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General => General Discussion => Topic started by: teknomedic on August 17, 2015, 02:22:46 PM

Title: KI Audio Rips!!
Post by: teknomedic on August 17, 2015, 02:22:46 PM
Update....
"Killer Instinct Audio Collection (MxM v6 Final)" torrent is up and running!!


(yes, version 6.0... I really did have that much change over the last week or two)

Sign-in or Register to get the torrent here:
http://www.pleasuredome.org.uk/
Download Size is ~1.3GB

Simply search for "killer instinct" in the torrents section once you've logged in.  If you've already downloaded the set and would like to help seed, just put all your files in the root directory "Killer Instinct Audio Collection (MxM v6 Final)" and point your favorite torrent application there. :)


The v6 set includes 0.4secs of silence added to the end of the files as requested. ;)  ...and I also managed to include more data, but be far smaller than previous releases.

What's included:
Music/SFX - (Arcade)-Killer Instinct (FLAC)
Music/SFX - (SNES)-Killer Instinct (FLAC/WAV)
Music - (Game Boy)-Killer Instinct (FLAC)
Music/SFX - (Arcade)-Killer Instinct 2 (FLAC)
Music - (Nintendo 64)-Killer Instinct Gold (FLAC)
CD Rip - Killer Cuts (FLAC)
CD Rip - Killer Instinct Gold Cuts (FLAC)
Concept KI3 Theme (MP3)
Pics - Jpeg files used in ID3 tags
Readme Files
updated kinst.lst & kinst.lst files for M1
"Complete Soundtrack" pic



Future release... MK2, MK3 and UMK3 are next on my list and will be a new and separate collection from the KI set.  I'm looking into the Original Mortal Kombat, but I've found that Mortal Kombat has serious bugs in M1 though so I'm not certain I'll ever get a clean release of Mortal Kombat... at least until someone updates M1 to a much needed version 2.  It's been like 8 years guys come on! ha. :)



(Original Post)
Hi all,  I assume I can discuss this here since I see KIO hosts some sound rips and such... anyway...

Has anyone done a full audio rip of all the sounds and music from the KI and KI2 arcades? (Bonus, SNES and N64?... Mega Bonus Xbox One?, ha)  The sound bites section here is basically what I'm looking for, but it seems that it's missing a lot of audio still like from KI2.

Ideally looking for FLAC or Lossless type encodes if possible, ha

I did find someone else that ripped some from KI arcade using MAME, but only encoded at 128kbps (three years ago... 128kbps?...really?!)... and from his "Read Me" he adds... "...All I really did was Fire Up Audacity and hit Record while KI was running in a Window with the Audio Out Jack hooked into the Microphone In-Jack..."  Obviously this is a pretty bad way to do this, I'm looking for the audio files or data being ripped directly from the ROMs.

If someone hasn't done this I'm willing to take on this challenge, but could use some direction in what program to use, how to rip from the ROMs or HDD images, etc.  I own a KI arcade cab and have both KI and KI2 PCBs and hard drives as well as all ROM versions & HDD images for MAME I can find so I do have access to make this happen.

I also have SNES and N64 ROM images (yes, I own the carts too) and I've done some ripping of NES audio in the past, so I assume these would be the easiest ones to rip for me currently, but it's been a long time.

I also have the original Killer Cuts CD... I might have the Gold Cuts CD too, but they've been in storage so long I can't fully recall, ha.

Basically, I bought the new KI Season 1 & KI Season 2 Soundtracks from Google Play today (don't even get me started on the best quality being 320Kbps via Google or 256Kbps AAC from Apple, meh) and it put me on a KI audio kick, ha. ;)

Thanks for any info or help. :)
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 17, 2015, 02:38:49 PM
Found SNES KI rips (still need arcade, ha)... I haven't looked super close so not sure what might be missing if anything or if all three sets are the same files cloned....

KI Beta
http://snesmusic.org/v2/profile.php?profile=set&selected=1399

KI Europe
http://snesmusic.org/v2/profile.php?profile=set&selected=1400

KI US
http://snesmusic.org/v2/profile.php?profile=set&selected=1401
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 17, 2015, 02:48:44 PM
On a quick search, there's a program called "M1" that can rip audio from MAME, but it sounds like 1) it's DOS based and 2) doesn't work on all games.... how much you want to bet it won't work on KI or KI2? ha.

http://rbelmont.mameworld.info/?page_id=223
Title: Re: Arcade Audio Rips?
Post by: CXK on August 17, 2015, 05:46:46 PM
I've done a lot of searching on this years ago. Trying to access the .chd file has proven to be impossible for me. With the game being emulated on Xbox One, I'm thinking Code Mystics either has the original files or a way to edit the game slightly to remove the Nintendo references. Obviously they're highly unlikely to help out in ripping audio from the game lol.

I was very pleased to get the files hosted here, it's by far the best I've run across even if its incomplete. When I asked the guy (possibly girl?) how it was done they wouldnt share the secrets.

