LINKERS == 1 - QCDB+6 2 - QCDT+6 3 - QCDB+3 4 - HCT+1 5 - QCDT+5 (must have done all the enders before) == REGULARS COMBOS == KeWL looking combos: 15: 6,QCDB+5,1,6,5,QCDB+5,1,6,HCF+5 (air-hidden ender,5EN) Unbreakable combos: 3~(30%): counter,QCDB+2,6,QCF+1 11 (51%): counter,QCDB+5,Hold QCDB,and tape 5 repeatedly,QCB,HCF+3 (******) 16 (57%): counter,QCDB+5,Hold QCDB,and tape 5 repeatedly,HCB,F+6 QCB,HCF+3 (******,***) Big Damage Combos: 61%: counter,QCDB+5,hold QCDB,and tape 5 repeatedly,1,6,5,HCB,F+6,1,6,5 HCB,F+6,5,6 (******) 63%: 6,5,HCB,F+6,6,5,HCB,F+6,5,QCB,HCF+3 (FULL) 78%: [-22%: QCDB+5,1,QCDB+4 (QCDB+4=4hits)] wait ... counter,QCDB+5,hold QCDB and tape 5 repeatedly,1,6,5,HCB,F+6,5,6,5,HCB, F+6, 5,QCF+4 (FULL,NEL) Ultra Combos: 78: counter,F+6,QCDB+5,hold QCDB and tape 5 repeatly,4,6,5,HCB,F+6,5,6,5,HCB, F+6,F+6,HCB,F+6,F+6,HCB,F+6,5,6,5,QCT+4,wait,QCB,HCT+3 (5EN,NEL,FULL) == GLITCHES COMBOS == Big combos: 80: counter,QCDB+5,hold QCDB and tape 5 repeatly !!,4,6,5,HCB,F+6,5,6,5,HCB, F+6,F+6,HCB,F+6,F+6,HCB,F+6,5,3,2,QCT+4,wait,QCB,HCT+3..wait and when she finishs her ultra do : HCF+6,HCF+6,HCF+6,HCF+6,HCF+6 (5EN,SPIRIT,FULL, NEL) 80: QCT+5 then hit 1 repeatly (BU) Damage combos: 100%: HCT+5,then push 4 repeatly (SUG,FULL) == USEFULL INFOS == - to do the KIM-WU double counter u have to hold Down,Back and not Back... = ENDING == Her task as guardian complete, Kim can now return home. After a long trek back to her homeland, Kin is confident that she is safe from danger. Undefeated in combat, and with her enemies crushed, Kim has proven that she's the best guardian yet to bless her people. =============================================================================== ~ MAYA ~ =============================================================================== HEIGHT : 5'10" WEIGHT : 140 AGE : 23 STORY : Made Queen of Amazonia after her part in banishing the Dark Lord Gargos. Cast out by her tribe as Gargos returns, Maya must vanquish him to regain her throne. == SPECIAL MOVES == Cobra Bite : cB,F+1 Savage Blades : cB,F+2 Mantis : cB,F+3 Flip Kick : cB,F+5 (=) Amazonian Leap : cB,F+4/6 Air Dive : HCB+3 (midair) == TRANSITION MOVES == Leap to air Leap : cB,F+6, B,F+4 Leap to Mantis : cB,F+6, B+3 == OTHER MOVES == Combo Breaker : B,F+_ Retaliation : cB,F+1 Air Juggle : cB,F+6 Double Attack : F+6 Overhead : B+3 Throw : F+3 Counter Attack : cB,F+2 Counter Dizzy : cB,F+1 Ultra Combo Breaker: HCB,F+6 == SUPER MOVES == Shadow Tree Cutter : HCB,F+3 (***, =) Super Leap : HCB,F+6 (******) Lawnmower : HCB,F+2 (***, CO) Flip Kicks : HCB,F+5 (***, CO) == FINISH MOVES == Ultra : cB,F+6 Pseudo Ultra : cF,B+3 (must have done an ender before) Ultimate : HCB,F+4 No Mercy : HCT,B+1 == COMBOS LINKERS == 1/4 : After cB,F+2/cB,F+5 2/5 : After cB,F+3/cB,F+6 Super Linker1 : HCB,F+2 Super Linker2 : HCB,F+5 == COMBOS ENDERS == 1 - cB,F+1 2 - cB,F+3 3 - cB,F+4 4 - cB,F+6 5 - cF,B+1 (must have done all the enders before) == REGULARS COMBOS == KeWL LooKinG Combos: 18: B,F+2,1,6,5,B,F+2,1,6,5,B,F+2,hold forward and tape 4 repeatedly (air-ender,4EN) 30: counter,B,F+2,hold Forward and tape 2 repeatedly,F+6,HCB,F+2,1,6,5,HCB, F+2,1,B,F+2,hold Forward and press 4 repeatedly (air-ender,4EN) Unbreakable combos: 16 (56%): counter,B,F+2,hold F,and tape 2 repeatedly,HCB,F+2,HCB,F+6 (******,***) Big Damage Combos: 62%: counter,B,F+2,hold F,and tape 2 repeatedly,3,HCF+2,1,6,5,HCF+2,1 HCB,F+6 (******) 63%: 6,5,HCB,F+2,6,5,HCB,F+2,1,HCB,F+6 (FULL) 78%: [-22%: HCF+2,1,HCF+5] wait ... counter,CB,wait,F+2 hold F,and tape 2 repeatedly,HCB,F+5,1,6,5,HCB,F+5,1, 6,HF,5,B+6 (******) Ultra Combos: 77: counter,2,HCF+2,hold F and tape 2 repeatedly,F+6,HCB,F+2,1,3,2,HCB,F+2,1, 3,2,HCF, B+2,1,3,2,B+6,HCB,F+2,F+6,B+6,wait HCB,F+6 (5EN,NEL,FULL) == GLITCHES COMBOS == Big combos: 78: counter,5,HCF+2,hold F and tape 2 repeatedly,F+6,HCB,F+2,1,3,2,HCB,F+2, 1,3,2,HCB,F+2,1,3,2,HCB,F+2,F+6,B+6,wait and when her ultra is finished HCB,F+6 (5EN,NEL,FULL,SPIRIT) 80: D+6 then hit 1 repeatedly (BU) Damage combos: 100%: jump+6,D+6,HCB,F+6,HCB,F+6 (SUG,FULL) == USEFULL INFOS == - The MAYA double counter is very easy to do,but it will hit 6 times only vs "COMBO,SABREWULF,MAYA and FULGORE !!. - When u do her 78% non glitch,u have to wait a little before doing the double counter (see the counter infos in the infos section) or it will do less damage (1% less). = ENDING == After Maya saves her homeland from Gargos, her life in the rain forest can resume, and she finds a new admirer. The two are soon married. Their reign is a long and peaceful one. =============================================================================== ~ GARGOS ~ =============================================================================== HEIGHT : ?? WEIGHT : ?? AGE : ?? STORY : ?? == SPECIAL MOVES == Flame Stream : QCT+1 Dashing Shoulder : QCDB+5/6 Claw Uppercut : D+3 (he just uppercuts) Claw Uppercut : F,QCT+3 (he runs and uppercuts) Air Fireball : QCT+P (Midair, duh!) Gargos Tremor : QCDT+6 (Ground/Midair) Fly : Jump, U+3 (hold up after you jump) Laugh : QCB+3 == TRANSITION MOVES == Hyper Jump : jump,Up+3,6,then hold Up and press 6 !! Energy Reflect : QCB+3 then hold 3 = OTHER MOVES == Combo Breaker : F,QCT+_ Air Juggle : HCF+6 Retaliation : F,QCT+3 Double attack : F+6 == COMBOS ENDERS == 1 - F,QCT+3 2 - F,QCT+3 3 - F,QCT+3 4 - F,QCT+3 5 - HCF,B+6 (must have done all the enders before) == REGULARS COMBOS == 9: HCT+6,5,3,2,HCT+1 14: HCB+6,5,3,2,DP+3,wait,HCF+6,HCF+6,HCF+6,HCF+6,HCF+6 ......(must have done DP+3 4 times and the opponent must have nearly no more energy in his green bar) 80: F+6,DP+3,wait,HCF+6,HCF+6,HCF+6,ect.........(the opponent must have nearly no more enrgy in his green bar when U start the combo (F+6,DP+3). == USEFULL INFOS == - To play GARGOS,at character screen,Hold Up and hit the following buttons in order : 3,2,5,6,2,1,4,5.......If the code worked,U will hear a swooshing sound then look for him in between MAYA and FULGORE.. - When U do the GARGOS 80 hits,be shure to start the COMBO when the opponent have nearly no more energy !! and after 5 air-juggles GARGOS will move slowly but U can repeat HCF+6 again and again,it will be in SLOW MOTION !! == ENDING == With his arch enemy EYEDOL,destroyed by ORCHID,GARGOS is now free to rule the world. ============================================================================== ============================ Computer Techniques ============================= ============================================================================== READY to kick CPU a$$ ?! yeah !! read this and u'll have no problems .. this section bring ya the easiest way to go to the end,the easiest way to do the big combos,and more !! so read it carefully : ____________________ / \ -- > INDIVIDUAL LISTING < -- \____________________/ A|---> UNIVERSAL TECHNIQUES -> How do i charge my super bar up ? -> How do i do the counter against the Computer ? -> Whut to do when i'm about to die ? B|---> PERSONAL TECHNIQUES -> MAYA -> ORCHID -> SABREWULF -> JAGO -> GLACIUS -> TJ COMBO -> KIM WU -> SPINAL -> TUSK -> FULGORE -> GARGOS -----------============} UNIVERSAL TECHNIQUES {=========------------ ---- ( ? ) "HOW DO I CHARGE MY SUPER BAR UP" ( ? ) ----- (the computer must block theses combos) CHARACTER | COMBO | NUMBER OF SQUARES U'LL CHARGE UP JAGO : F+6,QCDB+5 ...... (**) FULGORE : B+3,HCF+5 ...... (**) ORCHID : F+6,QCB+6 ...... (**) GLACIUS : F+6,HCF+5 ...... (**) KIM WU : F+6,QCDB+6 ...... (**) MAYA : F+6,HCF+2 ...... (**) SABREWULF: F+6,F,B+5 ...... (***) or F,B+1 and hold 1 TJ COMBO : F+6,F,B+2 ...... (**) SPINAL : F+3,HCF+2 ...... (**) or HCF+1 TUSK : 6,5,QCDB+5 ...... (**) ----- ( ? ) "HOW DO I DO the COUNTER AGAINST THE COMPUTER" ( ? ) ---- CHARACTER | DESCRIPTION OF WHUT TO DO JAGO : Just walk to him,and when you are very close,press Back+1. FULGORE : walk back,far away from him,and jump forward,then press Back+1 ORCHID : walk back,and when u are away from her,jump forward,wait... and when the computer is walking to u,press Back+1.. GLACIUS : just try to make a jump on him,and press back+1... KIM WU : just try to make a jump on her,and press back+1... MAYA : walk back,and when you are away from her (about a jump) jump forward,and press Back+1 (must be very close).. SABREWULF: walk back,and when u are away from him,jump forward,wait... and when the computer is walking to u,press Back+1.. TJ COMBO : very easy..just walk to him,and when u are close,press Back+1. SPINAL : very easy too...just walk back,and when you are from a jump distance,jump forward,and press Back+1.. TUSK : walk back,and when u are away from him,jump forward,wait... and when the computer is walking to u,press Back+1.. ------- ( ? ) "WHUT TO DO WHEN I'M ABOUT TO DIE" ( ? ) ------- You want win tha match easily, i mean u don't want make a big combo and those enders, just because u don't feel the power into you're hands..or if you are about die..then the only things u've need is some squares of super...and...jump on the computer with a fierce (3 or 6) and immediatly do tha super linker (ex: for jago it's F+6) and follow this by tha super..the one who's write on tha arcade machine..(ex: with JAGO it's QCB,HCT+3) ok ??!! it's jump+fierce,super linker,and super!! Nearly everytime this stupid computer will protect your Fierce and your super linker, but not your SUPER, so u will take him off more than 44% !!! -----------============} PERSONAL TECHNIQUES {=========------------ This part is still under construction ..it will be completed later .. ============================================================================== ============================ 2 Players Techniques ============================ ============================================================================== **Unlike KI,KI2 is very funny in 2 players mode,there are several techniques, and becuz i've played against many many differents players,most of them were real good players,i've found some very interressant techniques,so trust me on this. -----------============} CHOOSE A CHARACTER {=========------------ - Here is the list of the best characters in 2 players mode : 1st . GLACIUS (Guide available) 2nd . TUSK 3rd . SPINAL 4st . TJ COMBO 5st . JAGO 6th . FULGORE 7th . KIM WU 8th . ORCHID 9th . MAYA 10th . SABREWULF Yes,GLACIUS is the best character for the 2 player game,u'll understand why.. i am a JAGO player and i didn't like GLACIUS that much,but i have to say that he's da best in 2 players mode,so choose him and learn thoses few techniques: note: only the GLACIUS Guide is available for the moment,this is temporary though i'm not gonna make all the characters,only TUSK,SPINAL,TJ COMBO JAGO,and FULGORE are comming soon.. * GLACIUS GUIDE *************************************************************** WHY GLACIUS is da best ?! heheh,well for many reasons,first he has the quickest special move in the game : his COLD SHOULDER (HCF+2).U can do his cold shoulder like 3 times and the oponent won't be able to move !! if he moves,he'll be hit so u just have to press the connector 1 and do an ender,or if u play against a good player that can break this connector 1,then just press 6,and do an ender. Second GLACIUS has some fireball,so if the oponent keeps jumping back cuz he's affraid to fight just do plenty fireball to call him back.Third he has a very usefull anti-jumping move : the ICE LANCE .yes u have to be ready to do this move at any point in the match, it's like the dragon punch of JAGO, when the opponent is getting ready to jump on you,do the ICE LANCE (QCF+3) u'll hit him everytime. GLACIUS is the only one that can regain his energy (QCT+4,hold4) and that's very usefull !! but don't hold 4 too long,cuz if the opponent see that u do the regain he'll jump on u or he'll do the slide (for JAGO or ORCHID) and u'll loose more than u have won. Also, GLACIUS has a throw, it's very usefull,when the opponent keeps pressing back and wait like a turtle, so if that make u angry,just jump on him with the quick punch when u'll land walk a little (just a little!!) and press 3 (by holding Forward) then u'll throw him, so immediatly jump on him again with the quick punch,walk just a little,and F+3,do it like 4 times,i can say that it works !! I've done it against real good players !!.Also GLACIUS has the most power-full super in the game (HCF,B+1) if u do it with a simple 8 hits combos u'll do more than 62% !! crazy !! isn't it ?! and with this super GLACIUS is the only one that can do more than 62% without the ULTRA or the ULTIMATE, yes he can do 70% in the middle of the game (see the GLACIUS COMBOS). And finally GLACIUS can do all his enders in the air (starter,connector,D+3,ENDER) and the D+3,ENDER is unbreakable and if u time it good,u'll have the time to do 2 "QCT+6" (air juggle). == BEST STAGE FOR A GLACIUS FIGHT == - JAGO's Stage : D+1 - GARGOS's Stage : D+2 - COMBO's Stage : D+3 == MOST USEFULL MOVES == - GLACIUS Cold Shoulder (QCF+2) : this is the most usefull move,do it many times.when u r close to your opponent, do it again and again,u can repeat this move cuz it's the quickest move in tha game. - GLACIUS Ice Lance (QCF+3) : this is the anti-jumping move (like DP for JAGO),do it when the oponent is jumping on you. - GLACIUS Artic Blast (QCB+P) : use it when the oponent is far away from u,or when he's getting up, if you time it good u can do a slow fireball, then a fast fireball and the opponent won't be able to move, follow this by the Cold SHoulder. - GLACIUS Energy Gain (QCF+4,H4) : Very useful,but use it when u are far away from your oponent,and if possible when he's on the ground (after a combo),a good way to regain lot of energy,is to jump back, and when you are far away from your opponent, throw 2 fireball (one slow, and one fast) then regain your energy.. - GLACIUS Reverse Liquidize (QCB+6) : You need some super to do this move,but it's a very usefull move !! so don't forget it! do it when your oponent is jumping back. - GLACIUS Throw (F+3,close) : To throw your oponent easily,jump on him with a quick punch,then as soon as u hit him, walk a little (just a little) and press F+3,then u'll throw him, so immedialty jump on him again with a quick punch,walk a little, F+3,again and again.. - GLACIUS Double Kick (D+6) : Do this move when u are close to your oponent,if he protects it, follow it by the Cold Shoulder. - GLACIUS Multiple throw (HCF,B+1) : Very useful !! Do it immedialty after an ender !! ex : HCF+2,1,HCF,B+1 and u'll take off more than 50% !! remember !! this super is the best super in the game !! ==JUMPING ATTACKS== - JUMPING attack 1 : Jump Forward +6,F+6,QCF+2,QCF+2,QCF+2.... - JUMPING attack 2 : Jump Forward +6,if your oponent