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Author Topic: Web of Enlightenment — Sadira Q & A Thread  (Read 3341 times)

Eirokaj

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Web of Enlightenment — Sadira Q & A Thread
« on: June 05, 2014, 10:15:12 PM »

As a Sadira player that's been learning the ins-and-outs of this character's capabilities since her reveal, I feel that it's a good time to start sharing my insight on what I currently know of the leader of the Red Eyes of Rylai assassins. The intention behind this is to help players who are interested on learning Sadira better their knowledge in terms of her gameplay, matchups, tech and so forth.

So if you have any questions, then by all means share them here!
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CXK

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Re: Web of Enlightenment — Sadira Q & A Thread
« Reply #1 on: June 06, 2014, 04:25:18 PM »

Good thread.

Can you explain why I suck tremendously with Sadira? lol 

All joking aside, she's a tough one to use and I think it was an odd choice by DH to make a new character so hard to learn.
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Eirokaj

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Re: Web of Enlightenment — Sadira Q & A Thread
« Reply #2 on: June 06, 2014, 11:03:46 PM »

Since Sadira is the only aerial archetype character in the game thus far, it will take time and devotion to utilize a character that must depend on aerial combat to further progress through a match (which has it's advantages and disadvantages, of course). The advantages for Sadira's aerial moves is that she's the only one in the game for Season One to be granted with such distinctive archetype, the fact that she basically make players change up their way on handling the aerial VS ground matchup, and also because she can be generally safe against most grounded moves. The disadvantages for this trait is that this basically put her in a unsettling position, which can be problematic for Sadira, such as; anti-airs, Glacius' Hail, Spinal's HP Searing Skull etc.. The way I play Sadira is by relying on both aerial and grounded strategies, which can actually help on defense and footsies (utilizing this strategy VS Sabrewulf is horrible, though).
« Last Edit: June 06, 2014, 11:06:32 PM by Eirokaj »
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