As far as the audio bit rate goes: I'd think the arcade version is a pretty low bit rate itself. I could easily be wrong, but the hardware is from 1994/96 and I'd have to guess the audio files weren't the highest quality. If you do come across better stuff please share it, I'd be glad to host it. I love the classic arcade games and its really nice when people dig into them to find hidden secrets.
Title: Re: Arcade Audio Rips?
Post by: Gruntzilla94 on August 17, 2015, 07:27:15 PM
Hello, I am an arcade game hacker I usually work with Primal Rage 2 but I have been able to access the Killer Instinct 1 and 2 audio banks. The chd or hard drive have no sounds on them, in fact the hard drives are just graphics the sound is on the eproms, why else would the game say danger if no hard drive is connected if the audio is on the hard drive.
Anyways I can get you the music for both games however since there are many sound effects in both KI 1 and 2 it might take a while to get the sound effects but music I can for sure get if you want. I just need to know how long you want the looping tracks to take, like I was thinking maybe 10 minutes or so. I will try making them Flacs since I record in wav and the wavs I get are pretty huge around 100MB if you want 10 minutes. If you want I recorded Kim Wu's theme and I can upload it as a sample of the quality of the music. It is a wav at 114 MB (Its 10 minutes and a couple of seconds, bit rate is 1536kbps) could convert to Flac if that's too high for anyone (Will try to keep the same bit rate if I can while converting).
Title: Re: Arcade Audio Rips?
Post by: CXK on August 17, 2015, 08:29:21 PM
Hello, I am an arcade game hacker I usually work with Primal Rage 2 but I have been able to access the Killer Instinct 1 and 2 audio banks. The chd or hard drive have no sounds on them, in fact the hard drives are just graphics the sound is on the eproms, why else would the game say danger if no hard drive is connected if the audio is on the hard drive.
Anyways I can get you the music for both games however since there are many sound effects in both KI 1 and 2 it might take a while to get the sound effects but music I can for sure get if you want. I just need to know how long you want the looping tracks to take, like I was thinking maybe 10 minutes or so. I will try making them Flacs since I record in wav and the wavs I get are pretty huge around 100MB if you want 10 minutes. If you want I recorded Kim Wu's theme and I can upload it as a sample of the quality of the music. It is a wav at 114 MB (Its 10 minutes and a couple of seconds, bit rate is 1536kbps) could convert to Flac if that's too high for anyone (Will try to keep the same bit rate if I can while converting).

Thanks for joining! Please post or send anything you get out of them! We've never had any KI2 voices/sound effects so that would be exciting, especially if you find unused stuff.

I'll credit you with whatever I post. If you need to email anything you can send it to CXK@killerinstinctonline.net
Title: Re: Arcade Audio Rips?
Post by: Gruntzilla94 on August 17, 2015, 09:20:22 PM
Hello, I am an arcade game hacker I usually work with Primal Rage 2 but I have been able to access the Killer Instinct 1 and 2 audio banks. The chd or hard drive have no sounds on them, in fact the hard drives are just graphics the sound is on the eproms, why else would the game say danger if no hard drive is connected if the audio is on the hard drive.
Anyways I can get you the music for both games however since there are many sound effects in both KI 1 and 2 it might take a while to get the sound effects but music I can for sure get if you want. I just need to know how long you want the looping tracks to take, like I was thinking maybe 10 minutes or so. I will try making them Flacs since I record in wav and the wavs I get are pretty huge around 100MB if you want 10 minutes. If you want I recorded Kim Wu's theme and I can upload it as a sample of the quality of the music. It is a wav at 114 MB (Its 10 minutes and a couple of seconds, bit rate is 1536kbps) could convert to Flac if that's too high for anyone (Will try to keep the same bit rate if I can while converting).

Thanks for joining! Please post or send anything you get out of them! We've never had any KI2 voices/sound effects so that would be exciting, especially if you find unused stuff.

I'll credit you with whatever I post. If you need to email anything you can send it to CXK@killerinstinctonline.net


Alright I would love to find some unused stuff, I never really went into KI 2 sounds so that would be cool, who knows maybe the vampire characters name could still be in the sound banks.

Anyways here is the Kim Wu theme that I ripped just to let you guys listen in on how high quality of a rip I can get. (You don't have to download it to hear it however if you do it will be around 100MB)

http://www.mediafire.com/listen/p57b1ddqsi9dsgc/Killer_Instinct_2_Kim_Wu_Stage.wav

I can get rips for all the music if you like the quality for both KI 1 and 2.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 17, 2015, 11:26:29 PM
It would be amazing if you do this for us... I know I'm not the only one looking for this.   I'm personally looking for everything, but I'm sure most are just looking for the music.

Having a 10 min loop of each track would work well i think,  then people could just cut it down to whatever length they wanted.

WAV works for me too if you'd like to save a step.... Basically I'm trying to get as close to source or lossless as possible.

If you don't have the time to rip all the audio effects and voices that's okay,  but please PM with the info about the software you're using so i can attempt myself.

If there's a way to rip the actual audio clip data.... Like on NES they call the raw data NSF...  I'd be very interested in that as well.

Thank you again.... Hopefully this project will finally happen.   It's been something I've been trying to find for a long time,  ha
Title: Re: Arcade Audio Rips?
Post by: Eclipso on August 18, 2015, 07:45:17 AM
I'm pretty sure I have arcade rips of both games, ill check my collection later as I need to be responsible and get to work haha.
Title: Re: Arcade Audio Rips?
Post by: CXK on August 18, 2015, 11:33:21 AM
I'm pretty sure I have arcade rips of both games, ill check my collection later as I need to be responsible and get to work haha.

What? Screw work! hahah
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 18, 2015, 07:45:19 PM
If you do that would be awesome.  In the mean time I'll attempt to look at the KI ROMs and see what I can learn from Google.
Title: Re: Arcade Audio Rips?
Post by: Kk-Man on August 18, 2015, 09:53:17 PM
I'm very interested in this too.

For the snes version the best way to get the sounds would be te play the .spc files through an snes audio chip with an SNES APU module.
It sounds really good and it's not emulated like if you use the winamp plugin.
http://www.caitsith2.com/snes/apu.htm (http://www.caitsith2.com/snes/apu.htm)
http://www.raphnet.net/electronique/snes_apu/snes_apu.php (http://www.raphnet.net/electronique/snes_apu/snes_apu.php)
Example:
http://www.raphnet.net/electronique/snes_apu/aquatic_ambiance.ogg (http://www.raphnet.net/electronique/snes_apu/aquatic_ambiance.ogg)

For the N64 version, there is an audio tool made by the guys at GoldeneyeVault that is made to extract Midi samples and sound effects.
I tried it, it works but some samples needs to be played the right way to sound how they are meant to.
http://www.goldeneyevault.com/files.php?mode=11 (http://www.goldeneyevault.com/files.php?mode=11)
After that i guess you put the samples on the midi "track" using a sound software to get the "songs" but that's out of knowledge.
You can at least get the voice effects with that tool.