blocks Down,Back :B+3,QCF+2,connector,ender. - JUMPING attack 3 : Jump Forward +6,D+6,QCF+2,QCF+2,QCF+2.... - JUMPING attack 4 : Jump Forward +1,walk a little,F+3 (throw),immedialty jump on your opponent and repeat the attack. Learn thoses attacks,they are all very usefull,the 1st attack,and the 3rd attack break the high guard,and the 2nd breaks the Down Guard,the 4th is useful if the opponent keeps holding back cuz he's affraid of you.. ==GROUND ATTACKS== When the oponent is in the corner .. - GROUND attack 1 : QCB+1,QCB+3,QCF+2 - GROUND attack 2 : QCB+1,QCB+3,QCF+3 (if he jumps on you) - GROUND attack 3 : QCF+2,QCF+2,QCF+2,again and again when the oponent is away from you .. - GROUND attack 4 : QCB+1,QCB+6 (u need some super) - GROUND attack 5 : QCB+1,QCB+3,again and again - GROUND attack 6 : QCB+1,QCF+5,QCB+6 == A few advices for a good fight == -If u want to beat your oponent easily, you have to give him a hard time, u have to constantly jump on him,then he'll not be able to know whut u're gonna do. -Never do his retaliation move : QCF+4,5 or6 it sucks !! and it's easy to go through !!. -Once again i'd like to say that u must do his Cold Shoulder (HCF+2), do it again and again !! it's the most usefull move with GLACIUS. -Don't hesitate to use his Multiple throw super !! (HCF,B+1) it's the best super in the game !! and it makes a lot of damage. ============================================================================== ================================== Codes ===================================== ============================================================================== == HIGH SCORES TABLE == During the demo mode, press up on one of joysticks to view the high scores. == CHANGE CHARACTER COLOR == At the character selection screen, pressing up or down will change the color of your character. You cannot choose the same color your opponent chose. == RANDOM SELECT CHARACTER == At the character selection screen, hold up and press start. A random character will be chosen for you. == TURBO MODES == To do the turbo codes, press D+4/5/6 while selecting your character, like in KI1. If somebody does one of the modes, and you don't want it, after they select their character, just press D+4 to cancel it. Normal/Cancel : D+4 FAST : D+5 Ultra : D+6 Super Speed Code : Hold Up,and press 3,5,1 [2 players and RIGHT joystick only] == MUSIC and STAGE SELECT == Do the stage select right after you select your character. Like before, the first person chooses the stage, and the second chooses the music. Sabrewulf's Lair : U+1 Maya's Jungle : U+2 Glacius's crash site : U+3 Tusk's stone henge : U+4 Fulgore's Museum : U+5 Orchid's Helipad : U+6 Jago's Bridge : D+1 Gargos's Castle : D+2 Combo's Street : D+3 Kim Wu's Dojo : D+4 Pirate Ship : D+5 Spinal's ship : D+6 [2 player special] SKY STAGE: : D+5 [Both Players] == GARGOS CODE == at the character selection screen,hold Up and press 3,2,5,6,2,1,4,5 ============================================================================== ======================== GLITCHES & WEIRD STUFFS ============================= ============================================================================== ***************************************************************************** *--NOTE-- * * * *Please remember that all these GLITCHES or INFORMATIONS are confirmed by * *me personally. About my credibility remember (in tha newsgroups) that in * *January 1996 I've claimed that all the characters have more than 60 hits * *combos, and that there were 2 fatalities per characters, so nobody * *believed me, and look where we are now !! * ***************************************************************************** * GLITCHES AVAILABLE ********************************************************** -FREEZE THE GAME "new" -DISTANCE ULTIMATE -INFOS ABOUT ORCHID ULTRA -AIR-HIDDEN ENDERS -THE COMBO-COMBO BREAKER GLITCH -THE SURVIVE ULTRA GLITCH (SUG) -SPEED QUALIFY -TJ COMBO FATALITY GLITCH -BREAKER FIGHT -GLACIUS MISSED ULTRA GLITCH -INVINCIBLE GLITCH -KIM-WU FATALITY GLITCH -STRANGE STUFF WITH KIM WU -JAGO FATALITY GLITCH -DOING SOME COMBOS IN THE BACK -TUSK BREAKER GLITCH -THE SUPER SPEED CODE -MAYA ULTRA BREAKER GLITCH -PSEUDO AIR ULTRA 17 HITS WITH SPINAL -CONTINUE YOUR COMBO AFTER A THROW -EASY AIR-ULTRA WITH JAGO -INFOS ABOUT THE BREAKER -INFORMATION ABOUT THE 1.4 VERSION -SUPER FROM ANY DISTANCE -INFORMATION ABOUT THE 2.0 VERSION -KEWL GLITCH WITH FULGORE -DOUBLE COUNTER -INFOS ABOUT THE ENDINGS -AIR-ULTRA -INFOS ABOUT THE ULTRA -SABREWULF PSEUDO AIR-ULTRA -INFOS ABOUT GLACIUS ULTRA -PRACTICE MODE GLITCH ******************************************************************************* == FREEZE THE GAME == just like KI1,the game will Freeze,so it's funny,but it can be usefull if u use your brain enough,it can be a good way to have More Creditz. -- Play in 2 players Mode : SPINAL vs SPINAL -- In the JAGO stage : D+1 -- with both characters,walk back to the top right of the screen,i said the top, where u can't walk back anymore !! and make the two SPINAL to be very close to each others .. -- With the Left Spinal Jump behind the right Spinal,but as soon as the Left Spinal is behind the Right Spinal,but still in the air (about to land) jump behind him too,the result will be that both Spinal will be on the same line so u'll see only one SPINAL (it looks cool). -- Now just wait for the time to go to "0",then when the TIMES OUT will come the game will freeze ... == DISTANCE ULTIMATE == It's like the DISTANCE-SUPERS,u have to fight in a big stage,then throw a fireball (slow) then do the pressure move as soon as the fireball hits the oponent, then do the ultimate motion ..ex with JAGO : QCF+1,wait and when the fireball hits the oponent push Forward+6,then do immedialty a DP+6, he will do his ultimate from across the screen (looks very kewl). == AIR-HIDDEN ENDERS == It's like an air-ultra but with the enders,it's like in KI when the oponent fall after a connector and u do the ending in release,then u'll juggle him again .. . Well once u've made all your enders,(when u can do the hidden one) u have to make a combo that make the oponent fall by a fierce manual (3 or 6) ex: with JAGO : 6,QCDB+5,1,6,5,QCDB+5,1,3,DP+2 .... As soon as u have pressed the last manual (3) do immediatly the DP+2 .. note: it works only with the hidden enders !! (the 5EN). == THE SURVIVE ULTRA GLITCH (SUG) == First i would like to thanx TETSUO for this glitch,and also STEPHANE a friend of mine cause they have confimed it for me....(while i can't play KI2). Well this glitch is very strange...first i've undertand it..but it's very strange....u know when u do an ultra, u still have a little energy bar left, and this is the last hit of the ULTRA who kill the opponent !! and if U did a long combo before doing the ultra and i f U begin your ultra when the opponent have a full flashing red bar,u will have a little bit more than just a pixel left...so with TUSK,TJ COMBO and FULGORE the last hit of the ULTRA do not pull off a lot of energy then if u have done a long combo before his ultra u will survive his ULTRA !!! it works only with TUSK, TJ COMBO and FULGORE ultra !! and remember : don't do the super move at the end of the ultra !! or it won't work ... so when U R in the glitch u cannot do some easy combos like the BU glitch !! it 's like in KI1 !! but u can touch your opponent from any distance !! === the SUG with TUSK === Pick TUSK and the character which U want perform a 100%...then charge your super bar (do some rushing combos,i mean protect the oponent,and tape 6,6,6..) u must have 6 squares of super !! then hit the opponent to the 2nd energy bar (red bar) then pull him off 20% : -------------------------------------------- |-20% : QCDB+5,1,DP+3 (DP+3 must hit 2 times)| |-wait and do this combo : | |-QCDB+6,5,6,5,HCB,F+6,5,6,5,HCB,F+6,HCB+2 | -------------------------------------------- then wait ....and the opponent will survive TUSK ultra !!..... then pick the oponent and hit TUSK to his RED BAR then do the 100% damage combo.... === the SUG with FULGORE === Well the SUG Glitch Works With FULGORE too and it's more easy,cuz FULGORE is very EASY to use....Well it's tha same,play in 2 player mode,for EXAMPLE : FULGORE against JAGO then charge your super bar (best way is to protect JAGO and to do B+3,QCF+5 with FULGORE,it will charge 2 squares of SUPER fer each) then hit JAGO to his red bar, then pull him off -29% : --------------------------------------------------------- |-29%: B+3,wait and do QCF+5,remember,it's not a 3 hits !!| |-wait and do this combo : | |-Counter,QCF+5,1,6,5,HCF,B+6,5,6,5,HCF,B+6,5,Dp+4 | --------------------------------------------------------- don't do the super at the end !!! just wait...JAGO will survive the ultra...... === the SUG with TJ COMBO === this is the last character which the SUG works with, so it's the same than the others take TJ COMBO and the character u want to perform a 100%, then charge your super bar up. best way is to protect the opponent and to do F+6,F,B+1 with TJ, then hit the opponent to the full red bar and pull him off 23% : --------------------------------------------------------- |-23%: | |-wait and do this combo : | |-Counter,HB,wait,F+2,1,6,5,HCB,F+2,1,6,5,HCB,F+2,HF,3,B+3| --------------------------------------------------------- don't do the super at the end !! and don't do this glitch in the corner,cuz if u are in a stage that has a fatality stage,the oponent will be ejected, and the glitch wo n't work. == TJ COMBO FATALITY GLITCH == to stop the TJ COMBO COMBO FATALITY (Charge F,HCB,F+6) just jump and hit a quick button (1or4), when TJ is begining his fatality, u can hit him from anywhere on the screen. == GLACIUS MISSED ULTRA GLITCH == okay, this Glitch works only with GLACIUS,and against GLACIUS himslef, it will do an ultra 6 hits manual combos ...so play with GLACIUS,and when the opponent bar is flashing red, just do a counter,then CCA (QCF+5),then connector 4, manual 6,5,super 6 (HCF,B+6) connector 5,manual 6,5,then ultra...then the other GLACIUS will fall, but you'll begin your ultra...and at the end of the ULTRA, u will hit him 6 times, very strange. == KIM-WU GLITCH == thiS GlitCh was Found By TETSUO,but he didn't find the way to make it a DAMAGE Qualify so i did...okay,u probably know that the KIM-WU fatality take off ~81%, but it's only 1 hit,so u can't qualify fer the DAMAGE,but...i found a way, u have to fight KIM WU vs FULGORE, in a biG stage like TJ's (D+3) then with KIM WU put FULGORE in his FALSHING RED bar (to do the fatality) then with FULGORE put KIM-WU in her RED BAR (a full red bar) then with FULGORE do the lock on (QCF+4) (to have the tripple fire-ball), then do B+3 to KIM WU it will take off 17% then protect her and do QCF+6, it will take her 2%,and now...jump back to be far from her,then do the reflect move (QCB+4) and hold 4...and with KIM WU (have to be with a friend or to use your feet ! heheh...) well with KIM WU do the fatality move (HCF,HCF+5) then still hold 4 with FULGORE, and when u have reflect the fatality,release 4,and do immediatly QCF+1 it will throw 3 fireball and hit her,so it will do a 4 hits 82% FATALITY.. **note : u have to take her of 19% at the begging becuz if u don't when she will be hit by the fatality u won't have the time to catch her with the 3 fireballs, but if u have taken her off 19% before, then she will die with the fatality, and the game will go in slow motion, but not the 3 fireballs !! that's the glitch.....(it's hard but i did 83% in the full green bar with this glitch ). == TUSK BREAKER GLITCH == well here is the only 80 that can be done in the green bar !! : first, Pick TUSk and Another Character, do the all the enders with TUSK (not the 5th), then jump on your opponent with a medium kick,then press 1, and do a QCF+1 very quickly (it's an ender) then have a friend break this combo, result will be that TUSK will go in the back of the oponent, and the opponent will break him but becuz TUSK is behind the oponent the breaker will not hit him, so u'll still be in the breaker, so just press 1,1,1,1,1 repeatedly fer an easy 80 hits. == MAYA ULTRA BREAKER GLITCH == when u break the oponent ultra with MAYA with her super (HCB,F+6) just press the button 4 repeatedly after the breaker fer an easy 80 hits . == CONTINUE YOUR COMBO AFTER A THROW == Do ya Know that u can continue your combo after a throw ?? well this glitch works only with JAGO on ORCHID or KIM-WU or GLACIUS or JAGO himself : QCDB+6,5,throw (F+3),QCDF+6,D+5,QCDF+5,1,6,5,QCDB+5,F+6.....it's a 14 hit juggle and it looks so kewl. == INFOS == Do ya knOw that u can do the ultra with ORCHID by doing QCDB+1 ?? there is 2 ways to do the ultra : QCDB+1 or QCDB+4 . == THE COMBO-COMBO BREAKER GLITCH == Well this glitch works only on the versions (1.1 and 1.4) it doesn't work on the newest versions (1.5),but here it is : if u do an ultimate 14 hits combos, the computer is gonna say : "COMBO BREAKER" instead of "ultimate". == SPEED QUALIFY == Here is how to do less than 2.00 sec for the speed qualify !! i did 1.51 and i think i can do less...so first play in 2 players mode COMBO versus FULGORE, then on the right joystick do the Super Speed Kode (see below)..then press a button..and immediately press D+5 on both joystick (the Sky stage) then soon as u can, do B,F+3 with COMBO... == BREAKER FIGHT == Here is a very very kewl GLITCH, i know that's it's old, cause TETSUO found it 2 months ago, but i've confirmed it and i think that's the kewlest and easiest GLITCH of tha game : so just play in 2 players mode, for example JAGO in white us JAGO in red, then with the white JAGO do a DP+3 then when the red JAGO is in the air,do F+6,then as soon as u pressed F+6,with the red JAGO, do a DP+2, and he will do an AIR-COMBO-BREAKER !! then as soon as u did the breaker, press F+6, and with the white JAGO, do a DP+2 and he will break the red JAGO breaker !! then do it again and again until time is out....very kewl !! i've done it alone and it looks pretty kewl, try it !! == INVINCIBLE GLITCH == well yes u can be invincible,it's simple and hard at the same time,cause if u have read the BREAKER FIGHT glitch u may know that u can break your opponent in the air...but...immediatly after pressing the super LINKER (F+6 for KIM WU) then your opponent can break U even if they r in the air, but....if you do the dash move (F,F with KIM WU) the oponent will break U but because your rolling on the ground the breaker won't hit you !! then u will survive COMBO BREAKER!! and it will make U invincible !! but remember that it works only versus the COMPUTER, and only with character who can do, some dash moves or who can disappear !! here is the list of the character who can do INVINCIBLE GLITCH : "KIM WU (F,F after the F+6)"....."FULGORE (DP+4 after B+3)" ....."TJ COMBO (B,B after F+6")..and "GLACIUS (QCT+5 after F+6). == STRANGE STUFF WITH KIM WU == Here is a very strange stuff for KIM WU,only on the (1.1), i know it since a long time, but i can't understand what this move was made for : 'if U do HCB,F+4 she will put her hands in the air and say something with a strange light" U can do this move only one time in tha match, and i can't understand what this move was made for ??!! == COMBOS IN THE BACK == Do ya know that u can do the Ultra or some combos in the back of your opponent ?? just jump in his back,and when u r over him, make the other player press 4 repeatedly.... then push 6,then continue your combos...