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Author Topic: KI2 In KIxxx Emulator  (Read 7618 times)

SPPV

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KI2 In KIxxx Emulator
« on: May 11, 2015, 10:01:35 AM »

Ive done more work on the U64 emulator port for original XBOX and now have the FPS almost accurate. On the old edition you were lucky to get 40FPS on basic screens like Kim Wu, and 25-30FPS on levels like Jago or Spinal.

Most levels are now up to 60FPS and ones that arent run 50+ FPS (Jago and Spinal low 50s)
<a href="http://www.youtube.com/watch?v=wzwR4bIis5Y" target="_blank">http://www.youtube.com/watch?v=wzwR4bIis5Y</a>

I play more KI1 so suck pretty bad at KI2 ;D Ive released the BETA to testers over at EmuXtras and hope to get every level up to constant 55-60FPS and have a public release in a month or so

And thiese are direct ports of the arcade with full dip support (gonna use them in my cabs since my boards are fragged)
« Last Edit: May 11, 2015, 10:07:56 AM by SPPV »
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CXK

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Re: KI2 In KIxxx Emulator
« Reply #1 on: May 11, 2015, 06:31:15 PM »

I remember U64's cut scenes always going way too fast. It looks like that is fixed judging by the video. KI2 was always kind of wonky on U64, I preferred MAME but even that wasn't perfect.
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beary2006

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Re: KI2 In KIxxx Emulator
« Reply #2 on: May 11, 2015, 08:51:44 PM »

Where is your dl for you version
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beary2006

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Re: KI2 In KIxxx Emulator
« Reply #3 on: May 11, 2015, 08:56:09 PM »

In my mame cab im using an older mame32 and a basic dell single core pcu n ki1 and ki2 is about 99.9 perfect
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Kk-Man

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Re: KI2 In KIxxx Emulator
« Reply #4 on: May 12, 2015, 02:11:21 PM »

I always used U64 and it was kind of good, but would crash randomly.
MAME is not perfect but does not crash.

SPPV

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Re: KI2 In KIxxx Emulator
« Reply #5 on: May 12, 2015, 09:12:51 PM »

I remember U64's cut scenes always going way too fast. It looks like that is fixed judging by the video. KI2 was always kind of wonky on U64, I preferred MAME but even that wasn't perfect.

You should have seen KI2 in the past 4 versions of U64 for XBOX. Loads of glitches and running off ancient source code. I cant find any PC version source code newer than 2004 and the code for the compiler was written in 1999 and hasnt been touched since. Suffice to say playing was like trying to stream a movie on dialup ;D

Where is your dl for you version
Like it says in the description this is my first release to testers. You need a debug original XBOX and have it hooked to a PC with either XBOX Dev Kit v5849 or v5993 installed on it. The RAM usage and CPU calls have to be recorded along with a memory and pagefile dump. And it wont even run on a retail BIOS XBOX, debug only.

I always used U64 and it was kind of good, but would crash randomly.
MAME is not perfect but does not crash.
On PC MAME all the way. On XBOX though MAME and KI dont really work so well. And Im only doing it for in my cabs (release the emu publicly of course) so I much prefer the idea of being as close to original as possible. Ive got the full arcade audit and system menu in it, can even still make it only run if you put in a quarter ;D
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