As for the arcade versions, i have absolutely no idea how to do but Gruntzilla seems to know so that would be amazing to have a full quality rip.
Also if he can find some Vampire character related stuff that would be fantastic but i highly doubt it because i remember someone from Rare saying there was only a walking animation.

I posted a topic about that tool a long time ago:
http://gamehacking.org/vb/threads/7332-Killer-Instinct-Image-View
It scrolls through the data of the drives.
I used it to get my banner image, it works great for stages but character sprites doesn't appear, anyway this is off topic.
Looking forward to this topic guys.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 18, 2015, 10:08:21 PM
I think I have access to the data... currently using the "M1" program and "BridgeM1 for Windows"... I can play all the sounds and music... long list, lol.  About to try some WAV rips.  Anyone have a good place to share a sample or two?

Tracked them down here:
http://www.pinsound.org/sounds-rom-file-extraction/

Also, just a small FYI or info thread... didn't really help me, but just a random find that might help someone else later....
http://www.hcs64.com/mboard/forum.php?showthread=35663
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 18, 2015, 10:25:48 PM
I've got clean WAVs, woohoo... but there are like over 1500 separate sounds, lol.  The stage music is maybe a little frustrating.  They're short clips so the game obviously uses a "loop", but I'm not seeing it repeat smoothly, so either this method doesn't 100% work or the game loops at a certain memory address after playing the intro of the stage music.  Shouldn't be impossible to cut and paste the WAV correctly, but at this point it's a manual process that I haven't looked into yet.

I also have to rename each WAV file myself... again, a slow manual process. lol.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 19, 2015, 01:43:22 AM
Finding that this method may be a bit limited.  When I load KI2 I get only a handful of files vs the too many to count KI files.  I appears the program is only accessing the data based on pre-made memory address table and it doesn't appear that I can go "exploring" on my own into the ROM data.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 19, 2015, 03:11:51 AM
Okay... I solved the short stage themes issue so now I can let the longer themes loop as long as I want... likely going let them go to about the 4min mark or so and then fade them out.

Also found a way in the options to label the WAV files automatically so in general that's automated too (although I've run into an issue where the file name is one off from the audio data... song 1 is labeled song 2 and song 2 is labeled song 3 etc, etc. ha)

I can also explore the ROM a bit more as well now, but not sure I've gained anything.  Still only a handful of audio from KI2 and those are pretty much stage themes... I wonder, is more audio on the CHD of KI2??  Like character voices and the announcer?

If not and they're all in the KI2 ROMs then I may need a HEX memory address of the separate audio banks or another way to do this. ha.
Title: Re: Arcade Audio Rips?
Post by: Eclipso on August 19, 2015, 07:31:18 AM
I have KI but not KI2 in both mp3 and Flac although Tek seems to be having fun.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 19, 2015, 08:23:40 AM
Not sure I'd say fun... maybe "fun"? ha

I'm curious though, did you use the same method I am or perhaps a better way?  I'd like to compare files if you'd allow, can never have too much KI sounds... and maybe one of us has more than the other?

I'm almost done ripping what I can from KI without spending weeks looking for more... KI2 won't take long since there are so few files listed.  I tried going further into the ROM using this BridgeM1 program, but all I keep finding are like 2 second dead clips at each HEX address... so either the rest is buried pretty deep, on other ROMs or in the CHD.

I should have around 500ish audio samples when I'm done (1500 I said before was way off... I was only looking at an ID number, assumed they were sequential... they weren't, ha)
Title: Re: Arcade Audio Rips?
Post by: shakur123 on August 19, 2015, 10:57:07 AM
Keep up the good work!!, i dont know how you guys do that, i have this old file for browsing images in the chd files hope it helps maybe??

https://www.dropbox.com/s/9cd0jdi529yw3ho/Ki%20Image%20Viewer.zip?dl=0 (https://www.dropbox.com/s/9cd0jdi529yw3ho/Ki%20Image%20Viewer.zip?dl=0)

https://www.dropbox.com/s/h3levipwke1zkzy/KI%20Image%20Viewer2.zip?dl=0 (https://www.dropbox.com/s/h3levipwke1zkzy/KI%20Image%20Viewer2.zip?dl=0)

looking forward to hear those new audio rips soon.

regards.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 19, 2015, 11:18:30 AM
I'm done with KI audio... it's about a 407MB 7zip file.

I'll do the KI2 audio after some sleep.... but I also need to look into that more since the files that have been flagged are pretty limited.  Doesn't seem like KI2 got the same attention on finding the audio. heh.

Any suggestions on where to upload it?  I have slow internet so it'll take me a tiny bit.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 19, 2015, 11:28:02 AM
Thanks for the image viewers... I've not looked into the CHDs yet, but should be fun, ha.
Title: Re: Arcade Audio Rips?
Post by: CXK on August 19, 2015, 12:36:37 PM
I'm done with KI audio... it's about a 407MB 7zip file.

I'll do the KI2 audio after some sleep.... but I also need to look into that more since the files that have been flagged are pretty limited.  Doesn't seem like KI2 got the same attention on finding the audio. heh.

Any suggestions on where to upload it?  I have slow internet so it'll take me a tiny bit.
I'd use Mega.co.nz just because they'll allow people to download them with no charge or slow speeds. I'll host the files once I get a hold of them and credit you.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 19, 2015, 05:41:34 PM
Uploading now...