(conector 5,6,5,super,ect...) == THE SUPER SPEED CODE == It works only in 2 players mode !! and u must do the kode on the right joystick !! hold up and press 3 then 5 then 1 ...u will hear a shooshing sound..it's the fastest mode in tha game. == PSEUDO AIR ULTRA 17 HITS WITH SPINAL == PLAY SPINAL vs SABREWULF,at the end of SABREWULF's first energy bar do this combo with SPINAL : QCB,HCF+3,2,HCF,B+2,1,QCT+3.. == EASY AIR-ULTRA WITH JAGO == just tape BACK+6 near the opponent,JAGO will do his double kick,then do the ultra motion very quickly. == INFOS == Do u know that the Breaker can hit 5 times like the endings ??!! i don't know why they do this, but if u break your opponent 1 time it will hit 1 time, the second time u'll break him, it will hit 2 times,ect....until 5 hits !! it's kewl,try it !!. == SUPER FROM ANY DISTANCE == Here is how to do tha super from far with evryone who have a fireball cause for an example if u do HCB,F+5 with JAGO from far without a combo it will be the shadow...but !! here is how to do tha super from far : slow fireball, Forward+6 (super linker), then super (HCB,F+5 for jago) !! try it !!. == KEWL GLITCH WITH FULGORE == play on KIM WU stage,and do all the endings,then when the opponent is flashing red, do the hidden ending (DP1) in tha corner,FULGORE will go out tha stage but he will not fall.. == DOUBLE COUNTER == Press back+1 and do the CCA move,but hold the joystick position and tape the button repeatedly !! == INFOS == Seems that there is 5 differents endings !! endings depend who you killed before !! i mean by an ultimate or a fatalitie. == AIR-ULTRA == I did it 4 times !! your opponent must fall after a manual (6 or 3) (in a combo) and do immediatly the ultra motion !! then you're gonna make an AIR-ULTRA !! (ex:wi th JAGO do : 6,QCDB+5,1,6,5,QCDB+5,1,6,ultra (QCDB+4). == INFOS == A friend of mine told me that he's able to block the ultra,yes !! he played with a friend in 2 players mode,and his friend did the ultra ! but he blocked it !! ( it was against SPINAL). == SABREWULF PSEUDO AIR-ULTRA == do this combo in the first energy bar (you must do 1 enders before) : Ducking 6,B,F+2,1,B,F+2,4,H4,F,B+R4 . == INFOS == DO you know that you can move after the GLACIUS ultra ?? yes !! perfom his big ultra and do his super in ultra,then you can move,i think it's the only one who can d o this !! == PRACTICE MODE GLITCH == Well,well,well,i think that NINTENDO made a mistake....hehehe,yeah they did !! cause if you take in consideration the GLACIUS revitalize,and the JAGO spirit or a broken ultra then the time is stopped and the only thing U have to do, is to take GLACIUS as a guinea-pig hehehe yeah !! try some DAMAGE combos, or train yourself with the DOUBLE counter,or just try to master the COMBOS...So here is the easiest way to do this glitch,you can do it alone with no help, the only things U need is 2 credits. Well play in 2 players mode, and Pick GLACIUS and JAGO, then when the fight begin, do the JAGO spirit move (HCB,F+4) and destroy him !! ( but don't do a FATALITIE or an ULTIMATE or an ULTRA !!) then when jago has become a gost,you can see that the time is FREEZE!! hehehehe..no U understand ?? no ??! ok, so if the time is freeze then you could fight to eternity, cause when GLACIUS have nearly no more energy, then do the revitalize move (QCT+4) and he will regain all his energy bar !! (do it on his green bar, it's less dangerous !!) but i hear U say : "HEY !! to do the revitalize move you must hav e some SUPER !! and to have some super you must hit JAGO !! " but ..no !! just put the joystick back with JAGO, and then put the joystick Forward with GLACIUS and push the button 6,6,6,6 GLACIUS will do his double move, called "SUPER LINKER" and you just need 8 squares of SUPER to regain your entire energy bar !! For the other characters, to stop the time, U must break an ULTRA !! the move is a SUPER,the one U do in the ULTRA (see the MOVES section)..Now if i can say U a little advice: do this with a friend, cause U may have some trouble if you do it alone... == INFORMATION ABOUT THE 1.4 VERSION == THEY pull off the ULTIMATE glitch (U now when the arcade reset after a big ULTIMATE !!) It's more difficult against the CPU (that's what they say,but i don't think so. .) == INFORMATION ABOUT THE 2.0 VERSION == They pull off the BU glitch !! DAMN !! no more easy 80 !!,now you have to do the fulgore or Tusk ultra Glitch to do some easy 80 ..and other bugs that don't work anymore too..(like the TJ COMBO FATALITY) ============================================================================== ================================= RUMORS ===================================== ============================================================================== Please remember that this section is only a Rumors section,none of theses informations is confirmed,they may be all bullshit,that's only rumors that people emailed me or that i've heard here in france .. -Cinder is in KI2,3 people have seen someone played it,and sware to god it's true...probably they have signed a pact with the devil... :) -Some people said that in MIAMI some guys have the RIPTOR code for KI2 but it works only for the first version (tha beta version) -it seems that the beta version has some humiliations,i don't know why they've taken them off .. -Someone told me he did a 154 hits combos with JAGO .. :\ -Someone told me that he has seen the TUSK ghost move .. ============================================================================== ============================== KI2 & INTERNET ================================ ============================================================================== -First, you can find the latest version of this FAQ on my WEB Page at : ----- / http://www.mirc.co.uk/get.html Once u have the prog,U have to connect yourself on a server ..there's 3 differents kind of servers on IRC : "UNDERNET" "EFNET" and "DALNET" if u are on an "EFNET" server u can't speak with someone which is on an "UNDERNET" server,remember !! this is 3 differents servers !! the #ki channel is on "UNDERNET" so u have to connect on an "UNDERNET" server ....here is a list of some "UNDERNET" servers: Caen.fr.eu.undernet.org (try to connect on this one first !!) Chicago-1.il.us.undernet.org Toronto.on.ca.undernet.org once u are connected,type : /join #ki and here u are !! in the #ki channel !! note that sometimes the channel can be empty,depends which hours u go on ..best time to find people is the nigth (9pm) for the US and the morning for the EUROPEANS guys (6-7am) ...u can find me nearly each day at 10pm (EUROPE time). ------------ ----------- /<|2 LINKZ ------------- ------------ - HARDCORE's KI2 Page : http://www.gil.net/~hardcore/ki2/ - Mr SISTER's KI2 Page : http://www.me.umn.edu/I/home/nrao/texts/ki2.html - SKOTH14147's KI2 Page : http://home.sprynet.com/sprynet/skoth141/ki2.htm ============================================================================== ============================== CREDITS & THANX =============================== ============================================================================== (KOMBO's thanks these non-members for their contributions to this FAQ) José HIGUEROS ......................fer the TUSK and the MAYA Glitch (80 hits) JACK ..................................fer the ultimate (combo breaker glitch) TETSUO and DEPECHE ...............................for the BREAKER FIGHT glitch ^LiLpoOh ..............................................some infos about GARGOS DAX ................................................for "the super speed kode" KIL (stephane) ................................most of the BIG COMBOS & DAMAGE NIK (Nicolas) .................................the JAGO 78,and some BIG COMBOS CURT MAC ...............................for tha glitch with FULGORE and SPINAL DEPECHE ......................................for the easy air ultra with JAGO FOLGORE ......................................for the TJ COMBO Fatality Glitch TETSUO,and STEPHANE ........................................for the SUG glitch HarDC0re .........................................for the explanations section TREVOR ...........................................for all the characters moves Kabal .......................................for his excelent KI2 Moves FAQ !! TETSUO .......................for the information about the JAGO SPIRIT glitch CURT MAC ............................for the Flying and reflect move of GARGOS ENIGMAMM3 .............for the GARGOS kode,the GARGOS 80,and some of his moves ^LiLpoOh ......................................for tha Hyper Jump of GARGOS !! TDN ...............for the Spinal 67,and some informations about the BU glitch ROB and PIC (from LV) ................for some good infos about the SUG glitch KBOND ...............................for the FULGORE 100%,63% and the MAYA 63% NES ................................. who helped me a lot on the DAMAGE Combos SEDI ...............................for lending me the KI2 machine after works NINTENDO .........................because they made the best game ever made !! Send KOMBO's your questions or comments at .............frantz@club-internet.fr c 1996 by KOMBO...No part of this FAQ may be rewritten without the consent of the author or in this case you can do something with it, but give credit where credit is due. This FAQ should be given out for FREE (no charge), any profit, I get 1/2. If you want to distribute, fine, but it has to be in its entirety. Don't stick your name claiming that this is your FAQ. I've worked long and hard on it. If anyone try to abuse this, I'll give a smack on your face (that means I can tell everyone that you're a lamer). KI2 and others are a registered trademark of Nintendo, Rare, etc.. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ############################################################################################################################# 3 ############################################################################################################################# +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ KILLER INSTINCT 2 Written by Chris Blaney (LEAM18A@prodigy.com) Last Updated 6/25/96 revision 2.5 Save this FAQ as ki2-cb.txt <<>> Fixed and added some Gargos moves ============ THE FIGHTERS FULGORE Cyber Dash: HCF+5/6 Plasma Shield: QCB+4 Eye Laser: QCDB+2/3 Laser Storm: QCF+1/2/3 Laser Storm x3: HCF+1 (requires the Lock-On Super) Fake Laser Storm: QCB+1 Teleport: front B,D,DB+1/2/3 back B,D,DB+4/5/6 Super Charge: QCDB+5 Invisibility: QCDB+6 Overhead Attack: B+6 Rushing Attack: B+3 Combo Breaker: F,D,DF Retaliation: F,D,DF+1/2/3 Stun Reversal: HCF+5 Stun Dizzy: F,D,DF+2 Air Strike: F,D,DF+1/2/3 Air Juggle: QCDB+3 SUPER MOVES Air Eye Laser: QCDB+3 (in air) Uppercut: QCB,HCF+3 Chest Spark: HCB,F+4 (in combo) ClawSpin: HCF,B+6 (in combo) Lock-On: QCDF+4 FINISHING MOVES Assault: F,D,DF+1 Ultra Combo: F,D,DF+4 Ultimate: Gunfire F,HCF+5 (in combo) Ultimate: Lazer HCF,B+2 GLACIUS Shoulder Rush: QCF+2 Liquidize: QCF+4/5/6 Air Liquidize: QCF+5/6 (in air) Ice Grip: QCF+3 Arctic Blast: QCB+1/2/3 Ice Pick: QCDB+3 Energy Gain: QCF+hold 4 (longer you hold, more energy you gain) Throw: F+3 Overhead Attack: B+3 Rushing Attack: F+6 Combo Breaker: QCF Retaliation: QCF+6 Stun Reversal: QCF+5 Stun Dizzy: QCF+3 Air Strike: F,D,DF+4/5/6 Air Juggle: QCF+6 SUPER MOVES Beating: HCF,B+2 Fireball: HCB,F+3 Quad Throw: HCF,B+1 Reverse Uppercut: HCB+6 Uppercut Rush: HCF,B+6 FINISHING MOVES Assault: QCDB+4 Ultra Combo: QCDF+4 Ultimate: Ice Spear QCB,F+5 (in combo) Ultimate: Crusher B,HCB+4 JAGO Uppercut: F,D,DF+1/2/3 Wind Kick: QCDB+4/5/6 Laser Sword: QCDB+2/3 Ninja Slide: QCDF+4/5/6 Endouken: QCF+1/2/3 Red Endouken: hold 3 QCF rel. 3 Fake Endouken: QCF+4 Throw: F+3 Overhead Attack: B+3 Rushing Attack: F+6 Combo Breaker: F,D,DF Spirit Move: HCB,F+4 Retaliation: F,D,DF+1/2/3 Stun Reversal: QCDB+5 Stun Dizzy: F,D,DF+1 Air Strike: QCDB+4/5/6 Air Juggle: QCDF+6 SUPER MOVES Feel The Juice Uppercut: QCB,HCF+3 Multi Wind Kick: HCB,F+5 (Shadow if in combo) Meteor Fireball: QCDB+1 Slide Kick: HCF,B+6 (in combo) FINISHING MOVES Assault: QCDF+4 Ultra Combo: QCDB+4 Ultimate: Sword Stab F,D,DF+6 (in combo) Ultimate: Fireball HCB,F+2 KIM WU Tornado Kick: QCDB+4/5/6 Firecracker: QCDB+2/3 Split Kick: QCDF+5/6 Fireflower: QCF+1 Fireball: QCF+2/3 (can be done in air) Diagonal Air Fireball: QCB+1/2/3 (in air) Throw: F+3 Overhead Attack: B+6 Rushing Attack: F+6 Combo Breaker: F,D,DF Retaliation: F,D,DF+1/2/3 Stun Reversal: QCDB+5 Stun Dizzy: QCDB+2 Air Strike: F,D,DF+1/2/3 Air Juggle: QCDF+6 SUPER MOVES Snap Dragon: QCB,HCF+3 Spin Slashes: HCB,F+3 (in combo) Air Fireball: HCF,B+2 (in air) Shadow Tornado Kick HCB,F+6 FINISHING MOVES Assault: QCDB+4 Ultra Combo: QCDF+4 Ultimate: Star HCF,B+4 (in combo) Ultimate: Chest Stomp F,HCF+5 MAYA Flip Kick: B,F+5 Savage Blade: B,F+2 Mantis: B,F+3 (can be done in air) Jungle Leap: B,F+6 Short Jungle Leap: B,F+4 Cobra Bite: B,F+1 Air Dive: HCB+3 (in air) Throw: F+5 Overhead Attack: B+3 Rushing Attack: F+6 Combo Breaker: F Retaliation: B,F+1 Stun Reversal: B,F+2 Stun Dizzy: B,F+1 Air Strike: F,B+4/5/6 Air Juggle: B,F+6 SUPER MOVES Tree Cutter: HCB,F+3 Lawnmower: HCB,F+2 (in combo) Flip Kicks: HCB,F+5 (in combo) Jungle Leap: HCB,F+6 FINISHING MOVES Assault: F,B+3 Ultra Combo: F,B+6 Ultimate: Elephant HCB,F+4 (in combo) Ultimate: Shrinker HCF,B+1 ORCHID Flik Flak: QCDB+4/5/6 San: QCDB+2/3 Air Buster: F,D,DF+4/5/6 Tonfa Fire: QCF+1/2/3 Slide: QCDF+4/5/6 Fake Tonfa Fire: QCF+4 Throw: F+3 Overhead Attack: B+3 Rushing Attack: F+6 Combo Breaker: F,D,DF Retaliation: F,D,DF+4/5/6 Stun Reversal: QCDB+2 Stun Dizzy: F,D,DF+4 Air Strike: QCDB+4/5/6 Air Juggle: QCDF+6 SUPER MOVES Helicopter Kick: QCB,HCF+6 Tiger: HCB,F+5 Tonfa Rush: HCF,B+3 FINISHING MOVES Assault: QCDF+4 Ultra Combo: QCDB+1/4 Ultimate: Shocker HCF,HCF+4 (in combo) Ultimate: Scorcher B,HCB+5 SABREWULF Sabre-Spin: B,F+2 Double-Spin: F,F,B,+2 Sabre-Pounce: B,F+3 Sabre-Claw: B,F+5 Double-Claw: F,F,B+5 Sabre-Flip: B,F+6 Power Howl: B,F+1 Fake Howl: B,F+4 Overhead Attack: B+3 Rushing Attack: F+6 Combo Breaker: B,F Retaliation: B,F+6 Stun Reversal: B,F+5 Stun Dizzy: B,F+6 Air Strike: F,B+1/2/3 Air Juggle: B,F+3 SUPER MOVES Loopy: HCB,F+6 Dizzy: HCB+3 (in air) Fireball: HCB,F+3 Rock 'n' Roll: HCB,F+2 Whirly Wolf: HCB,F+5 FINISHING MOVES Assault: F,B+4 Ultra Combo: B,F+4 Ultimate: Electrocution hold 6 rel. 6 (in combo) Ultimate: Bat Attack hold 1 rel. 1 SPINAL Skele Skewer: QCF+2 Skull Throw: QCF+4/5/6 (need a Skull) Skull Scrape: DB or D or DF+6 Soul Drain: QCF+1 Teleport: QCB+4/5/6 Shield Catch: B+1 Dart Kick: D+6 (in air) Flame Sword: QCF+3 Skull Replenish: QCB+2/3 (2-one Skull 3-six Skulls) Throw: F+6 Overhead Attack: B+3 Rushing Attack: F+3 Combo Breaker: QCB Retaliation: D+3 Air Strike: D+4/5/6 Air Juggle: QCF+6 SUPER MOVES Grim Reaper: QCB,HCF+3 Sword Smash: HCF,B+2 Skull Assault: HCB,HCF+6 or HCF+6 (in combo) Dizzy: HCB,HCF+5 Slide: HCF,B+6 (in combo) FINISHING MOVES Assault: QCF+3 Ultra Combo: QCB+3 Ultimate: Lightning D,D,D+4 (in combo) Ultimate: Skull Drop HCF,HCF+1 T.J. COMBO T.J. Tremor: B,F+5 Air Tremor: HCF+5 (in air) Spinning Fist: B,F+1 Double Spinning Fist: F,B+1 Roller Coaster: B,F+2 Triple Roller Coaster: HCF+2 Powerline: B,F+3 Skull Crusher: B,F+6 Cyclone: hold 3 rel. 3 Fake Dizzy: HCB+4 Run Past: B,F+4 Throw: F+2 Overhead Attack: B+2 Rushing Attack: F+6 Combo Breaker: B,F Retaliation: B,F+4/5/6 Stun Reversal: HCF+2 Stun Dizzy: B,F+3 Air Strike: F,B+4/5/6 Air Juggle: B,F+3 SUPER MOVES Combo of Pain: HCB,F+3 Air Shocker: HCB+5 (in air) Beating: HCB,F+1 Shadow Roll: HCB,F+2 FINISHING MOVES Assault: B,F+6 Ultra Combo: F,B+3 Ultimate: Screen Punch hold 4 rel. 4 (in combo) Ultimate: Uzi HCB,F+6 TUSK Boot Kick: QCDB+4/5/6 Web of Death: QCDB+3 Skull Splitter: QCDF+6 Fake Skull Splitter: QCDF+4 Conquer: F,D,DF+1/2/3 Back Stab: HCB+1 Throw: F+6 Overhead Attack: B+3 Rushing Attack: F+3 Combo Breaker: F,D,DF Retaliation: F,D,DF+1/2/3 Stun Reversal: QCDB+5 Stun Dizzy: F,D,DF+1 Air Strike: QCDB+4/5/6 Air Juggle: QCDF+6 SUPER MOVES Destroyuss: QCB,HCF+3 Flame Sword: HCF,B+4 Shadow Roll: HCF,B+6 Rushing Kick: HCB,F+6 (in combo) Rolling Claymore: HCF,B+3 (in combo) FINISHING MOVES Assault: QCDF+2 Ultra Combo: QCDB+2 Ultimate: Dinosaur F,D,DF+5 (in combo) Ultimate: Meteor Shower HCF,HCF+2 ======= GARGOS Gargos replaces Eyedol as the end boss of KI2 To defeat him, you must knock him off the building Do this with an uppercut combo or Ultra Combo To play as Gargos, at the Select screen Hold Up and press 3,2,5,6,2,1,4,5 You should hear a confirming 'swoosh' He will appear between Maya and Fulgore Flame: QCF+1 Fly: hold U, press 3 Air Fireball: HCB+1/2/3 Shoulder Dash: QCB+5/6 Double Claw Dash: B,F+4/5/6 Laugh: QCB+3 (hold 3 to reflect projectiles) Overhead Slam: QCF+3 (can be done in air) Uppercut: F,D,DF+3 Throw: F+3 Combo Breaker: F,D,DF Air Juggle: HCF+6 ======= SECRETS RANDOM SELECT Up+Start SPEED SELECT Enter these before selecting your fighter Turbo Mode: D+2 or 5 Ultra Turbo: D+3 or 6 Cancel Modes: D+1 or 4 STAGE AND MUSIC SELECT Enter these after selecting your fighter First player selects stage, second player selects music Jago's Bridge: D+1 Gargos' Dungeon: D+2 T.J. Combo's Street: D+3 Kim Wu's Dojo: D+4 Spinal's Ship: U+5 (w/o chanting rowers) Spinal's Ship: D+6 (w/ chanting rowers) Sabrewulf's Castle: U+1 Maya's Jungle: U+2 Glacius' Spaceship: U+3 Tusk's Stone Henge: U+4 Fulgore's Museum: U+5 B. Orchid's Helipad: U+6 Sky Board: D+5 on both joysticks STAGE KNOCK OFFS Use a Fierce move or Combo to knock opponent off stage Bridge: Anywhere on the bridge, not the land on the sides Dungeon: Middle/Right side of the stage Dojo: Far left or far right of the stage Ship (w/ rowers): Far left, after the crates have been broken Castle: Far right, after the wall has been broken Stone Henge: In front or to the side of the fire pit Helipad: Far left, after the can has been exploded Sky Board: Far left or far right side of the stage ==== KEY U-Up D-Down B-Back F-Forward 1-High Quick 2-High Medium 3-High Fierce 4-Low Quick 5-Low Medium 6-Low Fierce /-or (ex. 1/2/3 means button 1,2, or 3) QCF-D,DF,F HCF-B,DB,D,DF,F QCDF-DB,D,DF QCB-D,DB,B HCB-F,DF,D,DB,B QCDB-DF,D,DB Stun Block: B+1 (Spinal does not have a Stun Block) Each fighter has 5 Super Moves and 2 Ultimates There should be Humiliation moves, but none have been found You can fill your Super Bar twice (red and yellow) Each fighter has multiple endings, depending on who you perform an Ultimate on AUTODOUBLE COMBO SYSTEM 1>6 1>3 2>1 2>4 3>2 3>5 4>3 4>6 5>1 5>4 6>2 6>5 ======= CREDITS McCarron (http://www.southwind.net/~scorpion/ki2/ki2.html) Festino (fester@gti.net) =============== KI2-CB FAQ SITES E-MAIL SUBSCRIPTION 116 openings left use this subject "Mailing List" USENET NEWSGROUPS alt.games.ki and alt.games.killer-instinct article: CBlaney's KI2 FAQ WORLD WIDE WEB http://pages.prodigy.com/CBlaney/ki2-cb.txt Look for me in Prodigy Chat rooms as CBlaney N64 ========== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ############################################################################################################################# 4 ############################################################################################################################# +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ K I L L E R I N S T I N C T 2 -{ F A Q }- By Trevor Nelson and Rajiv Kothari FAQ ver. 5.4 ***************************************************************************** ********************************* CONTENTS ********************************** ***************************************************************************** 1) Contents 2) Key to moves 3) Combo Explanations 4) Moves and Combos for the Characters 5) Counter Chart 6) Tricks, Glitches and Codes 6) Rumors 7) Shouts **************************************************************************** ********************************** K E Y *********************************** **************************************************************************** The Joystick: B - Back F - Forewards D - Down U - Up The Buttons: 1 [quick punch] 2 [medium punch] 3 [fierce punch] 4 [quick kick] 5 [medium kick] 6 [fierce kick] P - any Punch [1, 2, or 3] K - any Kick [4, 5, or 6 _ - any Button [any punch or kick] The Motions: QCT - Quarter Circle Towards [D,DF,F] QCB - Quarter Circle Back [D,DB,B] HCT - Half Circle Towards [B,DB,D,DF,F] HCB - Half Circle Back [F,DF,D,DB,B] QCDB - Quarter Circle Down-back [DF,D,DB] QCDT - Quarter Circle Down-towards [DB,D,DF] cB,F - Charge Back, Towards [hold B 2 seconds, F] cF,B - Charge Towards, Back [hold F 2 seconds, B] Other Things: + means and / means or , means then H means hold an = sign next to a move means that the move goes through projectiles. a * indicates that you need one bar of super, so [******] is one full layer. a <- means the move can be a combo opener a <--> means the move is a super linker a -> means the move is a super ender (5 hits, tons'o damage) **************************************************************************** ******************** C O M B O E X P L A N A T I O N S ******************** **************************************************************************** You can make your own combos very easily. Combos follow a very simple rule in KI2. Certain buttons link with other buttons. The chart explains this. ________________________________________ | Starter Button<--------->Linker Button | | 1/4<-------------------->3/6 | | 2/5<-------------------->1/4 | | 3/6<-------------------->2/5 | |________________________________________| **************************************************************************** ********************** MOVES AND COMBOS FOR CHARACTERS ********************* **************************************************************************** ------------------------------------------------------------------------------ JAGO ----------------------------------------------------------------------------- Height: 5'9" Weight: 190 lbs. Age: 22 years Story: After destroying Fulgore a furious Jago is betrayed by his one-time master the Tiger Spirit. The disguised Demon Lord used him to escape from the void and now Jago swears vengeance. Special Moves: Tiger Fury: F,QCT+P Laser Blade: QCDB+2/3 [<-] Endokuken: QCT+P Red Endokuken: H3, QCT+R3 Fake Endokuken: QCT+4 Wind Kick: QCDB+K [<-] Ninja Slide: QCDT+K [<-, =] Transition Moves: Uppercut2windkick: F,QCT+P, QCDB+5/6 2 hit wind kick: QCDB,B,F+6 [F+6 on impact] Other Moves: Combo Breaker: F,QCT+_ Retaliation: F,QCT+P Ghost Move: HCB,F+4 Air Juggle: QCDT+6 Air JuggleX2: F+6 Overhead: B+3 Double Attack: F+6 U. Combo Breaker: QCB,HCT+3 Counter Attack: QCDB+5 Counter Dizzy: F,QCT+1 Super Moves: Tiger Thrash: QCB,HCT+3 [******, ->] Fireball Spray: HCB+1 [****, =, Super Drainer] Shadow Wind Kick: HCB,F+5 [***, =, <-->] Super Slide Kick: HCT,B+6 [***, CO, <-->] Finish Moves: Ultimate: F,QCT+6 No Mercy: HCB,F+2 Pseudo Ultra: QCT+4 Ultra: QCB+4 Counter System: <--Laser Blade-C-O-U-N-T-E-R-S->Wind Kick-C-O-U-N-T-E-R-S->Ninja Slide--> Combo Enders: 1 - F,QCT+3 2 - QCDB+3 3 - QCT+3 4 - QCDB+6 5 - F, QCT+2 Combos: Air Combos: 3: Jump+6, QCDB+5, H3, QCT+R3 3: Jump+6, QCDB+5, F,QCT+1 4: Jump+6, QCDB+5, F+6 Manual Combos (no enders): 3: QCDT+6, 3, F,QCT+3/any ender [25%] 3: QCDB+6, 3, F,QCT+3/any ender [25%] 3: B+3 [overhead], 3, QCDB+6/any ender [25%] 7: QCDT+5, F+6, QCDB+5, F+6, F,QCT+3/any ender Auto Combos(no enders): 11: QCDB+5, 1, 3, 2, QCDB+5, 1, 3, 2, F,QCT+3/any ender 12: QCDB+5, 1, QCDB+5, 1, F+3, Jump+6, QCDB+5, F+6 5th ender Auto Combos: 11: QCDT+5, F+6, QCDB+5, F+6, F,QCT+2 [manual] 13: QCDB+5, 4, 6, QCDB+5, 4, 6, F,QCT+2 14: QCDB+5, 1, QCDB+5, 1, 6, 2, F,QCT+2 Slo-Mo & Speed: Speed: QCDB+H6, 5, QCDB+2, 1, QCDB+R6 [8-11 hits] Slo-Mo: QCDB+5, 1, QCDB+5, 1, 6, 2, QCDB,QCDB+6 [9-12 hits] Damaging Combos: 53% - QCDB+3, 2, HCB,F+5, F+6, QCB,HCT+3 58% - F+6, HCB,F+5, F+6, HCB,F+5, QCB,HCT+3 65% - QCDB+3, 2, HCB,F+5, HCB,F+5, QCB,HCT+3 Big Super Combos: 19: F+6, HCB,F+5, F+6, HCB,F+5, QCB,HCT+3 24: counter, QCDB+5, 1, HCB,F+5, 1, HCB,F+5, QCB,HCT+3 KeWL looking combo: 71: B+1[counter], 5, QCDB+5, 1, QCDT+5, 1, HCT,B+6, F+6, HCB,F+5, F+6, HCT,B+6, F+6, HCT,B+6, F+6, QCB+4, wait, QCB,HCT+3 Ultra: 73: B+1[counter], 5, QCDB+5, 1, QCDT+5, 1, 6, 2, HCB,F+5, F+6, HCB,F+5, F+6, HCB+5, F+6, HCB,F+5, F+6, QCB+4, wait until almost done, QCB,HCT+3 75: B+1[counter], F+6, QCDB+5, 4, 3, 5, HCT,B+6, 5, 3, 5, HCT,B+6, 3, 5, HCT,B+6, F+6, HCT,B+6, F+6, QCB+4, wait, QCB,HCT+3 80: F+6, QCB+4, tap 4 many times, and very quickly. :] 80 hit combo notes: His 80 hit combo is VERY easy. All you have to do, is put in two credits, pick both characters to be Jago, then have the one you aren't going to use do his ghost move, and do what it says above. Strategies/Tips: Jago is one of the most popular characters in the game. His slide is a good move because it is fast, it hits low, and it goes under fireballs. It can also be used to start auto combos and manual combos. His fake fireball is good if you want to trick your opponent into jumping, then uppercut. An easy thing to do when you are playing jago vs anyone is to back up, throw fireballs, then when the other person goes under one, wind kick, and your wind kick will counter, and you will be able to start a combo. Ending: Jago has risen to heights only a grand master can attain. After all the battles, Jago senses Fulgore has survived. He knows he must watch his back. This attack is quick to arrive, but the mysterious Orchid comes to Jago's aid once again, and Fulgore is destroyed. However, the new team must face a familiar enemy as Ultratech is rebuilt. The fight is not over yet. ------------------------------------------------------------------------------ TJ COMBO ------------------------------------------------------------------------------ Height: 6'1" Weight: 220 lbs. Age: 26 years Story: After a decisive victory over Riptor in the tournament, Combo attempts to destroy Ultratech HQ. Caught as Ultratech is ripped into the past, Combo must escape home before it is too late. Special Moves: Spinfist: cB,F+1 [<-] Double Spinfist: cF,B+1 [<-] Double Rollercoaster: cB,F+2 [<-, =] Triple Rollercoaster: HCT+2 [<-, =] Powerline: cB,F+3 TJ Tremor: cB,F+5 [<-] Skull Crusher: cB,F+6 [<-] Cyclone: H3, R3 Fake Dizzy: HCB+4 Sneak Behind: cB,F+4 Transition Moves: Powerline2spinfist: cB,F+3, B+1 Powerline2roll: cB,F+3, B+2 Powerline2stop: cB,F+3, B+3 Powerline2run past: cB,F+3, B+4 Recovery2tremor: cB,F+K, HCT+5 Other Moves: Combo Breaker: B,F+_ Retaliation: cB,F+K [When getting up only] Air Juggle: cB, F+3 Air JuggleX2: F+6 Overhead: B+2 Throw: F+2 Double Attack: F+6 Counter Attack: cB,F+2 Counter Dizzy: cF,F+3 U. Combo Breaker: HCB,F+3 Super Moves: Super Flurry: HCB,F+3 [** - ******, 1 - 5 hits, ->] Dizzy Spark: HCB+5 [***, Ground/Midair] Shadow Rollercoaster: HCB,F+2 [***, =, <-->] Super Beating: HCB,F+1 [***, CO, <-->] Finish Moves: Ultimate: H4 3 seconds, R4 No Mercy: HCB,F+6 Pseudo Ultra: cB,F+6 Ultra: cF,B+3 Counter System: <--Spin Fist-C-O-U-N-T-E-R-S->T.J. Tremor-C-O-U-N-T-E-R-S->Rollercoaster--> Combo Enders: 1 - cB,F+1 2 - cB,F+3 3 - cB,F+4 4 - cB,F+5 5 - cB,F+6 Combos: Manual: 3: cF,cB+1, F+1 4: HCT+2, cB,F+1/any ender Auto: 12: HCT+2, cB,1, F+2, 1, cB,F+3 12: HCT+2, cB,1, F+2, F+3, Jump+6, cF,B+5, cB,F+3 5th ender Combos: 12: cB,HCT+2, F+6, cB,F+6 17: cB,F+2, 4, cF+6, B+1, 3, 6, F+2, Jump+6, F,B+5, F+6 Super: 17: cB,F+2, 4, cF+6, cB+1, 3, 6, F+2, HCB,F+3 [******, 52%] 19: F+6, HCB,F+2, F+6, HCB,F+2, HCB,F+3 Big Damage Combos: 60%: cB,F+2, 2, cF+6, B+1, F+6, HCB,F+1, HCB,F+3 72%: H3, cB,F+1, 6, HCB,F+1, F+6, HCB,F+2, cB, R3, F+3, HCB,F+3 Slo-Mo & Speed: Slo-Mo: cB,HCT+2, cB, 4, cF+6, B+1, 3, cF, 6, B+1/any ender [16-19 hits] Speed: cB,HCT+2, H1, cB,F+R1 KeWL looking combo: 73: counter, cB,F+2, B+1, HCT+2, 1, HCB,F+2, 1, HCB,F+1, F+6, HCB,F+2, F+6 HCB,F+1, cF,B+3, wait, HCB,F+3 Ultra: 73: counter, cB,F+2, B+1, HCT+2, 1, HCB,F+2, 1, HCB,F+2, F+6, HCB,F+2, F+6 HCB,F+2, cF+6, B+3, wait, HCB,F+3 80: counter, cB,F+2, B+1, HCT+2, 1, HCB,F+2, 1, HCB,F+2, F+6, HCB,F+2, F+6 HCB,F+2, cF+6, B+3, wait, HCB,F+3, F+6, HCB,F+3, F+6 80 hit notes: When doing Combo's 80 hit, you must have one character that is Jago, and the Jago character has to have done his spirit move. Jago must still be human. Strategies/Tips: His Sneak behind is a good move to use against people who trap you in the corner. His knee is gone, but you can still use it