KIxxx1.2 Emulator For PC - KillerInstinctOnline - The #1 Fan Site

KillerInstinctOnline - The #1 Fan Site

Please login or register.

Login with username, password and session length
Advanced search  


Check out Killer Instinct TV!
Guests have limited access, sign up now for full access!



Killer Instinct
Killer Instinct 2
Killer Instinct (XB1)
Sound Bites



Total Members: 1993
Latest: TLink13annoupt
New This Month: 553
New This Week: 82
New Today: 56
Total Posts: 10703
Total Topics: 1438
Most Online Today: 229
Most Online Ever: 942
(June 16, 2015, 09:04:32 PM)
Users Online
Members: 0
Guests: 206
Total: 206

Author Topic: KIxxx1.2 Emulator For PC  (Read 7108 times)


  • Training
  • *
  • Offline Offline
  • Posts: 11
    • View Profile
KIxxx1.2 Emulator For PC
« on: February 12, 2016, 07:51:23 PM »

Well as I promised when I released the KIxxx1.2 emu for XBOX Im now working on one for PC. This is going to be a direct port of my XBOX emulator so will have very low sys reqs and pretty much kick ass ;D The code optimization and response I got from the XBOX community convinced me there is no need for anything beyond some crappy IBM business refurb you picked up at Staples to run it.
So anybody who wants something better than what MAME currently offers us ie the classic U64 true arcade 1 to 1 experience put your hat in now for beta testing. Im planning on compiling a preliminary test build with no frills by the end of February and hope to have a proper BETA by end of March (sooner if I can manage it)


Re: KIxxx1.2 Emulator For PC
« Reply #1 on: February 14, 2016, 01:19:22 PM »

Great job!! keep us updated!!


  • Training
  • *
  • Offline Offline
  • Posts: 11
    • View Profile
Re: KIxxx1.2 Emulator For PC
« Reply #2 on: October 25, 2016, 06:43:25 AM »

<a href="" target="_blank"></a>

Ive gotten a lot more work done on porting my KIxxx XBOX emulator to PC. I updated the U64 src with the XBOX fixes and updated the DX to 9 from 7/8 where I could (sound still uses Dsound 8.1) I also updated the DIrect Input code to include Xinput support. The control issues seen on RCP 3.11 have also been fixed. All thats left is porting over the interface and audit system and including the move/cheat system
« Last Edit: October 25, 2016, 08:30:09 AM by SPPV »


Like us on Facebook and follow us on Twitter!

Not affiliated with Microsoft, Rare, Iron Galaxy or Double Helix Games in any way.
The site best viewed on a current OS with up-to-date versions of Internet Explorer, Safari and Chrome.  
Admin contact:
KITV Channel Browser Powered By: Streambadge
Site banner by Rash4ever and other artwork by Psyke

Powered by EzPortal

Page created in 0.075 seconds with 29 queries.