...how come no one else wants to share? lol.
Title: Re: Arcade Audio Rips?
Post by: Eclipso on August 19, 2015, 06:58:22 PM
Uploading now...

...how come no one else wants to share? lol.

I was at work, I'm uploading mine now as well. I didn't do the rip, I found it online somewhere.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 19, 2015, 07:08:46 PM
lol, no worries. ;)
Title: Re: Arcade Audio Rips?
Post by: Eclipso on August 19, 2015, 07:10:40 PM
And here is what I have:



Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 19, 2015, 07:21:17 PM
PM Sent to CXK
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 19, 2015, 07:51:34 PM
@ Eclipso... looks like whoever ripped your files used the same method I did... not sure how well they edited them, but I did what I could to ensure clean and properly titled files.
Title: Re: Arcade Audio Rips?
Post by: CXK on August 19, 2015, 09:02:00 PM
The files I just received are crazy, 452 SFX tracks plus music in .FLAC format. I'm working on uploading it to the site now.
Title: Re: Arcade Audio Rips?
Post by: CXK on August 19, 2015, 09:08:27 PM
Here's the download link:
www.killerinstinctonline.net/user/MxM/KIRIPFLAC.7z (http://www.killerinstinctonline.net/user/MxM/KIRIPFLAC.7z)

Thanks to MxM for the rip!
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 19, 2015, 09:24:57 PM
Hope the file names and quality are acceptable... not sure how they compare to other previous rips.
Title: Re: Arcade Audio Rips?
Post by: Gruntzilla94 on August 19, 2015, 10:16:51 PM
Sorry I was a bit busy anyways I do use BridgeM1 to work with the KI sound banks.

Anyways I am right now recording all of the sound effects to KI 2 and I mean all of them, however it may take a while there are I believe a thousand or so sound effects. There are unused announcer clips and some other sound effects I will organize them into folders for what they are and that's whats probably going to take the longest.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 19, 2015, 10:40:08 PM
lol... that's what I'm doing now... finally figured out how to make M1 start at zero in the ROM addresses instead of 6001 as it was before, ha.
Title: Re: Arcade Audio Rips?
Post by: Gruntzilla94 on August 19, 2015, 10:55:21 PM
Oh its not a thousand around 500 it was the hex that threw me off a bit since it skips everywhere, anyways I already have them all in wav format and just need to organize them. So you can either keep going or I can upload them in a little bit.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 19, 2015, 11:23:48 PM
Please upload what you get... I'll keep going, my OCD won't let me stop... and then I plan to make a new .lst file for M1 and do my best to add titles and stuff.... but that's obviously going to take a day or two.

If you know the starting/ending address of the various banks that would help me some, if not no big deal... I'll just let it run the whole ROM set and see what I get.
Title: Re: Arcade Audio Rips?
Post by: Gruntzilla94 on August 19, 2015, 11:55:02 PM
Remember the first day that I commented? Well I finished a list with all the sound effects in about an hour or so with names as to what I knew and didn't name what I didn't know. Anyways I have edited the list and it is something that I will share, even though the audio rips are also attached here. Also I think I found some file which may be Sabrewulf but I called them Unknown under the characters folder because I don't recognize them for Sabrewulf and I don't know, so you can say that it was Sabrewulf and make me feel dumb for thinking it was something else. (Don't really blame me I am not a Sabrewulf player and I forgot Sabrewulf's sounds in KI 2 except for the obvious ones)

Every KI 2 Sound effect (In Wav): https://www.mediafire.com/?q8524usdfiag7a9

My KI 2 List File (For anyone that is using BridgeM1 so you don't have to do it  :) ): https://www.mediafire.com/?z3xgmq0lh1rkc01

If you want I can make those music tracks unless someone else wants to, I actually don't mind though. I actually like doing these kind of things.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 20, 2015, 12:22:40 AM
That's a really nice update to the kinst2.lst file and looks complete based on what I've ripped so far (maybe 3/4?)

I'll have a listen... don't feel bad, I don't know every sound either, ha.  ...but I am a Sabrewulf player so I'm more likely to pickup on his sounds than any other character.

I'll go through it and bring it in line with my previous kinst.lst file for my OCD... like time lengths and my labeling method.

I also ran into an audio glitch with M1 where if a long loop was playing with no fade out the beginning of the next audio file would have a "left over" effect from the previous track.  Did you happen to have this issue or notice any glitches?

Not a big deal again, I'll apply my work around for my ripping.

Again, thank you for the kinst2.lst file, good work.  You certainly saved me some time.  Once I'm done editing and encoding I'll upload my cleaned up versions of the kinst.lst and kinst2.lst files.  I currently need them in their messed up state so I can ensure clean WAVs, ha.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 20, 2015, 12:36:25 AM
Not that I want to add more work for myself... but... I wonder if there's any audio changes in the Prototype ROMs, ha.
Title: Re: Arcade Audio Rips?
Post by: Gruntzilla94 on August 20, 2015, 12:40:03 AM
That's a really nice update to the kinst2.lst file and looks complete based on what I've ripped so far (maybe 3/4?)

I'll go through it and bring it in line with my previous kinst.lst file for my OCD... like time lengths and my labeling method.

I also ran into an audio glitch with M1 where if a long loop was playing with no fade out the beginning of the next audio file would have a "left over" effect from the previous track.  Did you happen to have this issue or notice any glitches?

Not a big deal again, I'll apply my work around for my ripping.

Again, thank you for the kinst2.lst file, good work.

Oh yeah I know about that glitch, its as you said just an audio glitch, anyways to make it leave the only thing you do is to make something that can end after recording the sound you want, but im pretty sure you figured that out. Anyways thats the only glitch I know of.

Just an FYI I have used M1 in the past (Like back in 2009 or so), I just never decided to use it to rip for something like here mostly because I was mostly into ripping just small things just so I can listen to them, like music from some other Arcade games. So I know all the tricks to the program and all the problems and the sound glitch is the only problem that really hurts the audio being ripped.