as your getting up. His skull crusher is a good move, because it hits high. Use it and the roller- coaster a lot, and fool your opponent into blocking the wrong way. An easy way to win on the sky stage is to wait in the back corner, and when they come up to you, do a short combo with the B,F+4 ending. You will run around them, and knee them off the edge. Use his fake dizzy to fool morons after your hit. Ending: Having won the tournament and vanquished Gargos, Combo knows he can do anything. Rejected by modern society for cheating, Combo grabs the chance to win fame again - this time in the arena. Staying in the past, he puts his fighting skills to work and becomes a great champion. ------------------------------------------------------------------------------ FULGORE ------------------------------------------------------------------------------ Height: 6'5" Weight: 550 lbs. Age: Unknown Story: The advanced and deadlier successor to the original Fulgore cyborg destroyed by Jago. Activated after the time jump, its final Ultratech commands are executed... find Jago and kill him. Special Moves: Cyberdash: HCT+K / cB,F+5/6 [<-->] Eyelaser: QCDB+2/3 Plasmaport: B,QCB+_ [*, =] Plasma Shield: QCB+4 Laser Storm: QCT+P Plasmaslice: F,QCT+P Fake laser storm: QCB+1 Transition Moves Uppercut2Laser: F,QCT+3, QCDB+2/3 [*] Other Moves: Combo Breaker: F,QCT+_ Retaliation: F,QCT+P Air Juggle: QCDB+3 Air JuggleX2: F,QCT+P Throw: ??? Overhead: B+6 Double Attack: B+3 Counter Attack: QCT+5 Counter Dizzy: F,QCT+1 U. Combo Breaker: QCB,HCT+3 Super Moves: Ultra Slice: QCB,HCT+3 [******, ->] Chest Flame: HCB,F+4 [***, CO, <-->] Claw Spinner: HCT,B+6 [***, CO, <-->] Invisible: QCDB+6 [*] Air Eye Laser: QCDB+2/3 [*] Lock On: QCT+4 [*] Teleport Front: B,QCB+P [*] Teleport Behind: B,QCB+K [*] Finish Moves: Pseudo Ultra: F,QCT+1 Ultra: F,QCT+4 Ultimate: F,HCT+5 No Mercy: HCT,B+2 Counter System: <--Plasma Shield-C-O-U-N-T-E-R-S->Cyberdash-C-O-U-N-T-E-R-S->Eyebeam--> Combo Enders: 1 - F,QCT+3 2 - QCT+2 3 - HCT+6 4 - QCDB+3 5 - F,QCT+1 Combos: Normal: 11: cB,F+6, 5, QCDB+2, B+1, F+5, B+6, QCDB+3/any ender 5th ender: 15: cB,F+6, 5, QCDB+2, B+1, F+5, B+6, F,QCT+1 Manual: 4: HCT+6, B+3, F,QCT+3/any ender 8: HCT+6, B+3, F,QCT+1 [5th ender] Super Combo: 19: B+3, HCT,B+6, B+3, HCB,F+4, QCB,HCT+3 Big Damage Combos: 60% - QCT+6, 5, HCT,B+6, B+3, HCT,B+6, QCB,HCT+3 66% - QCT+6, 5, 3, 2, QCB+2, 6, 5, HCT,B+6, QCB,HCT+3 Speed & Slo-Mo: Speed: B+H3, cB,F+6, 5, QCDB+R3 Slo-Mo: cB,F+6, 5, QCDB+2, B+1, F+5, B+6, QCDB,QCDB+3 Super Combos: 19: B+3, HCT,B+6, B+3, HCB,F+4, QCB,HCT+3 KeWL looking combo: 80: B+3, HCT,B+6, 5, HCB,F+4 B+3, HCT,B+6, 5, HCB,F+4, B+3, F,QCT+4, wait, QCB,HCT+3, B+3, HCT+5, 4, F,QCT+4[ultra], repeat. Ultra: 80: B+3, HCT,B+6, 5, HCT,B+6, B+3, HCT,B+6, 5, HCT,B+6, B+3, F,QCT+4, wait, QCB,HCT+3, B+3, HCT+5, 4, F,QCT+4[ultra], etc. Strategies/Tips: His lock on move sends little blue dots around your opponent. Now, you can just go QCT+1, and then it will automatically do three shots. He has a new invisible move that requires super energy. He looks like the predator. He is almost completely invisible when you do this move. His new eye laser is like his old no-mercy. You can use it in the air, but watch out, because when you are coming down, you float slowly, so your an easy target. His 80 hit Ultra is tough to do, but it does work. Rather than do all of the stuff that I just said, you can do the ultra any size, then when the ultra is done, teleport, then hit B+3, and start the whole thing over again. Ending: Defeating Gargos opens the way toward a more robot-controlled Ultratech. Fulgore's task is incomplete, however, and his deadly nemesis is still alive. Jago and Orchid join forces and assail Fulgore, and the price is high. Fulgore's destruction at the hands of Jago and Orchid also seals the fate of Ultratech. ------------------------------------------------------------------------------ ORCHID ------------------------------------------------------------------------------ Height: 5'7" Weight: 125 lbs. Age: 24 years Story: Eyedol's death by Orchid's hand freed massive energies, ripping Ultratech back in time. Now 2000 years in the past, Orchid must face a new challenge, and an even greater foe. Special Moves: Flik Flak: QCDB+K [<-] Tonfa Dash: QCDB+2 [<-] San: QCDB+3 Air Buster: F,QCT+K Tonfa Fire: QCT+P Fake Tonfa Fire: QCT+4 Tiger Slide: QCDT+K [<-, =] Other Moves: Combo Breaker: F,QCT+_ Retaliation: F,QCT+K Air Juggle: QCDT+K Air JuggleX2: F+6 Double Attack: F+6 Overhead: B+3 Throw: F+3 Counter Attack: QCDB+2 Counter Dizzy: F,QCT+4 U. Combo Breaker: QCB,HCT+6 Super Moves: Gyro Kyaku: QCB,HCT+6 [******, ->] Super Tiger Morph: HCB,F+5 [***, =, <-->] Super Tonfa Slash: HCT,B+3 [***, CO, <-->] Finish Moves: Ultimate: HCT,HCT+4 No Mercy: cB,HCB+5 Ultra: QCB+4 Pseudo Ultra: QCT+4 Counter System: <--San-C-O-U-N-T-E-R-S->Flik Flak-C-O-U-N-E-R-S->Slide--> Combo Enders: 1 - F,QCT+6 2 - QCDB+6 3 - QCDB+3 4 - QCDT+4 5 - QCT+1 Combos: Air Combo: Jump+6, QCDB+5, F+6 Manual Combos: 3: QCDT+6, 3, F,QCT+6 11: QCDT+5, F+6, QCDT+5, F+6, QCT+1 [5th ender] Auto Combos: 12: D+3, QCDB+5, 1, 3, QCDB+5, 1, 3, F,QCT+6 5th ender Combos: 16: D+3, QCDB+5, 1, 3, QCDB+5, 1, 3, QCT+1 Super Combos: 19: F+6, HCB,F+5, F+6, HCB,F+5, QCB,HCT+3 20: D+3, QCDB+5, 1, 3, QCDB+5, 1, 3, QCB,HCT+6 Slo-Mo and Speed: Slo-Mo: QCDB+6, 5, QCDT,QCDT+6 Speed: QCDB+H6, 5, QCDB+R6 Big Damage Combos: 55% - F+6, HCT,B+3, F+6, HCT,B+3, F+6, QCB,HCT+6 65% - QCDB+6, 5, HCT,B+3, F+6, HCT,B+3, F+6, QCB,HCT+6 72% - 6, 5, QCDB+2, 1, 6, 5, QCDB+2, 1, F+3, Jump+3, QCDB+2, F+6, QCB,HCT+6 KeWL looking combo: 72: B+1[counter], 2, QCDB+2, 1, QCDB+2, 4, 6, 2, HCB,F+5, F+6, HCT,B+3, F+6 HCB,F+5, F+6, HCT,B+3, 1, QCB+4, QCB,HCT+6 Ultra Combos: 72: B+1[counter], 2, QCDB+2, 1, QCDB+2, 4, 6, 2, HCB,F+5, F+6, HCB,F+5, F+6 HCB,F+5, F+6, HCB,F+5, 1, QCB+4, QCB,HCT+6 74: B+1[counter], F+6, QCDB+2, 1, 3, 2, HCT,B+3, 2, 3, 2, HCT,B+3, 2, 3, 2 HCT,B+3, F+6, HCT,B+3, F+6, QCB+4, wait, QCB,HCT+6 79: B+1[counter], F+6, QCDB+2, 2, 1, 3, 2, HCT,B+3, 2, 3, 2, HCT,B+3, 2, 3, 2, HCB,F+5, F+6, HCB,F+5, F+6, QCB+4, wait, QCB,HCT+6, QCDT+6 Strategies/Tips: Her slide attack is similar to Jago's. It is her juggle, and it can slide under fireballs. Her air-buster is a good retaliation, and her tiger is back, but requires super energy. Her tiger is fast, and can be used to start combos just like her slide. Unlike the orginal KI, her combos aren't much longer than the other characters. She is exactly like Jago [maybe it's because they are brother and sister]. She has a fake fireball, a slide, and instead of a wind kick, they changed her flik flak motion to a wind kick motion. Ending: Gargos is defeated, and the forces of good can rid the world of Ultratech. Cursing Orchid as he dies, Gargos reveals Jago is her brother, and they'll both soon be dead. Reaching beyond the grave, Gargos reaches Sabrewulf, and attacks. However, Jago slays Sabrewulf, and the siblings return home. ------------------------------------------------------------------------------ GLACIUS ------------------------------------------------------------------------------ Height: Variable Weight: Variable Age: Unknown Story: 2 millenia from now a captured relative earns freedom by slaying a fire being and escaping home. But now in the past, a distress call has been answered. Glacius must free his stranded kin. Special Moves: Icy Grip: QCT+1 [<-] Cold Shoulder: QCT+2 [<-] Ice Lance: QCT+3 Liquidize: QCT+5/6 [gound/midair, =, <-] Artic Blast: QCB+P Energy gain: QCT+H4 [drain your own super]: Transitions Moves: Liquideze2behind: QCT+5, QCB+6 Energy Gain2Liquidize: QCT+H4, QCT+5 Other Moves: Combo Breaker: QCT+_ Retaliation: QCT+3 Air Juggle: QCT+6 Air JuggleX2: F+6 Double Attack: F+6 Throw: F+3 Overhead: B+3 Counter Attack: QCT+5 Counter Dizzy: QCT+3 U. Combo Breaker: HCB,F+3 Super Moves: Super Arctic Breath: HCB,F+3 [****, ->] Multiple Throws: HCT,B+1 [******, ->] Reverse Liquidize: QCB+6 [***, =,] Beat Down: HCT,B+2 [***, CO, <-->] Super Liquidize: HCT,B+6 [***, CO, <-->] Finish Moves Ultimate: HCB,F+5 No Mercy: cB,HCB+4 Pseudo Ultra: HCB+4 Ultra: HCT+4 Counter System: <--Liquidize-C-O-U-N-T-E-R-S->Cold Shoulder-C-O-U-N-T-E-R-S->Icy Grip--> Combo Enders: 1 - QCT+6 2 - QCT+1 3 - QCT+3 4 - QCB+4 5 - QCT+4 Combos: Air Combos: 3: Jump+6, QCT+5, QCT+6 4: Jump+6, QCT+5, F+6 Auto Combos: 12: D+6, QCT+2, 1, 6, 5, QCT+5, 4, 6, QCT+6/any ender 5th ender Combos: 17: QCT+2, 4, 6, 5, QCT+2, 4, 6, QCT+3, QCT+4, wait, QCT+6 Manual Combos: 3: B+3[overhead], 3, QCT+3/any ender 3: D+6, QCT+6/any ender 7: D+6, QCT+2, F+6, QCT+2, QCT+3/any ender 11: D+6, QCT+2, F+6, QCT+2, QCT+4 [5th ender] Slo Mo and Speed: Slo Mo: QCT+2, 1, QCT+2, 4, QCT,QCT+1 Speed: QCT+2, 1, QCT+2, 4, H1, QCT+R1 Super Combos: 17: QCT+2, 4, 6, 5, QCT+5, 1, F+3, QCT+2, F+6, HCT,B+1 19: F+6, HCT,B+2, F+6, HCT,B+2, HCT,B+1 Big Damage Combos: 68% - D+6, HCT,B+6, F+6, HCT,B+6, HCT,B+1 65% - D+6, HCT, B+2, F+6, HCT,B+1 73% - QCT+2, 4, 6, 5, HCT,B+2, 6, 5, HCT,B+6, F+6, HCT,B+1 KeWL looking combo: 73: B+1[counter], 2, QCT+5, 1, QCT+2, 4, HCT,B+2, F+6, HCT,B+6, F+6, HCT,B+2, F+6, HCT,B+6, 1, 6, 2, HCT+4, wait, HCT,B+1 Ultra: 73: B+1[counter], 2, QCT+5, 1, QCT+2, 4, HCT,B+2, F+6, HCT,B+2, F+6, HCT,B+2, F+6, HCT,B+2, 1, 6, 2, HCT+4, wait, HCT,B+1 75: B+1[counter], F+6, QCT+5, 4, 6, 5, HCT,B+6, 5, 6, 5, HCT,B+6, F+6, HCT,B+6, F+6, HCT+4, HCT,B+1 80: B+1[counter], QCT+5, 1, HCT,B+6, F+6, HCT,B+6, F+6, HCT,B+6, F+6, HCT,B+6, F+6, HCT+4, wait, tap 4 quickly [many times]: 80 hit notes: His 80 hitter is easy [like Jago's], but his quick kick is slower than Jago's, which is why you have to do other stuff in the combo as well as just pressing 4 at the end of the ultra. Same as Jago, you have to do this combo against another Jago, and the other Jago has to have his ghost move performed. Strategies/Tips: Glacius has lots of changes. His liquidize is a whole knew move now. You can to the liquidize in the air, and he will seep into the ground, and go like normal from their. If you use 4, and hold it, you can regain some energy while you are down. One thing that hasn't changed about him is that if you use 5 to do the liquidize, you will be able to start combos, and 6 will knock the opponents down. His multiple throws rules! He throws'ya back and forth! His icy grip is a good move. It pulls your opponent in, and you can start combos from there. His fireball no longer bounces. It is like others now. Endings: With Gargos defeated, Glacius starts the long search for his lost comrads. Frustrated, he resigns himself to a long trip home alone. Leaving Earth, his victory is hollow, as his mission is a failure and his people remain lost. ------------------------------------------------------------------------------ SPINAL ------------------------------------------------------------------------------ Height: 5'5" Weight: 110 lbs. Age: 651 years Story: Although destroyed by Thunder in the present, a younger Spinal still exists in the past. Resurrected by Gargos and forced to serve him, he goes up against the tyrant to win his freedom. Special Moves: Soul Drain: QCT+1 [super drainer] Skelescrew: QCT+2 [<-] Flame Blade: QCT+3 [<-] Skull Scrape: DB/D/DT+6 [=, <-, Direction determines move] Power Devour: B+1 Skeleport: QCB+K Searing Skull: QCT+5 [Requires skull or skulls] Other Moves: Combo Breaker: QCB+_ Retaliaion: QCB+K Air Juggle: QCT+5 [Requires skull] Air JuggleX2: F+3 Double Attack: F+3 Throw: F+6 Overhead: B+3 Counter Moves: He has no counter! U. Combo Breaker: QCB,HCT+3 Super Moves, [not all confirmed]: Grim Reaper: QCB,HCT+3 [***, =] Super Searing Skull: HCB,HCT+6 [***] Super Dizzy: HCB,HCT+5 [***] Sword Smash: HCB,F+3 [***] Blue Skull: HCT,HCT+5 [****] 1 Skull Powerup: QCB+2 [*, 1 added:] 6 Skull Replenish: QCB+3 [******, full 6 skulls] Super Searing Skull: HCT+6 [***, CO, ->] Super Flame Blade: HCT,B+2 [***, CO, <-->] Super Slide: HCT,B+6 [***, CO, <-->] Finish Moves: Ultimate: D,D,D+4 No Mercy: HCT,HCT+1 Pseudo Ultra: QCT+3 Ultra: HCB+3 Counter System: <--Flame Blade-C-O-U-N-T-E-R-S->SkeleSkewer-C-O-U-N-T-E-R-S->Skull Scrape--> Combo Enders: 1 - QCB+2 2 - QCB+4 3 - QCB+5 4 - QCB+6 5 - QCT+1 Combos: Auto Combos: 7: QCT+2, 1, QCT+2, 1, QCB+2/any ender 11: QCT+2, 1, QCT+2, 1, QCT+1 [5th ender] Manual Combo: 4: QCT+3, F+6, QCB+5/any ender Super Combo: 16: QCT+2, 1, QCT+2, QCT,B+2, 4, QCT,B+2, D+3, wait, QCB,HCT+3 Big Damage Combos: 53% - QCT+2, 1, 6, 5, QCT+2, 4, 3, 2, QCT+6 62% - D+6, 5, HCT,B+2, F+3, HCT,B+2, HCB,HCT+6 57% - Jumping D+6, F+3,HCT,B+6, F+3, F+6, Jumping 3, D+5, HCB,HCT+6 Slo-Mo and Speed: Speed: QCT+3, 2, QCT+2, 1, H5, QCB+R5 Slo Mo: QCT+3, 2, QCT+2, 1, QCB,QCB+5 KeWl looking combo: 71: DT+6, 2, QCT+2, 1, HCT,B+2, F+3, HCT,B+6, F+3, HCT,B+2, F+3, HCT,B+6, F+3, HCB+3, wait, HCB,F+3 Ultra: 71: DT+6, 2, QCT+2, 1, HCT,B+2, F+6, HCT,B+2, F+6, HCT,B+2, F+6, HCT,B+2, F+6, HCB+3, wait, HCB,F+3 Strategies/Tips: Some people think that he sucks now, but I still think that he is the best. His dart-kick is good for air fights, like the ones in MK where two people jump at eachother, and whoever kicks first will hit the other guy. His teleport now uses super energy. He can still get skulls with his shield. His soul drain takes away people's super energy. His slide can be varied depending on how you do it. His Skele-Screw is a good move because it is quick, but still strong. His blue skull is an auto-dizzy if it hits. Ending: Freed of the chains of slavery, Spinal relishes his freedom. He is unable to recover the artifact that summoned him, however, and contemplates his future. Lost, he goes to consult with his ancestors. During the ceremony, her learns one important lesson: Never leave you enemies alive. ------------------------------------------------------------------------------ SABREWULF ------------------------------------------------------------------------------ Height: 5'11" Weight: 400 lbs. Age: 46 Story: Unwilling to succumb to the beast within him, Sabrewulf was badly beaten in the KI tournament. Captured by Ultratech, he is driven berserk by their "repairs" and now has only revenge to live for. Special Moves: Sabre Wheel: cB,F+5 [<-, =] Sabrepounce: cB,F+3 [<-] Fake Sabrehowl: cB,F+4 Real Sabrehowl: cB,F+1 Sabrespin: cB,F+2 [<-] Sabreflip: cB,F+6 Double Sabrewheel: cF,B+2 [<-] Other Moves: Combo Breaker: B,F+_ Retaliation: cB,F+6 Air Juggle: cB,F+3 Air JuggleX2: F+6 Double Attack: F+6 Overhead: B+3 Throw: ??? Counter Attack: cB,F+5 Counter Dizzy: cB,F+6 U. Combo Breaker: HCB,F+6 Super Moves: Loopy: HCB,F+6 [******, ->] Fireball: HCB,F+3 [****, super drainer] Claw Slash: HCB,F+5 [***, <-->] Dizzy Snap: HCB+3 [****, Midair] Lupus