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Author Topic: KI2 Unused/Glitched Moves  (Read 3403 times)


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KI2 Unused/Glitched Moves
« on: March 23, 2015, 03:07:48 PM »

I've found a few more things in the game that may be of interest to those still keeping up with this game since its arrival on the Xbox One. Also included is an old glitch (Gargos' Glitched Spirit Move) that I found a long time ago when the game was live in arcades.

Finisher Test Setups
The finisher tests are preliminary setups to test screen darkening and end of round routine triggers. Miniature player sprites were used for these due to projectiles not being complete during this testing phase. There are no known inputs to trigger these moves.

Glacius' Finisher Test Setup:
<a href="" target="_blank"></a>

Fulgore's Finisher Test Setup:
<a href="" target="_blank"></a>

Gargos' "Spirit Move"
Performing Jago's "Spirit Move" motion HCB, F + QK will cause Gargos to laugh and completely lock up. All input after this will be ignored, and the only way to escape the move is to either be hit by the opponent, or by having the time expire. This leads me to believe that Gargos' entire moveset was copied directly from Jago, and that this input was overlooked for removal when Gargos' moves were being assigned.

Gargos' Glitched Spirit Move:
<a href="" target="_blank"></a>
« Last Edit: March 29, 2015, 03:50:23 PM by Abystus »


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Re: KI2 Unused/Glitched Moves
« Reply #1 on: March 23, 2015, 05:26:13 PM »

I've never seen these ones before, the mini sprites one is crazy.
I hope someone will be able to dig out the vampire character sprite one day.


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Re: KI2 Unused/Glitched Moves
« Reply #2 on: March 23, 2015, 09:12:32 PM »

Welcome to the site! I love stuff like this haha. I don't know why but finding these strange glitches is interesting to me. I wish there was a "making of" video of the arcade games. Even if they just went to the original crew now and had them reminisce.


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