Also just to let anyone who is working with those image viewers you cannot use the chd, this is because a chd is a "compressed hard drive" file and what you need is the img file which is the uncompressed hard drive file, that is the only way to access the graphics data as the chd is only read by MAME.

Not that I want to add more work for myself... but... I wonder if there's any audio changes in the Prototype ROMs, ha.

The only difference in the prototype roms is only the boot rom which contains game code. The other eproms contain the DCS or Midway Digital Compression System data, which is where all the sound effects are.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 20, 2015, 07:30:32 AM
Quick question for you... I assume you're using the auto file name generation of M1 and then manually renaming the sounds you recognize, yes?  Or do you happen to have some faster method of generating the .lst names or file names?


I think the last time I looked into this was like a year or two before M1 was released... then I simply forgot and didn't care so much until I bought the new KI soundtracks, ha.  Just my luck, oh well.

Yeah, didn't take me long to notice that audio glitch and sort out the fix for it.

Good tip on the CHDs... it's obvious to me since I've worked with CHDs on and off for a while, but I forget others may not realize they're compressed or might cause issues in viewing the contents.
Title: Re: Arcade Audio Rips?
Post by: Eclipso on August 20, 2015, 07:44:26 AM
Everything I had and then some, cant wait for KI2.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 20, 2015, 09:53:56 AM
Just a heads up that I'm going to make some slight changes to a few of the KI file names, the encoding or data won't change, just some file names.

Then, once I'm done editing the kinst2.lst file to my tastes, ripping and encoding KI2, I'll then re-upload the KI file with my changes as well as KI2 along with my updated "readme" and my modified ".lst" files.

You shouldn't have to redownload the KI audio files, unless you're OCD and don't want to manually rename some files, ha.

For those that are wondering what I'm doing...
I rip to wav, then remove any silence from the beginning and ends of the files, then add "fade outs" to the looping files that don't end, then encode to FLAC.
Title: Re: Arcade Audio Rips?
Post by: Gruntzilla94 on August 20, 2015, 01:18:10 PM
Quick question for you... I assume you're using the auto file name generation of M1 and then manually renaming the sounds you recognize, yes?  Or do you happen to have some faster method of generating the .lst names or file names?


I think the last time I looked into this was like a year or two before M1 was released... then I simply forgot and didn't care so much until I bought the new KI soundtracks, ha.  Just my luck, oh well.

Yeah, didn't take me long to notice that audio glitch and sort out the fix for it.

Good tip on the CHDs... it's obvious to me since I've worked with CHDs on and off for a while, but I forget others may not realize they're compressed or might cause issues in viewing the contents.

I had the .lst open while I worked and added in every number and name to each of the sound effects that I recognized, as you can see I wrote down the word "sound" and a number for each one I didn't recognize. It was a lot faster for me since I typed it all out quite fast.

The problem with the chd is the fact that only MAME can access them so the graphic viewers won't read them at all, thus just spitting out errors so yeah that's why it needs to be uncompressed to work.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 20, 2015, 02:20:34 PM
@ Gruntzilla94
...or anyone else, ha.

I could use some help labeling some more audio for KI.  Here's a section I'm working on.

I'm also not 100% that KI is complete... from what I can tell I've only run into a couple of "death" sounds"... unless others simply don't have them?

Also, please double check my labels too...I'm not 100% on a few.

Anyway... here's the file for BridgeM1.

FILE UPDATE (a few more entries, corrected start):
https://mega.nz/#!B1tiFbIA!XOl4e_eIExr1-rDkG6O-X8avn5-UE_Isn4EqVOl4OHs

Thanks for any help. :)
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 20, 2015, 05:33:29 PM
The above file is about as far as I can go without playing the game for a few days to refresh my memory, ha.

I do know a few other sounds, but I'm just stumped on what to call them... like the swoosh noise that plays for the screen moving away in 3D after you continue a game post game over... ha, how do you label that? ;)

I also found more sounds generally around the 0x70 mark and beyond, but they all appear to be duplicates... or perhaps a nuance on memory addresses repeating.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 20, 2015, 06:59:29 PM
Done setting up my files... so the unknowns will remain those, lol.

KI ended up having a far larger rename than I expected, so I'll be re-ripping and encoding that along with my encode of KI2.

Sorry for any issue... I'd recommend not downloading the current version if you care about a massive renaming of files.
Title: Re: Arcade Audio Rips?
Post by: CXK on August 20, 2015, 07:01:14 PM
Nice work on the KI2! I havent had a chance to listen to all of them, but just from hearing the announcer voices I noticed a few that were unused. When he says "Killer Instinct 2oooo" lol and what may be an unused character name? "Spirit"?

I could be wrong on a few since I played way more KI1 than 2. I've nearly memorized KI1's sounds.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 20, 2015, 07:24:12 PM
If you can ID some "unknown" or "too general" sounds I'll try and update the list... I've put it through so many changes that it might be hard to cross match from the first upload, but I'll try, ha.
Title: Re: Arcade Audio Rips?
Post by: CXK on August 20, 2015, 08:19:20 PM
Done setting up my files... so the unknowns will remain those, lol.

KI ended up having a far larger rename than I expected, so I'll be re-ripping and encoding that along with my encode of KI2.

Sorry for any issue... I'd recommend not downloading the current version if you care about a massive renaming of files.
I'm anxious to see if you find this unused Vampire character's music that is included in Rare Replay. Its the final unlock for the game and I havent seen anyone reach it yet.
Title: Re: Arcade Audio Rips?
Post by: Gruntzilla94 on August 20, 2015, 08:37:49 PM
Nice work on the KI2! I havent had a chance to listen to all of them, but just from hearing the announcer voices I noticed a few that were unused. When he says "Killer Instinct 2oooo" lol and what may be an unused character name? "Spirit"?