Flip: HCB,F+2 [***, CO, <-->] Finish Moves: Ultra: cB,F+4 Pseudo Ultra: cF,B+4 Ultimate: H6, R6 No Mercy: H1, R1 Counter System: <--Sabre Spin-C-O-U-N-T-E-R-S->Sabre Wheel-C-O-U-N-T-E-R-S->Sabre Pounce--> Combo Enders: 1 - cB,F+1 2 - cB,F+3 3 - cB,F+5 4 - cB,F+6 5 - cB,F+4 Combos: 9: cB,F+2, 1, cB,F+2, 1, cB,F+4, wait, cB,F+3 22: cF,B+2, 1, cB,F+5, 1, cB,F+4, wait, cB,F+4 [Juggle in corner] [note: the 22 hit doesn't require any super, but you have to do it at the end of the first round, and in the corner] Super Combo: 24: D+6, cB,F+2, 6, 2, cB,F+4, HCB,F+6 Slo-Mo and Speed: Slo-Mo: cB,F+2, 1, cB,F+2, 1, cF,B+1 Speed: cB,F+2, 1, cB,F+2, cB, H1, F+R1 Big Damage Combos: 55% - cB,F+2, 1, 3, 2, cF,B+5, 4, 6, 5, HCB,F+6 65% - F+6, HCB,F+2, F+6, HCB,F+5, F+3, HCB,F+6 67% - cB,F+5, 4, 6, 5, cF,B+5, 4, 6, 5, HCB,F+5, 3, HCB,F+6 KeWL looking combo: 73: Counter[B+1], cB,F+5, 1, cF,B+3, 2, 6, 2, HCB,F+2, F+6, HCB,F+5, F+6, HCB,F+2, F+6, HCB,F+5, 4, cB,F+4, wait, HCB,F+6 Ultra: 73: Counter[B+1], cB,F+5, 1, cF,B+3, 2, 6, 2, HCB,F+2, F+6, HCB,F+2, F+6, HCB,F+2, F+6, HCB,F+2, 4, cB,F+4, wait, HCB,F+6 Strategies/Tips: His fake howl is a good move if you want to trick your opponent. It looks like you are going to howl, but you stop short. This makes your opponent attack. Now you can block and retaliate/combo. With the Sabrepounce, if you hold 3, you will stay crouched, then come out when you release it. His double roll is fast, and long reaching. Some say the wulf is now too powerful. Ending [roughly what happens]: After he defeats Gargos, he finds some medicine to cure himself. He throws bottles of pills into his mouth, and gets better or something. ------------------------------------------------------------------------------ TUSK ------------------------------------------------------------------------------ Height: 6'11" Weight: 380 lbs. Age: 31 Story: With the return of the Demon Lord to the land, Tusk leaves the arena to issue his challenge. Only by defeating all adversaries can a hero gain the right to face the evil Gargos. Special Moves: Back Stab: HCB+1 Boot Kick: QCDB+K [<-] Web of Death: QCDB+3 [<-] Fake Skull Splitter: QCDT+4 Skull Splitter: QCDT+6 [=] Conquerer: F,QCT+P Other Moves: Combo Breaker: F,QCT+_ Retaliation: F,QCT+P Air Juggle: QCDT+6 Air JuggleX2: ??? Double Move: F+3 Throw: F+6 Overhead: B+3 Counter Attack: QCDB+3 Counter Dizzy: F,QCT+1 Ultra Combo Breaker: QCB,HCT+3 Super Moves: Destroyer: QCB,HCT+3 [******, ->] Super Flaming Sword: HCT,B+4 [***] Shadow Roll: HCT,B+6 [***, =, <-->] Super Web: HCT,B+3 [***, CO, <-->] Multi Kicks: HCB,F+6 [***, CO, <-->] Finish Moves: Ultimate: F,QCT+5 No Mercy: HCT,HCT+2 Ultra: HCB+2 Pseudo Ultra: HCT+2 Counter System: <--Web of Death-C-O-U-N-T-E-R-S->Conqueror-C-O-U-N-T-E-R-S->Flaming Sword--> Combo Enders: 1 - F,QCT+3 2 - QCDB+6 3 - QCDT+6 4 - HCB+1 5 - F,QCT+1 Combos: Manual Combos: 3: QCDB+3, B+3, F,QCT+3/any ender 7: QCDB+3, B+3, F,QCT+1 [5th ender] Auto Combo: 9: QCDB+4, 3, 2, QCDB+5, 1, QCDB+5, F,QCT+3 Big Super Combo: 20: D+6, QCDB+3, HCB,F+6, F+5, HCB,F+6, QCB,HCT+3 24: Counter QCDB+3, 2, HCB,F+3, 2, HCB,F+6, 2, QCB,HCT+3 Slo-Mo and Speed: Slo-Mo: QCDB+5, 1, QCDB+5, 1, H3, F,QCT+R3 Speed: QCDB+5, 1, QCDB+5, 1, QCDT,QCDT+6 Big Damage Combos: 65% - QCDB+5, 1, HCB,F+6, F+2, HCB,F+6, QCB,HCT+3 70% - QCDB+5, 1, 3, 2, QCDB+5, 1, 3, 2, HCB,F+6, QCB,HCT+3 78% - D+6,HCB+3, 2, HCB,F+6, B+6, HCB,F+ 6, 5, 3, 2, D+3, HCT,B+4 KeWl looking combo: 67: B+1 [counter], QCDB+3, 2, QCDB+5, 4, HCB,F+6, B+6, HCT,B+6, B+6, HCT,B+3 B+6, HCB,F+6, B+6, HCB+2, wait, QCB,HCT+3 High Ultra Combo: 67: B+1 [counter], QCDB+3, 2, QCDB+5, 4, HCB,F+6, B+6, HCB,F+6, B+6, HCB,F+6 B+6, HCB,F+6, B+6, HCB+2, wait, QCB,HCT+3 Strategies/Tips: His boot kick is like Jago's wind kick. It can be used to start combos. Hit F+3 for another hit after the web of death. The backstab works like combo's sneak behind. You have to be close, but if you are, he comes from the back, and slashes high, then low with his sword. It is hard to block, even if you know it is coming. The skull splitter is a good overhead attack. It can be used to start combos. Tusk is a powerful character, needs a projectile. Ending: With this challenge successfully completed, Tusk thrists once more for battle, and begins the arduos journey back to the arena. For now, at least, he lives only for the fight. Tusk goes on to become the greatest undefeated champion ever seen. ------------------------------------------------------------------------------ KIM WU ------------------------------------------------------------------------------ Height: 5'4" Weight: 130 lbs. Age: 17 Story: Descendant of the heroes who banished Eyedol and Gargos, Kim is appointed her people's guardian. With the return of Gargos, Kim must fulfill her duty to her homeland and destroy him forever. Special Moves: Firecracker: QCDB+2/3 [<-] Tornado Kick: QCDB+K [<-] Splitkick: QCDT+K [<-, =] Fireflower: QCT+1 Fireshot: QCT+2/3 [ground/midair] Angled Air shot: QCB+P [midair] Other Moves: Combo Breaker: QCT+_ Retaliaton: F,QCT+P Air Juggle: QCDT+6 Air JuggleX2: F+6 Double Attack: F+6 Overhead: B+6 Throw: F+3 Counter Attack: QCDB+5 Counter Dizzy: QCDB+2 Ultra Combo Breaker: QCB,HCT+3 Super Moves: Snap Dragon: QCB,HCT+3 [******, ->] Super Air Fireball: HCT,B+2 [****, super drainer] Shadow Kick: HCB,F+6 [***, <-->] Super Firecracker: HCB,F+3 [***, CO, <-->] Finish Moves: Ultimate: HCB,F+4 No Mercy: HCT,B+1 Ultra: QCT+4 Pseudo Ultra: QCDB+4 Counter System: <--Firecracker-C-O-U-N-T-E-R-S->Tornado Kick-C-O-U-N-T-E-R-S->Split Kick--> Combo Enders: 1 - QCDB+6 2 - QCDT+6 3 - QCDB+3 4 - HCT+1 5 - QCDT+5 Combos: Manual Combos: 5: QCDB+6, F+6, QCDB+6/any ender 9: QCDB+6, F+6, QCDT+6 [5th ender] Easy Auto Combo: 9: QCDB+6, 5, QCDB+5, 4, QCDB+6/any ender 5th ender Combos: 13: QCDB+6, 5, QCDB+5, 4, QCDT+5 Slo-Mo and Speed: Slo-Mo: QCDB+6, 5, QCDB+5, 4, QCDB,QCDB+6 Speed: QCDB+6, 4, QCDB+5, 4, H6, QCDB+R6 Big Damage Combos: 65% - QCDB+6, 5, 6, 5, QCDB+5, 4, 6, 5, HCB,F+3, QCB,HCT+3 65% - QCBB+3, 2, 3, 2, HCB,F+5, F+6, HCB,F+5, QCB,HCT+3 69% - QCDB+3, 2, 3, 2, QCDB+2, 1, 3, 2, HCB,F+3, F+6, QCB,HCT+3 KeWL looking combo: 73: B+1 [counter], QCDB+5, 1, QCDB+2, 1, HCB,F+6, F+6, HCB,F+3, F+6, HCB,F+3 F+6, HCB,F+6 5, 6, 2, QCT+4, wait, QCB,HCT+3 High Ultra Combo: 73: B+1 [counter], QCDB+5, 1, QCDB+2, 1, HCB,F+6, F+6, HCB,F+6, F+6, HCB,F+6 F+6, HCB,F+6, 5, 6, 2, QCT+4, wait, QCB,HCT+3 75: B+1 [counter], F+6, QCDB+5, 3, 2, HCB,F+6, 5, 3, 2, HCB,F+6, 5, 3, 2, HCB,F+6, F+6, HCB,F+6, F+6, QCT+4, wait, QCB,HCT+3 Strategies/Tips: Use her split kick to counter projectiles and as an overhead hit. Her tornado kick is a good move for a combo starter, and if you use 6, it hits 2 times. Her firecracker can either hit one or two times. Her fireflower attack is a huge fireball, but it doesn't go anywhere, like Chun-Li's in SFA. She has two different air fireballs. One goes diagonal. The other goes straight. The super air fireball hits 5 times, and goes diagonal. Ending: Her task as guardian complete, Kim can now return home. After a long trek back to her homeland, Kin is confident that she is safe from danger. Undefeated in combat, and with her enemies crushed, Kim has proven that she's the best guardian yet to bless her people. ------------------------------------------------------------------------------ Maya ------------------------------------------------------------------------------ Height: 5'10" Weight: 140 Age: 23 Story: Made Queen of Amazonia after her part in banishing the Dark Lord Gargos. Cast out by her tribe as Gargos returns, Maya must vanquish him to regain her throne. Special Moves: Cobra Bite: cB,F+1 Savage Blades: cB,F+2 [<-] Mantis: cB,F+3 [<-] Flip Kick: cB,F+5 [<-, =] Amazonian Leap: cB,F+4/6 Air Dive: HCB+3 [midair] Transition Moves: Leap2air Leap: cB,F+6, B,F+4 Leap2Mantis: cB,F+6, B+3 Other Moves: Combo Breaker: B,F+_ Retaliation: cB,F+1 Air Juggle: cB,F+6 Air JuggleX2: F+6 Double Attack: F+6 Overhead: B+3 Throw: F+3 Counter Attack: cB,F+2 Counter Dizzy: cB,F+1 Ultra Combo Breaker: HCB,F+6 Super Moves: Tree Cutter: HCB,F+3 [***] Super Leap: HCB,F+6 [******, ->] Lawnmower: HCB,F+2 [***, CO, <-->] Flip Kicks: HCB,F+5 [***, CO, <-->] Finish Moves: Ultra: cB,F+6 Pseudo Ultra: cF,B+3 Ultimate: HCB,F+4 No Mercy: HCT,B+1 Counter System: <--Savage Blades-C-O-U-N-T-E-R-S->Cobra Bite-C-O-U-N-T-E-R-S->Mantis--> Combo Enders: 1 - cB,F+1 2 - cB,F+3 3 - cB,F+4 4 - cB,F+6 5 - cF,B+1 Combos: Auto Combos: 7: cB,F+4, 3, cB, F+4, 3, cB,F+1/any ender 9: cB,F+2, cB, 1, F+2, cB, 1, F+1/any ender 12: D+2, cB,F+2, 1, cB 3, F+2, 1, 6, cB,F+6/any ender 5th ender Combos: 13: cB,F+2, cB, 1, F+2, cB, 1, cF,B+1 16: D+2, cB,F+2, 1, cB 3, F+2, 1, 6, cF,B+1 Manual Combo: 5: cB,F+2, F+6, cB,F+1 Big Super Combos: 18: D+2, cB,F+2, 1, 3, HCB,F+2, 1, 6, HCB,F+6 19: F+6, HCB,F+2, F+6, HCB,F+2, HCB,F+6 Slo-Mo and Speed: Slo-Mo: cB,F+2, 1, cB, F+2, cF, 1, B+3 Speed: cB,F+2, 1, cB, F+2, cB, H1, F+R1 High Damage Combos: 55% - cB,F+2, 4, HCB,F+2, F+6, HCB,F+2, HCB,F+6 60% - F+6, HCB,F+2, F+6, HCB,F+2, HCB,F+6 60% - 6, 5, cB,F+2, 1, 6, 5, F+2, 4, F+3, Jumping 3, F,B+5, HCB,F+6 KeWL looking combo: 73: [counter], 2, cB,F+2, cB, 1, F+5, 1, 3, 5, HCB,F+2, 6, F+6, HCB,F+5, F+6 HCB,F+5, F+6, HCB,F+2, 1, cB, 6, F+6, HCB,F+6 High Ultra Combo: 73: [counter], 2, cB,F+2, cB, 1, F+5, 1, 3, 5, HCB,F+2, 6, F+6, HCB,F+2, 6, HCB,F+2, 1, cB, 6, F+6, HCB,F+6 Strategies/Tips: Her jungle leap is a good move, because it can usually knock opponents out of the air. The flip kick and savage blades are both good combo openers. Her mantis attack is an overhead attack, so it is good for low turtles. Her cobra bite is a pretty powerful attack that knocks most other attacks away. Ending: After Maya saves her homeland from Gargos, her life in the rain forest can resume, and she finds a new admirer. The two are soon married. Their reign is a long and peaceful one. **************************************************************************** ***************************** C O U N T E R S ****************************** **************************************************************************** This is a list of all the counters, so you can see what characters moves will counter another characters moves. ___________________________________________________________________ | Jago | Laser Blade<------>Wind Kick<-------->Ninja Slide | | Combo | Spin Fist<-------->TJ Tremor<-------->Rollercoaster | | Fulgore | Plasma Shield<---->Cyberdash<-------->Eyebeam | | Orchid | San<-------------->Flik Flak<-------->Slide | | Glacius | Liquidize<-------->Cold Shoulder<---->Icy Grip | | Spinal | Flame Blade<------>Skeleskewer<------>Skull Scrape | | Sabrewulf | Sabrespin<-------->Sabrewheel<------->Sabrepounce | | Tusk | Web of Death<----->Boot Kick<-------->Flaming Sword | | Kim Wu | Fire Cracker<----->Tornado Kick<----->Split Kick | | Maya | Savage Blades<---->Cobrabite<-------->Mantis | |___________|_______________________________________________________| **************************************************************************** ******************************* T R I C K S ******************************** **************************************************************************** Turbo Modes: To do the turbo codes, press D+4/5/6 while selecting your character, like in KI1. If somebody does one of the modes, and you don't want it, after they select their character, just press D+4 to cancel it. Normal/Cancel: D+4 Fast: D+5 Ultra: D+6 Music and Stage Select: Do the stage select right after you select your character. Like before, the first person chooses the stage, and the second chooses the music. Sabrewulf's Lair: U+1 Maya's Jungle: U+2 Glacius's crash site: U+3 Tusk's stone henge: U+4 Fulgore's Museum: U+5 Orchid's Helipad: U+6 Jago's Bridge: D+1 Gargos's Castle: D+2 Combo's Street: D+3 Kim Wu's Dojo: D+4 Pirate Ship: D+5 Spinal's ship: D+6 [2 player special] SKY STAGE: D+5 [Both Players, 2 player special, duh!:] The sky stage has been majorly improved since the last KI. It has a new look, and it is a little bigger, so you can't be knocked off as easily. The Rare logo is on the center of the stage, and the KI logo is arond the sides. Knock off Vicrories: On certain stages, you can be knocked off, or knock off another person. In order to do this, you must be at a certain part of the stage, and finish the person with an uppercut, or any kind of attack that hits them up into the air. The following list tells you where you have to be to knock off your opponent. The unknown stages most likely don't have one, but you never know. Sabrewulf's Layer: Far right, through the wall. Into the well. Maya's Jungle: Unknown Glacius's Ship: Unknown Tusk's Stonehenge: Center. Into fire well. Fulgore's Museum: Unknown Orchid's Helipad: Far right, through the barrels. Into an alley. Jago's Bridge: Anywhere but the sides. They fall in the water. Gargos's Castle: Anwhere where something isn't blocking the edge. Combo's Street: Unknown Kim Wu's Dojo: Far right or left. Off the dojo and into a tree. Pirate Ship: Unknown Spinals Ship: Far left, through the boxes. Into the water. Sky Stage: Anywhere, Any time. Stay away from the edge! Other Stage Tips: On many stages, there is something in the background that is "interactive" An example of this would be on Glacius's stage, on the far right, there is a piece of the spacecraft that is hanging down, and if you kick it enough, it will break. On Sabrewulf and Spinal's stage, there are lamps that you can kick. They won't break, but they will swing. Some things's in the background will explode when you hit them. On Orchid's stage, the barrels will explode, and you won't be able to see anything for a second with all the fire. Speed Demon Tips: If you want to get number one on speed demons, and you have to pay 50 cents per game, you will have to put two credits in the machine to do this, but you will get speed demons. Choose the sky stage, and have one character be combo or spinal. Have a friend tap back rapidly, then then Spinal/Combo runs back right at the start, do a rushing attack, then an uppercut [no linkers]. If you did everything correctly, then you should have number one! !!GARGOS CODE!! (works on all versions:) When choosing your fighter, hold up, and tap 3, 2, 5, 6, 2, 1, 4, then 5. You will hear a whoosh sound if it worked. then go between Fulgore and Maya, and then select GARGOS! I have confirmed these moves so far. MOVES Flame Stream: QCT+1 Dashing Shoulder: QCDB+5/6 Claw Uppercut: D+3 (he just uppercuts) Claw Uppercut: F,QCT+3 (he runs and uppercuts) Air Fireball: QCT+P (Midair, duh!) Gargos Tremor: QCDT+6 (Ground/Midair) Fly: Jump, U+3 (hold up after you jump) Laugh: QCB+3 (you don't gain energy:) Combo Breaker: F,QCT+_ Air Juggle: QCDT+6 Retaliation: F,QCT+3 Throw: F+3 Double attack: F+6 Counter moves: He has no counter! U. Combo Breaker: ??? Ultimate: ??? (He may be like Eyedol, and not have finishers); No Mercy: ??? Pseudo Ultra: ??? Ultra: ??? Supers: None (at least, not yet. hahaha) Combos: Enders: 1-4 - F,QCT+3 (this is every one of his regular enders) 5 - HCT,B+6 10: QCDB+5, 1, 3, 2, HCT,B+6 (5th ender) Gargos Tips: Playing Gargos is much different than playing any other character. You don't have to block low for low attacks, and he is very slow, but powerful. His fly move is cool. While you are up, you can sort of teleport to anywhere you want Also when you fly, you can shoot your air fireball down. One good way to trick people is to press D+3, then gargos uppercuts, then really fast, press F,QCT+3, and he will uppercut again. This tricks humans and the computer. I haven't gotten the rumered 80 hitter to work yet. Reset Glitch: Do a combo with three super linkers, then an ultimate, and the machine will reset. Watch out, because all of your credits go bye-bye when you do this. Jago Spirit Glitch: Do Jago's Ghost move, and use another character to kill Jago. When Jago is almost dead, do an ultra on him when he hasn't died yet. After the ultra is over, don't do the normal ultra ender. Instead, wait, and you can do more supers at the end. **************************************************************************** ******************************* R U M O R S ******************************** **************************************************************************** !!New Version!! According to a guy that works for Rare, their will be an all new upgrade to KI2 coming out. Not just another wimpy version with one more codes, but a whole new upgrade, like Ultimate MK3. Supposely, you will be able to set up a tournament, like in UMK3, you will be able to set the difficulty, and they are going to add some older characters in. Right now, we don't know very much about who they are, but Cinder and Chief Thunder are supposedly going to be in. Cinder's name will be changed to "Brimstone" There will also be two new characters right now, but nobody knows anything about them. **************************************************************************** ******************************* S H O U T S ******************************** **************************************************************************** Rajiv Kothari- Me and my Gargos code. Be sure to check out my web page at [http://home.sprynet.com/sprynet/skoth141] from there, go to my KI2 page. My page rules!! It has the gargos code, and many other cool things on it. Also, if you like Doom or WWF, I've got that too! Joel and Gonzo - For confirming things, and giving me some descent competiton, unlike that one guy that sucks at our arcade, and will never leave, but just say "how'd you do that one!!" Elfstones3@aol.com & EnigmaMM3@aol.com - For some Gargos info. Gamefan - Not for the info, but the awesome crystal clear pics! Very nice! NO THANX TO JAGO 500 FOR COPYING THE FREEKIN' GARGOS CODE!!!! You can E-Mail me at TNelson804@aol.com, or at lopez@europa.com with any questions or comments. For Rajiv, e-mail at SKoth14147@aol.com or skoth141@sprynet.com +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ############################################################################################################################# 5 ############################################################################################################################# +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Killer Instinct 2 Codes & Stage Descriptions by Aaron Stroot and Patrick McCarron Random Select - On the character select screen hold Up and hit Start to let the game pick the person for you. Speed Codes You do these codes before you pick your person in a 2 Player Game. These NEVER turn off if a second player doesn't join in after losing. Turbo - Down + MP or MK (Faster than normal, not to bad) Ultra - Down + FP or FK (Much faster than Turbo) Cancel Code - Down + QP or QK (Turns off code if you Turned it on on accident, or want to change it) Stages Scene/Tune Select Codes: You do these codes in a 2 player game AFTER you pick your person in a 2 Player Game. The first person to pick his/her person gets to pick the stage, the second person picks the music. Knock Off Finishers: You do this finisher by doing a knock off move like an uppercut, or a combo that hits the person up into the air (Ultras work best.) You have to do these at certain areas of the stage, or it wont work. Ship: Scene/Tune Select Code: D+FK Description: This is one of the two big pirate ship stages. It even has with actual rowers singing "Oh wee oh... oooooohhhhhhhh" in the background. There are 2 crates on the far left of the stage that can be broken. Knock Off Finish: In this stage you have to do a knock off combo/move on the far left of the ship, make sure the crates are crushed. When you knock them off they fall over the edge of the ship and into the water. Then the camera goes under water and watches as the character floats down to the bottom of the staage, while there are bubbles floating to the surface. Spinal's Ship: Scene/Tune Select Code: D+MK Description: This is one of the two big pirate ship stages. In this stage you are fighting on the back of the ship. There is a skeleton in the background beating on drums. There is another ship passing by in the background, that is the ship where you fight rear the rowers. Knock Off Finish: Unknown. Dojo: Scene/Tune Select Code: D+QK Description: This is Kim Wu's Dojo which is on top of a big mountain. There are other mountains in the background, with trees below. This is a 3D like stage where it rotates at times. Knock Off Finish: In this stage you have to do a knock off combo/move on the far left or right of the stage. When you knock them off they fall down the side of a cliff. Then near the top of the trees he hits an edge of the cliff, and the screen flashes red. Then the bounce and fall into the trees. Bridge: Scene/Tune Select Code: D+QP Description: This Jago's stage where there is an bridge that is over a big waterfall. You can see Jago's tiger shrine in the background along with some mountainsand numeros waterfalls. Knock Off Finish: In this stage you have to do a knock off combo/move on any part of the bridge itself, not the ground area on the sides. When you knock them off they fall down into the lake below and you watch as the float down to the bottom of the deep lake. Museum: Scene/Tune Select Code: U+MK Description: This is Fulgore's Stage where you fight inside the museum where he was on exhibit after KI1. There's a red spotlight swinging around and if you knock your opponent towards the wall on the left you'll hit a big valve that falls off and lets out steam. Knock Off Finish: Unknown. Jungle: Scene/Tune Select Code: U+MP Description: This is Maya's Stage where you are on a bridge in front of an Amazon pyramid. There is a swamp and there is smoke rising from areas of the stage. There is jungle all around, and it rains at times and you actually see each raindrop hit the ground. If you knock someone up into the air and they hit on of the trees leaves come falling down with them. Knock Off Finish: Unknown. Stonehenge: Scene/Tune Select Code: U+QK Description: This is Tusk's Stage where you fight in the middle of Stonehenge in England. In the middle of the stage there is some a firepit that is spewing out chunks of molten rock and lava in the background and foreground. You can fall and hit rocks on the sides of the stage, which fly at the screen, and all around. Knock Off Finish: In this stage you have to do a knock off combo/move in front or to the side or next to of the fire pit in the center. When you knock them off they fall down into the pit, while fire is spewing up. Once they hit the bottom they are allready killed. Sabrewulf's Castle: Scene/Tune Select Code: U+QP Description: This is Sabrewulf's stage where you are inside of a castle. It's in a hallway of his castle where there's candlesticks and a chandelair hanging from the ceiling. If you jump near the chandelair it'll clang and start swaying faster. If you move to the right of the hallway you can be knocked staright through the wall and end up on the outside street of the castle where there is a well and houses. Knock Off Finish: In this stage you have to do a knock off combo/move on the far right side of the caste, the area where you break through the walls. When you knock them off they fall down into the well, you just watch as they fall then hear a Splat! and the screen flashes red as they hit the bottom. Spaceship: Scene/Tune Select Code: U+FP Description: This is Glacius's stage where you are near his spaceship which seems to be having some trouble again, damn those nuclear fission engines! =). The ship sparks at times, and part of it's wing is broken off, and hanging. It randomly snows in the stage, it doesn't effect your ability to move, thats good! Knock Off Finish: Unknown. Helipad: Scene/Tune Select Code: U+FK Description: This is Orchid's Stage where you are on a Helipad. Orchid's big attack helicopter is in the background, takes up the entire screen. There are big gas cans to the far right of the stage that can be blown up, and it reveals the edge of the building. Knock Off Finish: In this stage you have to do a knock off combo/move on the far left side of the helipad, the area where you blow up the gas cans. When you knock them off they fall down the side of the building until you hear a Splat! and see the screen flash red as they hit the bottom. Street: Scene/Tune Select Code: D+FP Description: This is TJ Combo's stage where you are on a street. In the back is a Subway train that goes by at times. The city in the background is in ruins, and there are fires at places. Knock Off Finish: Unknown. Dungeon: Scene/Tune Select Code: D+MP Description: This is Gargos's Dungeon stage where you are in front of a ledge and there is a statue of Sabrewulf on the far left of the stage. Knock Off Finish: In this stage you must do a knock off combo/move in the middle/right side of the stage and they'll fall off the ledge into the bottom. When you knock off Gargos he falls into some gold or something like gold. Sky: Scene/Tune Select Code: D+MK (Both sides) Description: This is a hidden stage that was remade from KI1. In this stage the floor is made up of Rare and KI logos. It's a very small stage, and you can be knocked off at any time. Knock Off Finish: In this stage you have to do a knock off combo/move on the far left or right side of the board. When you knock them off they fall down through clouds for a long time, then when the ground below is noticable the camera stops moving as you watch until you hear a Splat! and see the screen flash red as they hit the ground way below. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ############################################################################################################################# 6 ############################################################################################################################# +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ KILLER INSTINCT 2 STORY FAQ Written by Chris Blaney (CBlaney@prodigy.com) Revision 1.1 (Added endings) FULGORE Height: 6' 5" Weight: 560 lbs. Age: Unknown Ultratech's prototypical cyborg unit was given a trial run in the last competition. It was sorely tested, in fact beaten, by the warrior Jago. Now, a deadlier and more efficient model has been activated. It's sole mission? Find and annihilate Jago. ENDING 1: Defeating Gargos opens the way toward a more robot-controlled Ultratech. Fulgore's task is incomplete, however, and his deadly nemesis is still alive. Jago and Orchid join forces and assail Fulgore, and the price is high. Fulgore's destruction at the hands of Jago and Orchid also seals the fate of Ultratech. GLACIUS Height: Variable Weight: Variable Age: Unknown An alien from a far distant planet, Glacius entered the first tournament in a deal with Ultratech for a chance to return back home. Ultratech planned to test him against their "projects," hoping to prove that the aliens were inferior. The results? Glacius beat his Ultratech opposite, the fiery Cinder, and returned home. Now, 2000 years in the past, a distress call summons a distant relative of the future fighter to Earth. Will he find his long-lost brethren and return home? If not, vengeance is told to be served best cold, making this Glacius perhaps its ultimate arbiter. ENDING 1: With Gargos defeated, Glacius starts the long search for his lost comrades. Frustrated, he resigns himself to a long trip home alone. Leaving Earth, his victory is hollow, as his mission is a failure and his people remain lost. JAGO Height: 5' 9" Weight: 190 lbs. Age: 22 This two-fisted battlin' Tibetian monk joined the first tournament to destroy the evil that lay inside. Possessed by the power of the mystical Tiger Spirit, Jago did accomplish destroying the original Fulgore unit. However, the fighter soon found himself betrayed by his inner master. The Tiger Spirit turned out to be the disguised demon lord Gargos, who used him to gain entrance back to the world. Jago swears vengeance on the creature. ENDING 1: Jago has risen to heights only a grand master can attain. After all the battles, Jago senses Fulgore has survived. He knows he must watch his back. The attack is quick to arrive, but the mysterious Orchid comes to Jago's aid once again, and Fulgore is destroyed. However, the new team must face a familiar enemy as Ultratech is rebuilt. The fight is not over yet. KIM WU Height: 5' 4" Weight: 130 lbs. Age: 17 This mysterious Eastern mystic is the descendant of the fighters who once drove off Eyedol and Gargos. To protect her people, Wu must now destroy the returned demon lord. ENDING 1: Her task as guardian complete, Kim can now return home. After a long trek back to her homeland, Kim is confident that she is safe from danger. Undefeated in combat, and with her enemies crushed, Kim has proven that she's the best guardian yet to bless her people. MAYA Height: 5' 10" Weight: 140 lbs. Age: 23 This Amazonian jungle woman was made queen of her land after taking part in banishing the evil Gargos. Now that the monster has reappeared, she has been banished herself. Maya must defeat Gargos once and for all to regain her former standing. ENDING 1: After Maya saves her homeland from Gargos, her life in the rain forest can