I could be wrong on a few since I played way more KI1 than 2. I've nearly memorized KI1's sounds.

Spirit is used in the game. Only Jago can do it, this move was to replace the danger second wind.

Heres an example video: https://www.youtube.com/watch?v=OIJCnqGXqOo
Title: Re: Arcade Audio Rips?
Post by: Eclipso on August 20, 2015, 08:49:41 PM
Kudos man, way to knock it out, ill DL the revised rips when your done.
Title: Re: Arcade Audio Rips?
Post by: CXK on August 20, 2015, 08:50:32 PM
Nice work on the KI2! I havent had a chance to listen to all of them, but just from hearing the announcer voices I noticed a few that were unused. When he says "Killer Instinct 2oooo" lol and what may be an unused character name? "Spirit"?

I could be wrong on a few since I played way more KI1 than 2. I've nearly memorized KI1's sounds.

Spirit is used in the game. Only Jago can do it, this move was to replace the danger second wind.

Heres an example video: https://www.youtube.com/watch?v=OIJCnqGXqOo
Ah, well I guess I'm pretty unfamiliar with Ki2 haha.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 20, 2015, 09:09:19 PM
I'm anxious to see if you find this unused Vampire character's music that is included in Rare Replay. Its the final unlock for the game and I havent seen anyone reach it yet.

Not that I've noticed... unless that's what the "weather" theme is for (that's what I'm calling it, sounds like a storm to me)?  It follows the pattern for stages with three versions... a main, a hurry and an end (think someone mislabeled before).... but I assumed it was just a secondary channel for another stage and I had forgotten what it sounded like.... like a rain version for Maya or something?  IDK.  Been too long since I've really played KI2 myself.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 21, 2015, 09:56:40 AM
KI 1 & KI 2 (WAV & FLAC w/ID3) ~1GB **only available today**
https://mega.nz/#!VkcxTRqD!604B05tT0nExpBAEwK1PP55CaNjkgWsPf7Q4_WHe-yk

Next on my to do...
N64, SNES, Gameboy... then likely a FLAC only torrent of everything.  fun, fun. :)
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 21, 2015, 11:52:01 AM
Well... N64 is a total PITA so I'm simply converting the audio tracks another person ripped.  Sorry, no SFX... but that person (way smarter than me) never ripped them... and it shouldn't matter too much considering we have the arcade SFX, right? ha.

Plus side, they're basically lossless and were ripped just a couple years ago so likely about as good as those will get.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 21, 2015, 01:26:14 PM
updated first post to reflect DL options... KI Gold incoming.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 21, 2015, 03:41:31 PM
KI Gold is up... SNES soon...

...and the "weather" tracks... I finally remembered.  It's the theme audio for special sky stage for Killer Instinct.  Derp. ha.
Title: Re: Arcade Audio Rips?
Post by: Eclipso on August 21, 2015, 06:20:46 PM
Wow Tek, kudos, awesome job.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 21, 2015, 09:47:22 PM
Sorry on delay...  I had to work tonight.... Was about to to finish SNES KI when my audio died on my pc..... Thanks windows 10... A restore fixed the issue,  but ate up all the remaining time i had before work.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 21, 2015, 09:51:58 PM
Also a big thanks to gruntzilla94 too... He made a massive update to the ki2 list file that i used... With those time savings it let me go back to ki1

And gruntzilla94....  I really want to chat with you about Primal Rage 2, ha... Thats my grail in the arcade world... Like Starfox 2 usee to be my grail for SNES,  ha.

Are you doing any fixing patching work,  or just ripping audio,  visual stuff?
Title: Re: Arcade Audio Rips?
Post by: Eclipso on August 22, 2015, 08:43:14 AM
Fair enough, big kudos to both of you for the work. I know its appreciated.
Title: Re: Arcade Audio Rips?
Post by: Gruntzilla94 on August 22, 2015, 10:49:31 PM
Also a big thanks to gruntzilla94 too... He made a massive update to the ki2 list file that i used... With those time savings it let me go back to ki1

And gruntzilla94....  I really want to chat with you about Primal Rage 2, ha... Thats my grail in the arcade world... Like Starfox 2 usee to be my grail for SNES,  ha.

Are you doing any fixing patching work,  or just ripping audio,  visual stuff?

Well the list was very easy to make and since you said you would do it anyways I decided to just help you out. Glad you appreciated it.

Anyways with Primal Rage 2, I am working on how to get it to work, the closest I have been was a black screen that should have led to a Sauron v Sauron demo match. I already can access the sounds to the game and already uploaded every single music track in the game on to YouTube. Also I do not know how to access the graphics files, I don't know the format they use (but I can file swap and found the memory addresses to the graphics layers so I can remove any layer I want.), someone on YouTube does know but he hasn't done many videos after a while. So the only help that I would need is to how to change how the hard drive is being read, because that is the problem that is not letting the game run. So that's whats going on with Primal Rage 2, however if you want to know more about the game either go to my YouTube to see my videos on it, or you can go play it in Illinois at the Galloping Ghost Arcade, which has a copy of the game running everyday (I mean if you are close to it, I am not so I haven't played it yet.)
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 25, 2015, 03:16:33 PM
Hey all...  Apologies for the delay...

I haven't forgotten you guys, ha.

1 ) I worked all weekend, fun fun.
2 ) computer crashed, hmm... system restore worked though...
3 ) my final "list" files for the games were lost thanks to system restore...k....
4 ) computer continues to be unstable... heh
5 ) gearing up to put Win 7 back on (more fun)

Then 6) update my list files again (I have slightly older backups, won't take long)

7 ) Finish SNES and Gameboy, upload here, then I'll provide the "final" update for the collection in torrent form.

8 ) profit?

9 ) Mortal Kombat Audio?... hmmm... ha
Title: Re: Arcade Audio Rips?
Post by: Kk-Man on August 25, 2015, 11:49:38 PM
Done setting up my files... so the unknowns will remain those, lol.

KI ended up having a far larger rename than I expected, so I'll be re-ripping and encoding that along with my encode of KI2.

Sorry for any issue... I'd recommend not downloading the current version if you care about a massive renaming of files.
I'm anxious to see if you find this unused Vampire character's music that is included in Rare Replay. Its the final unlock for the game and I havent seen anyone reach it yet.
I want it too !

Amazing work here, thanks a lot.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 27, 2015, 04:02:16 PM
Back up and running with Windows 7... I'll try and have the rest done tonight... but, first... grocery shopping, heh. :)
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 28, 2015, 12:00:08 AM
SNES is essentially done, similar to KI Gold... basically, just getting the music tracks.  Have converted the GameBoy music too, but now I need to go through and ID the music and edit the files names.

I suspect I'll be able to finish that later tomorrow, but for the moment I need sleep, hard to focus on all the text, ha. ;)
Title: Re: Arcade Audio Rips?
Post by: shakur123 on August 28, 2015, 03:12:41 PM
Cool! im sure its a lot of work bro, but is really appreciated!!
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 28, 2015, 11:41:53 PM
A small treat... I ripped 396 sound samples from KI SNES.  Includes audio like the spoken names, grunts, ultra combo, etc.

The issue... play back isn't accurate and that's the nature of the beast with SNES.  I could either rip the audio samples quickly in bulk... or I could rip them one at a time using something like ZSNES and some tricks and that's very time consuming.

This way you get many of the samples, but you may still need to tweak the playback speed or Hz or whatever to make them sound "perfect" to your ears.

I've provided more info in the "ReadMe" for the KI SNES SFX in WAV format... yes WAV.  FLAC would be a waste of time in this case.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 29, 2015, 05:30:28 AM
I think I'm done... woot.  Zipping the files and directories now, will upload a direct link here in a little bit.  Perhaps someone with a far faster internet connection could toss up a torrent?  I'll eventually do it if no one else will, but I prefer not too... my internet is seriously slow.... like 256kb upload slow.
Title: Re: Arcade Audio Rips?
Post by: Eclipso on August 29, 2015, 07:50:55 AM
Kudos on the extra hard work man.
Title: Re: Arcade Audio Rips?
Post by: teknomedic on August 29, 2015, 12:29:50 PM
The final DL is up.  I hope it meets expectations...

enjoy. :)
Title: Re: KI Audio Rips!!
Post by: teknomedic on August 29, 2015, 03:27:03 PM
If someone does a torrent, toss the file or magnet here and I'll add it to the first post. :)
Title: Re: KI Audio Rips!!
Post by: teknomedic on August 30, 2015, 09:26:17 PM
I might be insane.... I've started on Mortal Kombat.... MK3 to be exact.  Anyone interested in that?  I don't have any plans to release multiples this time... I'll only upload once I'm basically happy with it.

UMK3 will likely be next only because I suspect many of the sounds will be in the same locations as MK3 so I'm hoping many of my names will line up too.... then MK and MK2 most likely.
Title: Re: KI Audio Rips!!
Post by: shakur123 on August 31, 2015, 08:44:29 AM
I might be insane.... I've started on Mortal Kombat.... MK3 to be exact.  Anyone interested in that?  I don't have any plans to release multiples this time... I'll only upload once I'm basically happy with it.

Yes please!!! mk3 its a great game, i love the sounds "toastyyy" ;D
Title: Re: KI Audio Rips!!
Post by: Eclipso on August 31, 2015, 05:33:29 PM
I might be insane.... I've started on Mortal Kombat.... MK3 to be exact.  Anyone interested in that?  I don't have any plans to release multiples this time... I'll only upload once I'm basically happy with it.

UMK3 will likely be next only because I suspect many of the sounds will be in the same locations as MK3 so I'm hoping many of my names will line up too.... then MK and MK2 most likely.

Ill take them as well if your willing to do it. one request though, can you make the cut off point on the sounds like a half second longer?
Title: Re: KI Audio Rips!!
Post by: teknomedic on August 31, 2015, 05:48:24 PM
Oh, I'm willing rip the MKs... MK3 is done, I've started on UMK3.  The hardest part is tracking down all the audio.  There are basically 32,768 potential audio tracks and I don't know of a way to quickly search for the handful that are actually used... so I have to let the program try and play one at a time.  I stopped at 21,000 for MK3, but I might go back to it later and check the remaining 11,768 tracks, lol.

If anyone has a way to quickly scan the ROMs for actual audio that would save me a ton of work and I could do all the games in less than a day.


As for adding extra dead audio.... I'm not sure I can... maybe?  What's the issue you're having?

If they're playing too fast there's usually a setting in an audio playing program that should delay between tracks.  For Foobar2000 there's this plug in:
http://www.foobar2000.org/components/view/foo_dsp_silence


I'm using a program called "Silence Remover v1.1" that auto cuts the dead audio on the WAVs.  Was the easiest and quickest thing I could find to cut down 500+ files almost instantly.  Saves a ton of MB too.

I have the threshold set at "digital zero" so it shouldn't be cutting anything off, but I can't set a time limit either like (0.05 seconds after the audio mark).  Adding dead audio should be pretty easy though... I'm also using a program called Wave Editor v3.3.3.0 that should be able to add a section of dead audio at the end, but I don't see a batch operation mode.

I'll search and see what other free and open silence type remover is out there... any ideas?
Title: Re: KI Audio Rips!!
Post by: teknomedic on August 31, 2015, 06:02:39 PM
Found a program called WavTrim v2.24 here:
http://www.mptrim.com/WavTrim.html

On a quick look it seems I can set it to add a half second of silence.  Seems you could also batch add the silence to whatever WAVs you wanted.