resume, and she finds a new admirer. The two are soon married. Their reign is a long and peaceful one. ORCHID Height: 5' 7" Weight: 125 lbs. Age: 23 After a string of mysterious disappearances connected with the tournament, Orchid was sent to investigate the extent of corruption within the Ultratech corporation. How corrupt did she find them? Totally corrupt. When Orchid destroyed Eyedol, fierce energies were unleashed that ripped the Ultratech building 2000 years into the past. Now she must face even greater challenges than before: Confronting Gargos, the lord of demons, and finding a way back home. ENDING 1: Gargos is defeated, and the forces of good can rid the world of Ultratech. Cursing Orchid as he dies, Gargos reveals Jago is her brother, and they'll both soon be dead. Reaching beyond the grave, Gargos possesses Sabrewulf and attacks. However, Jago slays Sabrewulf, and the siblings return home to a new life. SABREWULF Height: 5' 11" Weight: 400 lbs. Age: 46 The man known only as Sabrewulf originally joined the tournament to win a cure for lycanthropy. Now, his chances for release seem even farther away. His recent capture and experimentation on by Ultratech may have totally pushed him over the edge. After all, what chance does Sabrewulf have for a normal life now that his arms have been replaced with cybernetic parts? SPINAL Height: 5' 5" Weight: 110 lbs. Age: 659 A major success in Ultratech's research in cell regeneration, Spinal was created by reworking the cells of an ancient fighter. Though destroyed by Chief Thunder in the present, Gargos resurrects and commands the combatant's past remains. A new, younger Spinal seethes for vengeance and freedom. ENDING 1: Freed of the chains of slavery, Spinal relishes his freedom. He is unable to recover the artifact that summoned him, however, and contemplates the future. Lost, he goes to consult with his ancestors. During the ceremony, he learns one important lesson: Never leave your enemies alive. T.J. COMBO Height: 6' 1" Weight: 220 lbs. Age: 26 Combo entered the fray to regain the fame and fortune he lost when it was revealed that the heavyweight champion's arms were cybernetically- augmented. After soundly beating Riptor, Combo attempted to destroy the Ultratech building, but was sucked back into the past along with it. His priorities have recently changed; he now simply wants to return home. ENDING 1: Having won the tournament and vanquished Gargos, Combo knows he can do anything. Rejected by modern society for cheating, Combo grabs the chance to win fame again - this time in the arena. Staying in the past, he puts his fighting skills to work and quickly becomes a great champion. TUSK Height: 6' 11" Weight: 380 lbs. Age: 31 The brutal and formidable ancient barbarian known as Tusk believes he must face all challengers before he'll have the right to face Gargos. Will he save the past, or destroy it? ENDING 1: With this challenge successfully completed, Tusk thirsts once more for battle, and begins the arduous journey back to the arena. For now, at least, he lives only for the fight. Tusk goes on to become the greatest undefeated champion ever seen. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ############################################################################################################################# 7 ############################################################################################################################# +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CODY_2 Killer Instinct 2 ADVANCED COMBOS FAQ ver. 1.05 Copyright (c) 2000,2001. All rights reserved. Contents: 1.1 Intro 1.2 What's New 1.3 Jago Survive Ultra Glitch (80 Hits for all) 1.4 Tusk Survive Ultra Glitch (100 % Damage for all) 1.5 Biggest Ultra Combos (max 80 Hits) 1.6 Biggest Ultimate Combos (max 80 Hits) 1.7 Biggest Damage Combos (max 100 %) 1.8 What's coming up 1.9 CODY_2's E-mail & thanks 1.1 ***************************** Intro ********************************** Because this faq uses advanced terminology of Killer Instinct 2 moves and combos, for basic intructions read some basic faqs. You can find it at http://www.gamefaqs.com. This KI2 FAQ includes the BIGGEST COMBOS for Killer Instinct 2 ver. 1.1, 1.4, 1.5, 2.0. My terminology: JSUG - Jago Survive Ultra Glitch TSUG - Tusk Survive Ultra Glitch 1.2 ****************************** What's New **************************** ver. 1.05 - added Spinal 70 % Damage - added Spinal 67 Hit Ultra - added T.J.Combo 80 % Damage - added Sabrewulf 81 % Damage and removed 788 % Damage - added Maya 81 % Damage and removed 78 % Daamage - added Kim Wu 81 % Damage and removed 78 % Damage - added Orchid 81 % Damage and removed 78 % Damage - added Glacius 75 % Damage - added Gargos 80 Hit Killer - added Jago 76 % Damage ver. 1.04 - added TSUG ver. 1.03 - added T.J.Combo 74 Hit Ultra - added Glacius 75 Hit Ultra - added Sabrewulf 78 % Damage - added Sabrewulf 77 Hits Ultra ver. 1.02 - added Orchid 78 % Damage - added Orchid 76 Hits Ultra - added Kim Wu 78 % Damage - added Kim Wu 77 Hits Ultra - added Fulgore 100 % Damage - added Maya 78 % Damage - added Maya 77 Hits Ultra ver. 1.01 - start writing the KI2 COMBO FAQ 1.3 ****************** Jago Survive Ultra Glitch (80 Hits) ************* JSUG It's the way, how you can do 80 hits with everyone. So pick any charakter against Jago. Then do with Jago his Spirit Move (HCB,F+4). Then testing now................ 1.4 *************** Tusk Survive Ultra Glitch (100 % Damage) *********** TSUG It's the way, how you can do 100 % Damage with everyone. So pick any charakter against Tusk. Make on both players FULL red energy bar. Then do with Tusk DP+1,wait,Jump+4.It will take off 19%. Then Stun Block(B+1), QCDB+3,2,HCF,B+3,6,5,HCF,B+3,6,5,HCB+2. Don't do the super at the end of Ultra. Tusk will finish his Ultra and you will survive. And finaly perform your 100 % damage (TSUG) on Tusk. 1.5 *********************** Biggest Ultra Combos ************************* +---------------------------------------------------------------+ | regular max.combo | | | | FULGORE 80 80 | | T.J.COMBO 74 80 | | ORCHID 76 80 | | JAGO 78 80 | | GLACIUS 75 80 | | TUSK 74 80 | | SPINAL 67 80 | | KIM WU 77 80 | | SABREWULF 77 80 | | MAYA 77 80 | | GARGOS 80 80 | +---------------------------------------------------------------+ ---- FULGORE ---- ----------------- Ultra 80: any ultra,then QCB,HCF+3,wait,DP+4,QCB,HCF+3,wait,DP+4,....etc..., QCB,HCF+3,wait,DP+4,QCB,HCF+3 Hits: ?,0,wait,14,0,wait,14,...etc...,0,wait,14,4 Info: (this is a repeatedly Ultra, the trick is wait until he starts his super QCB,HCF+3 and when he teleports, then do imediatelly the ultra again DP+4) ---- T.J.COMBO ---- ------------------- Ultra 74: Stun Block(B+1),DB+5,F+2,1,3,2,HCB,F+2,1,3,2,HCB,F+2,1,3,2, HCB,F+2,F+6,HCB,F+2,F+6,B+3,HCB,F+3 Hits: 0,1,3,2,1,1,5,2,1,1,5,2,1,1,5,2,5,2,30,4 Info: (Full Super Meter, 5th ender) ---- ORCHID ---- ---------------- Ultra 76: Stun Block(B+1),5,QCDB+2,HQCDB+quickly tap 2,1,3,2,HCB,F+5,1,3,2, HCB,F+5,1,3,2,HCB,F+5,F+6,HCB,F+5,F+6,QCDB+1,QCB,HCF+6 Hits: 0,1,3+3,2,1,1,5,2,1,1,5,2,1,1,5,2,5,2,30,3 Info: (Full super meter, 5th ender, the QCDB+2,HQCDB+quickly tap 2 is double counter, you must hit the button as nearly as posible after the first tap, Orchid's super at the end of Ultra counts only 3 hit) ---- JAGO ---- -------------- Ultra 78: Stun Block(B+1),QCDB+5,4,3,2,2,HCB,F+5,1,3,2,2,HCB,F+5,1,3,2,2, HCB,F+5,3,2,2,HCB,F+5,3,2,2,QCDB+4,QCB,HCF+3 Hits: 0,3,2,1,1,1,5,2,1,1,1,5,2,1,1,1,5,1,1,1,5,1,1,1,30,4 Info: (Full super meter, 5th ender) ---- GLACIUS ---- ----------------- Ultra 75: Stun Block(B+1),F+6,QCF+5,1,3,2,HCF,B+6,2,3,2,HCF,B+6,2,3,2, HCF,B+6,F+6,HCF,B+6,F+6,QCF+4,HCF,B+1 Hits: 0,2,3,2,1,1,5,2,1,1,5,2,1,1,5,2,5,2,30,4 Info: (Full super meter, 5th ender) ---- TUSK ---- -------------- Ultra 74: Stun Block(B+1),6,QCDB+3,2,B+6,B+5,HCF,B+3,2,B+6,B+5,HCF,B+3,5, B+6,B+5,HCF,B+3,B+6,B+5,HCF,B+3,B+6,B+5,HCB+2,QCB,HCF+3 Hits: 0,1,3,2,1,1,5,2,1,1,5,2,1,1,5,1,1,5,1,1,30,4 Info: (Full super meter, 5th ender) ---- SPINAL ---- ---------------- Ultra 67: F+3,HCF,B+2,1,6,B+2,HCF,B+2,F+3,HCF,B+2,1,6,B+2,HCF,B+6,F+3,QCB+3, HCF+6 Hits: 2,5,2,1,1,5,2,5,2,1,1,5,2,30,3 Info: (Full super meter, 5th ender, Spinal's super at the end of Ultra counts only 3 hit) ---- KIM WU ---- ---------------- Ultra 77: Stun Block(B+1),5,QCDB+5,HQCDB+quickly tap 5,1,3,2,HCB,F+3,2,3,2, HCB,F+3,2,3,2,HCB,F+3,F+6,HCB,F+3,F+6,QCDF+4,QCB,HCF+3 Hits: 0,1,3+3,2,1,1,5,2,1,1,5,2,1,1,5,2,5,2,30,4 Info: (Full super meter, 5th ender, the QCDB+5,HQCDB+quickly tap 5 is double counter, you must hit the button as nearly as posible after the first tap) ---- SABREWULF ---- ------------------- Ultra 77: Stun Block(B+1),B+5,F+5,HF+quickly tap 5,1,3,2,HCB,F+2,1,3,2, HCB,F+2,1,3,2,HCB,F+2,F+6,HCB,F+2,F+6,HB,F+4,HCB,F+6 Hits: 0,1,3+3,2,1,1,5,2,1,1,5,2,1,1,5,2,5,2,30,4 Info: (Full super meter, 5th ender, the F+5,HF+quickly tap 5 is double counter, you must hit the button as nearly as posible after the first tap) ---- MAYA ---- -------------- Ultra 77: Stun Block(B+1),B+5,F+2,HF+quickly tap 2,1,3,2,HCB,F+2,1,3,2,HCB,F+2, 4,3,2,HCB,F+2,F+6,HCB,F+2,F+6,B+6,HCB,F+6 Hits: 0,1,3+3,2,1,1,5,2,1,1,5,2,1,1,5,2,5,2,30,4 Info: (Full super meter, 5th ender, the F+2,HF+quickly tap 2 is double counter, you must hit the button as nearly as posible after the first tap) ---- GARGOS ---- ---------------- Killer 80: B,F+6,F,QCF+3,wait,QCDF+6,QCDF+6,QCDF+6,QCDF+6,QCDF+6,......etc Hits: 2,1-4,wait,1,1,1,1,1,............... Info: (you can do this only at the end of opponent's green energy bar) 1.6 ********************** Biggest Ultimate Combos *********************** note: Don't work on U98-l1.1. The game will freeze. +---------------------------------------------------------------+ | regular max.combo | | | | FULGORE 80 | | T.J.COMBO 80 | | ORCHID 80 | | JAGO 80 | | GLACIUS 80 | | TUSK 80 | | SPINAL 80 | | KIM WU 80 | | SABREWULF 80 | | MAYA 80 | | GARGOS - - | +---------------------------------------------------------------+ ---- FULGORE ---- ----------------- ---- T.J.COMBO ---- ------------------- ---- ORCHID ---- ---------------- ---- JAGO ---- -------------- ---- GLACIUS ---- ----------------- ---- TUSK ---- -------------- ---- SPINAL ---- ---------------- ---- KIM WU ---- ---------------- ---- SABREWULF ---- ------------------- ---- MAYA ---- -------------- 1.7 ********************** Biggest Damage Combos *********************** +---------------------------------------------------------------+ | regular % max. % | | | | FULGORE 100 100 | | T.J.COMBO 80 100 | | ORCHID 81 100 | | JAGO 76 100 | | GLACIUS 75 100 | | TUSK 81 100 | | SPINAL 70 100 | | KIM WU 81 100 | | SABREWULF 81 100 | | MAYA 81 100 | | GARGOS 100 | +---------------------------------------------------------------+ ---- FULGORE ---- ----------------- 100% : Fulgore HCF+4, Jago HCB,F+2, Fulgore QCF+1,HCB+H4,wait,R4,HCF+1 Hits: 0,0,0,0,1,3 Info: (vs Jago, Fulgore -flashing red, Jago -FULL red energy, full distance. Do with Fulgore the targeting HCF+4, then do with Jago his fatality HCB,F+2. Now with Fulgore throw a fireball QCF+1. It will crash the Dragon Head, then do reflection shield HCB+H4. Hold it until the last part of the dragon. Then release the block. It will reflect the last part of the dragon. And finaly, throw with Fulgore the triple fire ball HCF+1.) TSUG : ---- T.J.COMBO ---- ------------------- -19% : F+6,B+1 Hits: 2,2 80% : Stun Block(B+1),wait a little,F+2,1,3,2,HCB,F+2,1,3,2,HCB,F+2,1, 3+H3,F+2,B+R3,HCB,F+3 Hits: 0,3,2,1,1,5,2,1,1,5,2,1,1,14-30,4 Info: (1/2 super meter, Air Ultra, counter=30%) TSUG : ---- ORCHID ---- ---------------- -18% : J+5,1,3 Hits: 1,2,1 81% : Stun Block(B+1),wait a little,QCDB+2,HQCDB+quickly tap 2,1,6,5, HCB,F+5,1,6,5,HCB,F+5,1+H1,D+3,QCDB+R1 Hits: 0,3+3,2,1,1,5,2,1,1,5,2,1,14-30 Info: (1/2 super meter, Air Ultra, double counter=31%) TSUG : make Tusk jump,D+3,QCB,HCF+6,QCB,HCF+6 ---- JAGO ---- -------------- -23% : J+6,2,QCDB+5,1,3 Hits: 1,2,1,2,1 76% : Stun Block(B+1),wait a little,QCDB+5,1,3,2,HCB,F+5,1,3,2,HCB,F+5,1+H4, 3,QCDB+R4 Hits: 0,3,2,1,1,5,2,1,1,5,2,1,14-30 Info: (1/2 super meter, Air Ultra, counter=18%) TSUG : make Tusk jump,4,4,4,4,4,4,4,4,4,4,4,.............. ---- GLACIUS ---- ----------------- -24% : QCF+2,wait a little,1,3,2 Hits: 1,2,1,1 75% : Stun Block(B+1),wait a little,QCF+5,1,6,5,HCF,B+2,1,6,5,HCF,B+2,1+H4, 6,QCF+R4 Hits: 0,3,2,1,1,5,2,1,1,5,2,1,14-30 Info: (1/2 super meter, Air Ultra, counter=12%) TSUG : J+6,D+3,4,4,4,4,4,4,4,4,4,4,4,4,................... ---- TUSK ---- -------------- -19% : DP+1,wait,J+4 Hits: 1,wait,1 81% : Stun Block(B+1),QCDB+3,B+2,HCF,B+3,B+6,B+5,HCF,B+3,B+6,B+5,HCB+2, QCB,HCF+3 Hits: 0,3,2,5,1,1,5,1,1,14-30,4 Info: (1/2 super meter) TSUG : J+6,D+3,DP+1,DP+1,DP+1,DP+1,DP+1,QCB,HCF+3 ---- SPINAL ---- ---------------- -29% : F+3,QCF+3,2,3,2 Hits: 2,1,2,1,1 70% : 6,5,HCF,B+6,2,6,B+2,HCF,B+6,2+H3,6,QCB+R3,wait,5,5,5,5,5 Hits: 1,1,5,2,1,1,5,2,1,22-30,wait,1,1,1,1,1 Info: (1/2 super meter, Air Ultra, minimum 3 enders) TSUG : ---- KIM WU ---- ---------------- -18% : QCDF+6,2,3 Hits: 1,2,1 81% : Stun Block(B+1),wait a little,QCDB+5,HQCDB+quickly tap 5,1,3,2, HCB,F+3,2,3,2,HCB,F+3,2+H4,3,QCDF+R4 Hits: 0,3+3,2,1,1,5,2,1,1,5,2,1,14-30 Info: (1/2 super meter, Air Ultra, double counter=31%) TSUG : QCDF+5,4,4,4,4,4,4,.....etc....4,4,4,4,QCB,HCF+3 ---- SABREWULF ---- ------------------- -18% : J+6,2,6 Hits: 1,2,1 81% : Stun Block(B+1),wait a little,F+5,HF+quickly tap 5,1,3,2, HCB,F+2,1,3,2,HCB,F+2,1+H4,B+3,F+R4 Hits: 0,3+3,2,1,1,5,2,1,1,5,2,1,14-30 Info: (1/2 super meter, Air Ultra, double counter=29-31%) TSUG : B,F+6,HCB,F+6,HCB,F+6 ---- MAYA ---- -------------- -18% : J+6,2,6 Hits: 1,2,1 81% : Stun Block(B+1),wait a little,F+2,HF+quickly tap 2,1,3,2, HCB,F+2,1,3,2,HCB,F+2,1+H6,DF+3,B+R6 Hits: 0,3+3,2,1,1,5,2,1,1,5,2,1,14-30 Info: (1/2 super meter, Air Ultra, double counter=31%) TSUG : J+6,D+6,HCB,F+6,HCB,F+6 ---- GARGOS ---- ---------------- TSUG : 1.8 ************************* What's coming up *************************** - Ultra's, ultimate's, damage's 1.9 ************************* CODY_2's E-mail **************************** Thanks to all who help me to write this faq. Special thanks to: You can e-mail to author of this KI2 FAQ if you have any question. E-mail: CODY_2@post.cz +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ############################################################################################################################# END ############################################################################################################################# +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++