Biggest downside, if all you have are the FLACs you might need to convert back to WAV first to do it.

I'll see about switching to this program, seems there are more options.  Will just depend if it's as easy and quick to use. :)
Title: Re: KI Audio Rips!!
Post by: teknomedic on August 31, 2015, 06:15:45 PM
From what I've read, Audacity should be able to batch add silence to the FLACs you have as well... but after reading a bit it's getting into a realm of "That's on you to do" lol.

Here's a topic that "sounds" like he wants silence (unless padding is something else).
http://forum.audacityteam.org/viewtopic.php?f=46&t=87267
Title: Re: KI Audio Rips!!
Post by: Eclipso on September 01, 2015, 07:42:02 AM
yea the verbiage ends a hair abruptly, I think that .5 will make it sound more natural.
Title: Re: KI Audio Rips!!
Post by: teknomedic on September 01, 2015, 01:06:16 PM
I asked the forums to see what might be found... seems this person gave me exactly what you're looking for...
http://forum.audacityteam.org/viewtopic.php?f=46&t=87335

Looks like you can load up Audacity and add in that plug-in, then run a chain to batch process all my FLACs.... or if you still have the WAVs from an earlier release you should be able to batch run them using WavTrim and add the silence there too.


I don't disagree with you that they "end suddenly" to the ear, but removing that silence does save on the space a bit.  Granted a 0.5 second padding would likely only add a few MB over 500ish files though.

Does anyone else want this?  I find I prefer the current cut off (especially useful when using these as windows sounds).  Thoughts?
Title: Re: KI Audio Rips!!
Post by: Kk-Man on September 07, 2015, 10:59:02 AM
I just post to show some support.
Keep going man !
Title: Re: KI Audio Rips!!
Post by: teknomedic on September 11, 2015, 08:01:02 PM
Done and Done... "v6 Final" is uploading now.

This includes 0.4secs of silence added to the end of the files as requested. ;)

I also managed to include more, but be far smaller than previous releases.

What's included:
Music/SFX - (Arcade)-Killer Instinct
Music/SFX - (SNES)-Killer Instinct
Music - (Game Boy)-Killer Instinct
Music/SFX - (Arcade)-Killer Instinct 2
Music - (Nintendo 64)-Killer Instinct Gold
CD Rip - Killer Cuts
CD Rip - Killer Instinct Gold Cuts
Concept KI3 Theme
Pics - Jpeg files used in ID3 tags
Readme Files
updated kinst.lst & kinst.lst files for M1
"Complete Soundtrack" pic

Size... 1.2GB in a 7zip Archive. (a little less than 1.3GB Extracted)
Title: Re: KI Audio Rips!!
Post by: teknomedic on September 12, 2015, 12:11:09 AM
download is up... enjoy
Title: Re: KI Audio Rips!!
Post by: Eclipso on September 12, 2015, 10:26:57 AM
Downloading it now, going to flag football to watch my little buddy play, ill check it out when we get home.
Title: Re: KI Audio Rips!!
Post by: teknomedic on September 12, 2015, 08:01:26 PM
Let me know how I did... criticism can only help me improve... or at least make me release a v7 final, lmao. ;)
Title: Re: KI Audio Rips!!
Post by: teknomedic on September 17, 2015, 03:11:45 PM
edited first post, torrent added, direct download removed.
Title: Re: KI Audio Rips!!
Post by: shakur123 on September 18, 2015, 08:56:38 AM
Can someone upload the new version to mega or other sites? the forum for the torrent ask for registration, then download a file, put a password and im stuck in there >:(

i really appreciated
Title: Re: KI Audio Rips!!
Post by: teknomedic on September 18, 2015, 02:40:08 PM
I'm not following your problem.  Can you elaborate?

Yes, you do need to register an account, but you shouldn't need to go the forums there.  Once you have an account and you search for "Killer Instinct" in the "torrents" section you should only have to click on the little "floppy disk" icon in the "DL" section of the page that loads.  That should bring you to the torrent file download to load into your client.

Keep in mind that it's also a ratio site and they really do enforce it.  When I first joined I was able to download a few torrents to get started, but please continue to seed when your done.  They also have many "free" torrents that you can download and they won't count against your ratio, including many of the primary MAME ones like ROMs and CHDs. 

Pleasuredome is a nice place especially if you're into any MAME.  They update regularly and have the most up to date and extensive collection of gaming type torrents I've seen.  They do have some "banned" systems or ROMs.... I seem to recall Space Ace and others being banned after it was re-released on DVD, but not sure that's still true.

It's been a long time since I was a new member though, so it's possible some of the registration rules have changed.  If others are having issues too I can make the torrent a "free" torrent on the site to avoid seed ratio issues, but I don't want your goal to be "grab and run". :)

If you need more help you can PM me. :)
Title: Re: KI Audio Rips!!
Post by: shakur123 on September 18, 2015, 06:13:44 PM
After the registration they asked you to download a torrent and input a password to search and download any torrents... :-\

I cant find the pass to input into the forum
Title: Re: KI Audio Rips!!
Post by: teknomedic on September 19, 2015, 07:43:40 AM
strange... I assume you finished your registration through email and tried your account password?

Are you able to download any of the "free" torrents?

I'm personally at a loss... could be something new???  IDK, you might have to ask in their forums and see what they say.  Sorry you're having issues though.

Anyone else having this problem?
Title: Re: KI Audio Rips!!
Post by: Orchid on November 04, 2015, 01:54:46 PM
maybe you could just upload the torrent somewhere else rather than forcing us to registrate on some weird site. there are so many torrent sites where you dont have to do anything, its a freaking torrent file